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Key & Compass presents:
Roguelike Goose
by Lizzard

Roguelike Goose is a Glulx interactive fiction game written with Inform 7 and is © 2020 by Lizzard.

In this RPG parody, you play as a goose exploring a dungeon. You like to honk, peck, flap, and swim. In the dungeon entrance, a glossy sign in bright orange and virulent green welcomes you: "Let AirDnD be your Guide, as we bring you to new depths in Adventuring!"

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Mysteriousruins DungeonEntrance randomrooms inlinear path rainbowdragon'sroom Shorehaven fromanywhere Vault ofVastness Cavern ofthe Lakeof Tears Chamberof Lights ChillyMausoleum Den ofDarkness DisturbingHallway EvilArchives GlitteringShrine Hall ofTime JewelledForest LuminousGardens MarbleHalls NastyPassage RocksideCavern WaterfallCave WebbyCorridor UncannyLair unfound21st room unfound22nd room ? ? (satisfydragon'sconditions) (die asattacker) (die asdefender) d swim

Walkthrough

Mysterious ruins

> help. (Note that you have HONK, PECK, FLAP, KILL, and STATS commands.)

> x me. d.

Dungeon Entrance

The exit collapses behind you.

> x sign. x case. open it. x stub.

That's as far as I can manage without addressing the randomness in this game. You are following a linear path of randomized locations, connected with randomized directions, containing randomized creatures and objects.

So I can only give you a strategy guide rather than explicit instructions.

Nothing attacks you until you attack it, so feel free to look around and do other things until you're ready for combat. You can even walk past creatures; they never block you from going forward.

First: Take and wear any gear you find. There's an amulet, a cloak, a headlamp, a lanyard, platemail, and a tiara. All of it is beneficial and you have no inventory limit.

Second: Drink any coffee or healing potions you find. There's no point in holding onto them for later. Drink them immediately so they might respawn elsewhere.

Third: If you're in a place with water, SWIM. Swim repeatedly at the lake or waterfall to gain as much HP (hit points) as you desire. Knowing this, you may want to find water first, swim fifty times, then return to the dungeon entrance before doing anything else.

Fourth: Feel free to examine or ignore any of the scenery or junk items. Besides the sign, trophy case, and the pay stub, there's a poster, motto, parchment, and an altar with an inscription for you to see. This is all backstory stuff that only helps you understand the set-up.

Fifth: Check your STATS to see the effect of gear and potions, and to decide if you want to risk combat.

Sixth: Peck at any creature in your location. You may have to peck repeatedly, before your opponent flees. You may also "die", and awaken at Shorehaven. SWIM there to return to the normal part of the game.

Seventh: Go forward in whichever direction goes to a new location. Assuming game bugs don't interfere, you should eventually reach a random location containing a rainbow dragon and no way forward past it.

Oh, and feel free to HONK or FLAP whenever you feel like it. These actions don't do anything useful, but you may be amused by them just the same.

(rainbow dragon's room)

Don't attack or wake the dragon until you have defeated at least seven other creatures. If this is not possible to accomplish, you cannot win the intended way.

> wake dragon.

If you defeated less than 7 creatures, the dragon goes back to sleep. Otherwise, he orders you to shed all the AirDnD crap you're wearing.

> drop amulet. (if you have it)

> drop cloak. (if you have it)

> drop headlamp. (if you have it)

> drop lanyard. (if you have it)

> drop platemail. (if you have it)

> drop tiara. (if you have it)

When you've rid yourself of all your stuff, the dragon teleports both of you to the Vault of Vastness.

If you cannot meet the dragon's conditions for any reason whatsoever, PECK ME repeatedly as a last resort. If you "die" when attacking, you flee to the Vault of Vastness like everyone else. If you "die" when defending, you wake up in Shorehaven.

Yes, this means you can peck yourself at the very beginning and potentially skip the entire dungeon.

Vault of Vastness

The rainbow dragon and every creature you defeated is here.

> z.

*** THE END ***

It is extremely unlikely that you'll ever see all the possible creatures. It is extremely unlikely that anyone can achieve the high score. If you're a completionist, this game isn't for you.


Extras

Characters

Mentioned:


Credits

These credits are stated when the game begins:

Thanks to Danny O'Brien and Ada Norton for playtesting.
Thanks to Eunju Beck for the cover art.


Inventory

Most items are in random locations.

Gear

When the dragon tells you to drop all your branded items, obey him. Drop them all.

Potions

Drink these right away when you find them. There can be more than one of these.

Junk

Examine the junk items for backstory on the worker conditions here, but don't bother to take any of them.


Score

This is the response to SCORE:

Your score is N out of a possible 12.
So far, you have defeated list-of-defeated-creatures.

Points are awarded as follows:

Because you will almost never encounter all possible creatures during one session, a perfect score is very difficult, perhaps practically impossible to achieve.


Stats

The STATS command shows you your current statistics.

Strength controls how much damage you do to your opponent in an attack, with a random plus or minus 0 to 3, I think. Coffee and most gear increase your Strength.

Ferocity controls how many times you can attack in a combat round. The higher the number, the more often you can attack. The lanyard and the tiara increase your Ferocity. The tiara is the most prized item in this game.

Hit Points or HP is how much health you have. When an opponent deals damage to you, you lose HP. When your HP is 0 or lower, you pass out and wake up in Shorehaven with 10 HP; swim to leave Shorehaven. Health potions and swimming in other waters increase your hit points. Nothing prevents you from having more HP than your initial 10 HP.


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