Key & Compass presents:
A Shadow of Helpfulman
by Clara Raubertas

A Shadow of Helpfulman is a Z-machine interactive fiction game written with Inform 7 and is © 2011 by Clara Raubertas. It was an entry in the PAX East 2011 Speed-IF event.

You play as Kevin, a graduate student. You share an office with two other graduates: Jim and Molly. Molly Malone is the most beautiful creature in the world. You'd love to ask her out but you're so tongue-tied around her. Jim doesn't have that problem. How can you stop being a shadow of "Helpfulman" Jim?

This solution is by David Welbourn, and is based on Release 1 of the game.


Courtyard Tomb of theUnknownTool Hallway YourOffice d u

Your Office

I assume Jim's actions are timed events that happen regardless of what you're doing.

> x me. i. x pencil.

> x jim. (You feel like you're his shadow.)

> x molly. (Beautiful and smart.)

> x books.

Jim runs out to get food for Molly. As "Helpfulman".

> x typewriter. x vaccum. ask molly about jim.

Jim enters, drops a chicken finger, runs out again.

> take finger. x finger. n. n.


> x campfire. (Still hot.)

> x dorms. x fountain. (You want to catch the fish for Molly.)

> x fish. x flagstone. push flagstone. d.

Tomb of the Unknown Tool

> read graffiti. x string. take it. u.


> n. (You'd rather not.)

> tie string to finger. tie string to pencil.

> catch fish with finger.

> kill fish. cook fish.

> s. s.

Your Office

> give fish to molly.

She accepts it. You ask her out. She's seeing someone. You leave the room.


> n.


You think about Pluto in the night sky. You're feeling good about yourself.

*** The End ***




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