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Key & Compass presents:
Retool Looter
by Charm Cochran

Retool Looter is a Glulx interactive fiction game written with Inform 7 and is © 2025 by Charm Cochran. It was an entry in the Main Festival of Spring Thing 2025, placement to be determined.

In this sci-fi espionage wordplay game, you play as Agent Quintrell, armed with a portable reverser that can reverse maps into spam. Seven agents have been reversed by your adversaries into inanimates. Your mission is to infiltrate their compound, locate the reversed agents, and rescue them.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Pantry Kitchen Shore North Endof theBarracks MessHall SecurityOffice Alley South Endof theBarracks Corridor Outsidethe Vault Insidethe Van Insidethe Vault

Walkthrough

Inside the Van

>> 1 (review your mission brief)

You are to locate the reversed agents and rescue them by reversing them back. Time is limited.

>> 1 (ask ... captured)

>> 1 (concede the point)

>> 1 (ask ... cagey)

>> 1 (confirm ... ready)

Kay gives you a device and asks you to REVERSE the MAPS.

> i.

> x reverser.

> reverse maps. (They're now spam; sensor light comes on.)

You can abbreviate REVERSE to R.

> r spam. (sensor light goes out)

>> 1 (... small)

>> 1 (... reverse anything at all)

>> 1 (... preserving life still applies)

>> 1 (ask how exactly ...)

>> 1 (Ask why Kay ...)

>> 1 (... for so long)

>> 1 (review the rest ...)

Kay gives you a wireless headset; you can CONTACT Kay with it.

>> 1 (re emergency kit)

>> 1 (... ready to go)

> x nav.

> out.

Alley

> x dog. (stray labrador)

> x plate. x door.

> x dumpster. x logo.

> r door. ("rood" isn't a word?)

>> 1 (trying to get past the door)

>> 5 (don't guess)

Kay says she's coding a patch so "rood" is understood.

>> 1 (Can you do that?)

She tells you to re-enter the van.

> enter van.

Inside the Van

> give reverser.

> x list. x kit. x lockpick. x van.

> r door. (not this one)

> out.

Alley

> r door. (It's now a rood.)

> e.

South End of the Barracks

> x desk. (hutch and stack of papers)

> x papers. (They're recaps.)

> r recaps. (They're now a spacer.)

> x spacer. take it.

> x left bed. x right bed.

> x left chest. open it. x tops.

> r tops. (They're now a spot.)

> x spot. (You can hide there.)

> n.

North End of the Barracks

> x pinup.

> x left bed. x right bed.

> x left chest. (scuffed)

> x right chest.

> open left chest.

> open right chest. (dress; sensor on)

> x dress. (One of the dots must be Tod.)

Kay tells you the barracks camera will be active in five minutes.

>> 2 (stop it?)

>> 1 (ask what to do)

You need to get out of sight.

> take dress. s.

South End of the Barracks

> enter spot. (You hear the camera scan.)

> x dots. contact Kay.

>> 1 (I'm fine, but)

>> 2 (... part of a dress)

>> 3 (... knew you were coming)

>> 2 (... open like this)

>> 1 (... do now)

>> 1 (admit ... alone)

>> 1 (... move forward)

> out.

> r rood.

> e.

Corridor

Kay interrupts.

>> 1 (what)

New info. There's a guard in the security office to the northeast. A second door there is in the cafeteria. Also, if you try to approach the vault door, he'll see you through a window.

>> 1 (... know this before)

>> 1 (re other way: no, incapacitate the guard)

>> 1 (... need a gun)

>> 1 (... act of violence)

>> 1 (wonder if he's reversible)

>> 1 (apologize)

>> 1 (how to incapacitate without a weapon)

>> 1 (doing now: reading a magazine)

>> 2 (re light: it detects local mismatches not carried by you)

>> 1 (why on in an empty hallway: the cam)

>> 1 (re other surprises)

>> 1 (bye)

> x guard. x chair. x magazine.

> x doors.

Eventually you see the guard sip coffee from a mug.

> look through window.

> n.

Mess Hall

> x tables. x benches. x buffet.

> x dishes. x tealights. x camera. x side door.

> n.

Kitchen

> x limes. take limes. (One is Emil.)

> x stein. x rack. x knife.

> x machine. (off; no receptacle)

> x sink. x counter.

> x fridge. open fridge. x strawberries.

> x freezer. open it.

> take part. yank part.

> close freezer. close fridge.

> w.

Pantry

Because you took a "part" from the freezer, you don't need another "part" from here. You also don't need to reverse parts into a strap, the yam into May, the pot into a top, nor the sugar into ragus.

> x shelves. (peach, yam, jars, pot, parts, bag of sugar)

> open pot. (too high up)

> x implements.

> x stool. open it. stand on it.

> open pot. (One of the oats is Tao.)

> take pot.

> take jars. (One of the jars is Raj.)

> eat peach. x pit.

> r pit. x tip. read tip. ("WC")

> talk to Kay.

>> 3 (re else)

>> 1 (re "WC": tungsten carbide)

>> 1. 3 (done and done)

> stand. fold stool. (taking it)

> e. (no: the pot is too cumbersome)

> put oats in jars. close jars. drop pot.

