Key & Compass presents:
Quite Queer Night Near
by Andrew Schultz

Quite Queer Night Near is a Z-machine interactive fiction game written with Inform 7 and is © 2019 by Andrew Schultz. It was an entry in the La Petite Mort English division of Ectocomp 2019 where it took 8th place. It's also a sequel of sorts to Very Vile Fairy File which uses the same sort of wordplay.

In this small surreal wordplay game, you play as someone who foolishly ate some Far Fight Marmite and, as a result, you were carried away to a Blight Blear Bight Bier. It's really scary! Craft alliterative phrases that rhyme with other alliterative phrases to win your way back to safety and sensibility.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Dark Damp Gaster Gate Blight BlearBight Bier Bare BonesStair Stones⇒ Lair 'Lone'sStair Stones Gold Gaol Peep Pool Gore Gulch u


Blight Blear Bight Bier

> x me. i. (nothing)

> x spear. x sheet. take it.

> heap heat. (+1 bonus point; You get the sheep sheet and a lurking lump.)

> about. x lump.

> sight seer.

> height here.

> fight fear. (+1. A Drink Drug Think Thug appears.)

> x thug.

> pink pug. (+1. It's gone.)

> e.

Bare Bones Stair Stones

> mare moans. (The lump gains a charge.)

> n.

Dark Dump

> stark stump. (+1; west blocked, but has channel for liquid)

> bark bump. (+1; north blocked. Also has a channel.)

> hark hump.

> park pump. (+1)

> e.

Gaster Gate

> x mate.

> raster rate.

> plaster plate. (+1)

> look. (Mate is gone; we're done here.)

> w. s. s.

Peep Pool

> x stool.

> deep duel. (+1, stool gone but now there's a creep, cruel)

> x creep.

> keep cool. (+1)

> e.

Gore Gulch

> more mulch. (+1)

You think the stair stones are navigable now.

> w. n.

Lair 'Lone's Stair Stones

Progress made in other rooms has made the stairs here more stable and the room name has also changed.

> u.

Gold Gaol

The "FOLD FAIL" on the wall is trying to tell you that "GAOL" should be pronounced as "JAIL".

> told tale. (You need food and drink first.)

> mold mail. polled pail. sold sail.

> cold kale. (+1)

> old ale. (+1)

> told tale. (+1)

*** BAH?! BOO-YAH, YOU! ***




From the response to CREDITS (or any other not understood command):

This is a sort of guess-the-verb game. All point scoring actions are verbs to guess. Since you have the sheep sheet handy, you can XX something, but this may not be fully robust, as this is release 1 of SpeedIF. You can also type ABOUT to see general information.

From the response to ABOUT:

QQNN was written in under four hours for EctoComp 2019. It heavily cut-and-pasted from Very Vile Fairy File. It did not receive outside testing. If you want to report bugs/suggestions, do so at I appreciate them--I want to make a post-comp release!


Strictly speaking, you don't need either of these two inventory items. They're both just tools to try to make the game a bit easier for players.


If you don't have the bonus point yet:

You have your-score out of 12 points needed to win the game, but there's a bonus point.

If you do have the bonus point:

You have your-score out of 13 points needed to win the game.

An additional line from Inform's standard rules that ought to have been blocked:

You have so far scored your-score out of a possible 0, in some turns.

Points are awarded as follows:

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