Key & Compass presents:
The robocop_is_bleeding scenario
by Deathalicious

The robocop_is_bleeding scenario is a Z-machine interactive fiction game written with Inform 7 and is © 2009 by Deathalicious. I believe it was an example game written for, but not an entry for, the 1st Annual MetaFilter Interactive Fiction Contest, aka MetaFilter Comp 2009.

In this tiny surreal game that was written as a sample game, you play as someone in a scary room with a golden idol, a pedestal, a ruby, a cow, and a chicken. Let's assume you want to leave the scary room.

This solution is by David Welbourn, and is based on Release 7 of the game.


ScaryRoom WinningMeadow (win) give carcassto idol read sign

Scary Room

> x me. i. (nothing)

> x idol. x pedestal. x ruby. x cow. x chicken.

> take ruby. take idol.

> turn idol. turn idol. turn idol. (+5)

> put ruby on pedestal. (+10; the ruby starts glowing.)

> take chicken. (+7)

> kill cow. (It's now green.)

> kill chicken. (−8; the cow is now red.)

> kill cow. (It's now blue.)

> kill cow. (It's now brown.)

> i. x carcass.

> give carcass to idol. (+9)

You're now at...

Winning Meadow

You can't seem to do much with the items inside the pole.

> x sign. x pole.

> x giraffe. x baby. x cat.

> x macbook. take it. x soup. take it.

> x boyfriend. x career.

> read sign. (−283)

*** You have won ***





You have so far scored your-score out of a possible 0, in some turns.

The scoring seems to be a bit of joke and meaningless in this game, in my opinion.

Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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