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Key & Compass presents:
Rain Check-in
by Zeno Pillan

Rain Check-in is a Glulx interactive fiction game written with Inform 7 and is © 2025 by Zeno Pillan. It was an entry in IF Comp 2025 where it took 67th place.

It's 11:35 p.m. and it's dark. You just parked your rental car at the end of a dead-end dirt road. One of the two houses you passed must be your self check-in rental. You just need to find the key and let yourself in before the approaching thunderstorm gets too bad. Your only tool is a phone with 5% power.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Cross-roads Bar (insidewrongrental) Gravelyard Tarmaclane Poolsidegarden Dirtroad Greengarden Patio (insideyourrental) carinterior Clearing Utilityarea in out

Walkthrough

Clearing

No leisurely exploration in this game! You're racing against an approaching thunderstorm, and hampered by darkness. Your phone can provide light and info, but it only has 5% power, so you must conserve power when you can.

> i. x phone.

Screen

> 1 ("Gallery")

> 5 ("instructions part 1": learn the gate with the rock is at your rental)

> 6 ("instructions part 2": learn about "123" code)

> 4 (close the phone)

Clearing

> n.

Dirt road

This might be the house you rented, but it's hard to tell in the dark.

> e. (no: heavy rock in the way)

> push rock. e.

Green garden

> push rock. (to put it back)

> e.

Patio

> x window. x ashtray. footnote 13.

> take ashtray. take wheel.

> w. s.

Utility area

> turn on torch. look.

With your torch on, you see the lockbox.

> x lockbox. put wheel in lockbox.

> turn wheels.

Lockbox dial

The wheels are missing some of their digits, so for each wheel, you must turn it until you see a digit, then calculate how many turns are necessary to get to the desired digit, then turn the wheel that many times.

The first wheel is at "5", and you want it to be at "1", so turn it six times:

> 1. 1. 1.

> 1. 1. 1.

The second wheel is at an unknown setting.

> 2. 2. 2.

The second wheel is now at "6", and you want it to be at "2", so turn it six more times:

> 2. 2. 2.

> 2. 2. 2.

The third wheel is at an unknown setting.

> 3. 3. 3. 3.

> 3. 3. 3.

The second wheel is now at "4", and you want it to be at "3", so turn it nine more times:

> 3. 3. 3.

> 3. 3. 3.

> 3. 3. 3.

The wheels show "1**", but logically, they're at "123". Open the lockbox:

> 4

Utility area

> look in box. take key.

> turn off torch.

> n. e.

Patio

> unlock door with key.

*** The best end possible. Well done! ***


Extras

Characters

Mentioned:


Credits

For the in-game credits, type ABOUT then type 3:

To my beloved Ceci. Thank you for running with me through the thunderstorm. I'm so glad we figured out the strangest self check-in together.

To my testers, Tabitha and Gianluca (g0blin70), thank you so much for your valuable input and support!


Endings

These are the endings I found:


Footnotes

There's eight footnotes. The numbers are fixed but not contiguous:


Inventory

Note:


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