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Key & Compass presents:
The Seeds of Evil
by Garry Francis and Gianluca Girelli

The Seeds of Evil is a Z-code interactive fiction game written with Inform 6 and is © 2026 by Garry Francis and Gianluca Girelli. It's an adaption and English translation of Murray Shannon: I Semi del Male, by Bonaventura Di Bello.

In this horror game, you play as Murray Shannon. An urgent telegram from your cousin summoned you to Creek Town, Louisiana, but your car had an electrical failure when it entered the edge of town. The smell of death is everywhere. Find Alan, fix your car, and find out what happened here.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map of Creek Town, Louisiana

WestEntrance toUnderpass Underpass EastEntrance toUnderpass SmallOffice Bedroom LivingRoom Outskirtsof Town HardwareStore In Frontof OldBuilding Inside ofBuilding SmallShop Road SmallGarage FuneralHome Road Church SmallSacristy TownSquare InsidePostOffice In Front of Your Car In Frontof ServiceStation In YourCar OutsideYour Car ServiceStation Behind Your Car VehicleInspectionPit (to elsewhere) u d d u (to wrecked inn)

Walkthrough

In Your Car

> x me. take key. take telegram. read it.

> x knob. pull knob. (The hood pops open a little.)

> out. n.

In Front of Your Car

> open hood. x engine. x plug.

> take plug. (no, you need both a replacement and a tool to unscrew it with)

> close hood.

> s. s.

Behind Your Car

> unlock trunk. (with car key)

> open trunk. x can. read label. take can.

> close trunk.

> e.

In Front of Service Station

> x pump. read sign. ("Out of order")

> x van. x stalls. x station.

> e.

Service Station

> x man. ("Nelson")

> x pit. d.

Vehicle Inspection Pit

> x WD. take it.

> u. w. n.

Town Square

> w. (no: wrecked inn)

> e.

Inside Post Office

> x larva. (creeping to you)

> pour kerosene on larva. (revolver revealed)

> drop kerosene can.

> take sack. x it. (open and has hole)

> take gun. x it. (loaded)

> x dead larva. x papers. x dust.

> w. n.

Road (between funeral home and church)

> shoot dog. (You use one bullet on the dog and five more on the larva that emerges from it.)

> x larva. x slime. x dog.

> w.

Funeral Home

> x coffin. open coffin. x vial.

> x body. search body. (acquired house key and note)

> read note. (something fell into the woods and there's another note somwhere)

> x house key.

> close coffin.

> e. e.

Church

> x door. x brightness.

> hit door. (An energy blast flings you away from it.)

> w. n.

Road (between shop and garage)

> x shop. x garage.

> x shutter. spray it (with WD-40).

We'll return back to the shop and the garage a bit later.

> n.

Outskirts of Town

> x store. x apartment. x underpass.

> w. (no: closed front door)

> unlock door (with house key). open door.

> w.

Living Room

> x furnishings. w.

Bedroom

> take all. x shotgun. x cartridges.

> load shotgun. (A piece of paper falls out.)

> take paper. read it.

> look under bed. x window.

> e. e. e.

Hardware Store

> take all. x axe. x pliers.

> w. s. w.

Small Shop

> x looters.

> shoot looters with shotgun. (You miss them but your second shot hits a shelf that falls on them and knocks them out.)

> look. take battery.

Oddly, you won't take the rifles. You just instinctively know you won't need them.

> e. e.

Small Garage

> take plug. (no: tightly screwed)

> spray plug (with WD-40).

> unscrew plug (with pliers). (It's yours.)

> w. n. n. e.

Underpass

Do not attempt to fight hungry rats. Obviously you should feed them instead.

> w. s. s. s.

Road (between funeral home and church)

> take dog. (using the sack to carry it and avoid touching it)

> n. n. n. e.

Underpass

> drop dog. (The rats start feasting and ignore you.)

> e.

East Entrance to Underpass

> x building. s. e. u.

Small Office

> x woman. search woman. (notice a filing cabinet)

> x cabinet. open it.

> x player. x cassette.

> take all from cabinet.

> put side A in player.

> push play. (needs a battery)

> put battery in player.

> push play.

You learn that Side B makes a sound that disables the aliens' security system. In other words, it's an audio key that unlocks that energy field on the sacristy door in the church.

> push eject.

> put side B in player.

> push play. push rewind.

> d. w. n. w. w. s. s. s. e.

Church

> push play. (The brightness is gone. Now you can "unlock" the door with the axe.)

> hit door. (with the axe)

> e.

Small Sacristy

> x body. take letter. read it.

The guy was a rich traitor and the aliens infected him when he tried to destroy the equipment.

> x equipment. (incubator)

> smash it. (using the axe)

> x equipment. x larvae.

> w. w. s. s. w. w.

In Your Car

> pull knob. e. n.

In Front of Your Car

> open hood.

> unscrew faulty plug. (using the pliers. You auto-discard the faulty plug and insert the working plug in its place.)

> close hood. s. w.

In Your Car

> put car key in ignition.

> turn car key. drive car.

You start considering what to do next.

*** You have won ***


Extras

Characters

Background characters:

Found dead:

Mentioned:


Credits

This is the response to ABOUT:

This game is an adaptation of the Italian adventure 'Murray Shannon: I Semi del Male' by Bonaventura Di Bello. It was originally written using The Quill and Illustrator and published by Edizioni Hobby S.r.l. on the cover tape of 'Viking', no. 1, January 1987 for ZX Spectrum and C64.

The data was extracted from the C64 version using UnQuill, translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original. The coding was done using Inform 6 and the PunyInform library.

Original concept, game design and coding by Bonaventura Di Bello.
English translation and game skeleton by Garry Francis.
Game redesign and coding by Gianluca Girelli.
Play testing by Robert Eggleston, Garry Francis, Kozelek+, Piergiorgio d'Errico, Allyson Gray, John Dennis and RJ Kowalski.


Endings


Inventory

Items are listed in the order you acquire them in this walkthrough. I did not encounter any carrying capacity limits.


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