Rana's Reception is a Z-machine interactive fiction game written with Inform 6 and is © 2025 by Interpied. It was an entry in PunyComp 2025, placement to be determined.
In this small game, you play as someone who inexplicably finds themselves in the Latitude Inn after being cruel to animals. For your rehabiliation, you must help Rana, the frog who heads the Inn, get some sleep. She hasn't had a good night's rest in 150 years.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Lobby
> x me. i. (default protagonist with nothing)
> x machine. clean it. read label.
> push button. g. g. g. (It's not a very good joke machine, is it?)
> x couch. x cushions. search cushions. (nothing)
> x paintings. x crack.
> x desk. x sign. x bell.
> ring bell. x penguin.
> n.
Rana's Room
> x scale. x frog. kiss frog. (no)
> x door. open door. (locked)
> x pedestal. x marks.
> x case. x cheese. x plaque.
> x window. x coop. x chickens.
> x whiteboard. x tray. x cloth. x marker.
> x basket. x eggs. x Pygos.
Ask Rana about various topics. She doesn't have an answer for everything, but she's the only character you can talk to.
> ask Rana about herself.
> ask her about inn. ask her about Geo.
> ask her about sleep.
> ask her about scale.
> ask her about penguin.
> ask her about cheese. ask her about mouse.
> ask her about machine. ask her about paintings.
> ask her about door.
Get the cheese.
> open case. take cheese.
Act on the pedestal marks.
> push pedestal. x it. search it. x hole.
> reach in hole. (can't)
> put cheese by hole. s. n. (The cheese is gone; a mouse is here.)
> x mouse. take mouse. pet mouse.
> ask Rana about mouse.
And what about that crevice?
> x crevice. reach in it. take something.
> x journal. open it. read note.
> ask Rana about Archimedes. ("EUREKA!")
By examining the note and the scale, and by asking Rana about the scale, you can deduce that the scale uses word-lengths for weights, that the frog weighs four units, and that by the Law of the Lever, you need eight units of weight on the other side of the scale.
The mouse weighs five, and an egg weighs three. So you need to get an egg from Pygos.
In Rana's room, examine Pygos several times in a row to learn his routine. You need to time things correctly so he has an egg when you ring the bell in the lobby.
When you see Pygos peeking inside the coop, quickly go south, ring the bell, and take his egg.
> x Pygos. (repeat until he peeks inside the coop)
> s.
Lobby
> ring bell. take egg. n.
Rana's Room
> put mouse on scale. put egg on scale.
Rana unlocks and opens the door and gives you a coin.
> x coin. ask Rana about coin.
> ask Rana about egg. x Pygos.
> x whiteboard. (awww)
It's okay. You can fix this. Replace the mouse and egg with the note and coin.
> take mouse and egg.
> put note on scale. put coin on scale. (Balance restored.)
> drop mouse. drop journal.
> s.
Lobby
> ring bell. give egg to Pygos.
> n. w.
outside
*** You have won ***
Mentioned:
There is only one ending with the epitaph *** You have won *** when you leave the inn. However, the details about Pygos and Rana change drastically depending on how you left them, and your final score is tallied accordingly.
Regarding weight: Ask Rana about the scale to learn (via her riddle poem) that the way her scale measures weight is to count the letters of a thing's name. That means Rana's weight is 4 because "frog" is four-letters long. The cheese's weight is 6, the journal's weight is 7, and so on.
This is the response to SCORE:
You should focus on your rehabilitation.
Points are only awarded when you win the game. The mininum score is 0. The maximum score is 2.
Points are awarded as follows:
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