> e. e.

Shore

This location will be used for the endgame.

> x beach. x waves. x sand. x door.

> w. s. s.

Corridor

> r part. x trap. put trap on heavy door.

> knock on door. (The trap catches and knocks out the guard.)

> x guard.

> take cam. (no: too high)

> open stool. stand on it.

> take cam. (no: yank it)

> yank cam. stand.

> r cam. (no)

> take stool.

> ne.

Security Office

You won't take the tissue.

> x map. (That's Pam.)

> take map. (no: pins fasten it)

> r pins. (no: snip isn't a thing)

> open stool. stand on it. take map.

> stand.

> r map. (no)

> x desk. x monitors. (seven screens)

> x seventh screen. (of vault inside, but too dark to make out details)

> x mug. x magazine.

> x notepad. read it. ("The average between my and Julie's birthdays.")

> open boxes. (They contain leets.)

> x leets. r leets. x steel. take it.

> x shrub. x wastebasket. x tissue. x snot.

> talk to Kay.

>> 3 (re something else)

>> 1 (re plant: of genus retama, so it's a "retem".)

>> 1 (re birthdays)

>> 1 (probably guard)

>> 1 (re vault door)

>> 1 (done)

>> 3 (really done)

> r retem. take meter. x it.

> read numbers. (from 0 to 1538)

> sw. e.

Outside the Vault

> x door. x keypad. (needs a 5-digit number)

> r door. (no, but it is "steel")

You may want to talk to Kay about this first for an extra clue.

> put steel on door.

> r steels. (the steels become sleets)

> s.

Inside the Vault

Eventually the sleets melt into standing water.

> x head. take head.

> x slag. x drawer.

> open drawer. (nothing inside)

> r drawer. (Your reward is a paper.)

> x paper. (It's a lien; there's a sticky note)

> x note. take note. take lien. (It's Neil.)

> r lien. (no)

> x list. (Still missing Meg/gem.)

This sequence is nearly impossible to guess, and even talking to Kay gives no hint towards it.

> put spacer in head. (new: sledgehammer)

> x hammer.

> put tip in hammer. (new: tool)

> x tool. r tool.

Your "loot" is a gem, a pile of coins, the smashed up remains of a clockwork canary, an antique violin, and a sealed canister. (The meter makes a noise.)

> x gem. x coins. x canary.

> x violin. x canister. x meter.

> look. (The canister is now a mutagen; the coins are wons.)

> r mutagen. (Negatum is nothing.)

> take wons. take gem.

When you pick up the last reversed agent, Kay starts to curse.

>> 1 (what)

>> 1 (alright)

>> 3 (re escape route)

>> 1 (re without her)

>> 2 (good luck)

> n. w. n. n. e.

Shore

You lock the door behind you. This is the endgame.

> open kit. x spool. x strop.

> r spool. take loops. (red and green)

> drop loops.

> r red loop. (It's a pool.)

> r loop. (Now there's pools.)

> r pools. (Now there's a sloop.)

> x sloop. x sails.

> enter sloop. (no: get the boat to sea)

> push sloop. (no: too heavy)

> x engine.

> r wons. (Snow!)

> z. (The snow melts, making an ebb stream.)

If you didn't bring the wons, your only option now is to reverse the strop; the ports also connect you to the sea, but at the expense of manifesting sailors! Oops!

You now hear voices from the building.

> enter sloop.

*** Mission accomplished. ***

> amusing

> credits


Extras

Amusing

This is the response to AMUSING after you win the game:

For your amusement, have you tried...


Characters

The missing agents:

Mentioned:


Credits

This is the response to CREDITS:

Conceptualized, written, and programmed by Charm Cochran.

Special thanks to my testers, who deserve much credit and no blame: Lee Burton, Julia Byrne, Drew Cook, Josh Grams, Lionstooth, Dana Montgomery, Steve Nealon, Tabitha O'Connell, Nathan Ray, and Tommy Sullivan-Lovett.

It was originally planned for SeedComp! 2025. It was based on the seeds "One Small Change" by Amanda Walker, "Reversible" by JoshGrams, and "The Search" by okushimo.

Other inspirations included many interactive fiction classics, including Counterfeit Monkey by Emily Short and Spider & Web by Andrew Plotkin.

It includes the following extensions:

Object Response Tests v7 by Juhana Leinonen was used during testing.

Additionally, it includes snippets of code by Andrew Plotkin and Zed Lopez, along with code from Computers v8.2 by Emily Short, Large Game Speedup v4.0.140731 by Andrew Plotkin, and Modern Conveniences v5 by Emily Short, but not the extensions themselves. It runs using Mathbrush's Bisquixe interpreter, which is based on Andrew Plotkin's Quixe.

It also includes snippets of code by Graham Nelson, pulled from Inform Recipe Book Examples 36 - "Brown," 217 - "Dinner is Served," 226 - "Four Cheeses," 328 - "Western Art History 305," 370 - "Walls and Noses," and 413 - "Alpha."


Inventory

Initial items
Reversed agents
Useful found items
Useful made items
Junk

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