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Key & Compass presents:
Rise of the Necropolis
by Noelle Correa and Amiel Cox

Rise of the Necropolis is a Z-machine interactive fiction game written with Inform 7 and is © 2018 by Noelle Correa and Amiel Cox.

In this adventure game, you play as Sir Louen de Galand. King Girard of Carentan informs you that the long dead necromancer-king Osiris has awoken and is now raising armies of the undead. Osiris intends nothing less than to turn the entire world into sand and dust, just like his own forgotten nation of Abydos. Gather a party of warriors and mages and end his threat. Good luck, Sir Louen.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

ThroneRoom Carentan Court-yard Gate-house ForestEntrance ForestPath ForestClearing Périmart VillageEntrance Fletchery VillageCenter Tavern ForestEdge Swamp ofAramoor SwampEntrance SwampHut SwampRise SwampExit Desert ofNemekara DesertEntrance AbandonedBuilding DesertRuins 2 DesertRuins 1 SandDune SandTempleInterior SandTempleGate SandTempleExterior Sphinx Hillnearbycamp AbydosOutskirts Abydos AbydosGate WallBreach AbydosEntryway AbydosCourt-yard TempleCrypt (certaindeath)

Walkthrough

Throne Room

> x me. i. (default protagonist with nothing)

> x king. ask king about threat.

> s.

Courtyard

> x Symon. (He's very strong.)

> x Muriele. (She's a dependable fighter.)

> x flower. take it.

> Symon, follow me.

> Muriele, follow me.

> s.

Gatehouse

> x Luciana. (She's a healer.)

> Luciana, follow me.

> s. se.

Forest Clearing

> x sword. take it. (The tree is an ent named Blacklarch. It thanks you for freeing it.)

> x Blacklarch.

> Blacklarch, follow me.

> w. s.

Village Entrance

Muriele informs everyone that this is the village of Périmart and a good place to stock up on supplies. Also, the tavern sells Giant's Ale.

> x rabbit. take it.

> s. w.

Fletchery

> x Jaspar. ask Jaspar about past.

> Jaspar, follow me. (declines)

> e. e.

Tavern

> x mercenary. (one of Sigmar's Sons)

> x dagger. (It's an anti-necromancy weapon.)

> x Pierres. (He's skilled with a rapier.)

> Pierres, follow me.

> mercenary, follow me. (declines)

> ask mercenary about dagger. (Pierres convinces him to abandon the dagger.)

> take dagger.

> w. s. s. s.

Swamp Rise

> x mushroom. take it.

> w.

Swamp Hut

> x book. ("fungus, beauty, and decay will make your troubles go away")

> x cauldron.

The mushroom is a fungus; the flower is a beauty; and the carcass is decay.

> put mushroom in cauldron.

> put flower in cauldron.

> put rabbit in cauldron.

The ingredients turn into a potion, already bottled.

> take potion. x potion.

> e. s. s.

Desert Entrance

Muriele tells everyone about the desert of Nemekara that used to be a nation, with the city of Abydos as its jewel.

> se.

Sand Dunes

You see lots of Necropolis soliders to the southeast. You're not ready for them yet.

> w. w. w.

Abandoned Building

> x Colart. x soldier.

> Luciana, heal soldier. (She heals them all.)

> x soldier.

> Colart, follow me. (declines: he must stay with his soldiers)

> e. e. s. w.

Sand Temple Gate

> x guard.

In this game, you don't ATTACK anything; instead, you FIGHT people or BREAK things.

> Symon, fight guard. (It's gone.)

> w.

Sand Temple Interior

> x mosaic. (It shows Osiris controlling his soldiers with an amulet.)

> e. e. e.

Sphinx

> x sphinx. (find a bottle jammed in the gears)

> x bottle. (has parchment)

> take parchment. x it. (map of a wall)

> e.

Hill nearby camp

CAUTION: Going south is fatal.

> w. s.

Abydos Outskirts

This is your last chance to go back and do any unfinished business. You must have the dagger from the tavern. You must also have either the parchment or the potion or have healed the injured soldiers in the abandoned building.

> save.

> s.

Abydos Gate

If you have the parchment, go east through a breach in the wall then south and avoid all the fighting.

If you don't have the parchment but you did heal the soldiers, bravely go south. Colart and his men arrive like the calvary and clear your way.

Otherwise, drink the potion here. Your party uses brute force to go south.

I assume you have the parchment, of course:

> e. s.

Abydos Courtyard / Abydos Entryway

> Symon, break door. (He does so easily.)

You all continue to...

Temple Crypt

> x stone. x amulet. (Muriele speaks up about it.)

> take amulet.

> break amulet with dagger.

Before you can do that, Osiris arrives and asks why you're trying to stop him. If there's a way to explain yourself to him, I didn't find it.

> x Osiris.

> break amulet with dagger.

*** You raise the dagger above your head and bring it smashing down onto the amulet. As you do, you hear Osiris let out a blood-curdling yell as his bones turn to dust. You walk outside through the double doors. All around you is dust, discarded clothing, and scattered weapons. In the gateway still stands the Carentan forces, considerably smaller in number. They see you and immediately erupt into cheers. You slowly walk towards them and you begin patching up the wounded. Together, everyone makes their way north and back to Carentan and the waiting King Girard. You are all honored as heroes. ***


Extras

Characters

Found dead:

Mentioned:


Endings

CAUTION: You can get stuck if you get to the Abydos Gate without the parchment or the potion, and you didn't heal the injured soldiers. There's no way forward but also no way back.

Likewise, if you find yourself in the crypt without the dagger, you have no way to break the amulet, no way to leave, and Osiris just stands there, so you don't die either. You're all just stuck there.


Inventory


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