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Key & Compass presents:
The Prairie House
by Chris Hay

The Prairie House is a web browser interactive fiction game written with Adventuron and is © 2022 by Chris Hay (aka Eldritch Renaissance Cake). It was an entry in the Main Festival of Spring Thing 2022.

In this mildly-spooky game, you play as a prairie researcher in Manitoba. Collect up your soil samples and spend the night at the field house that the committee provided for you. You'll learn a little about the area and about the woman who once lived there.

This solution is by David Welbourn, and is based on version 1.0.0 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

WestBedroom StairsLanding EastBedroom Study Bathroom Hallway LivingRoom Car Kitchen Entryway DiningArea SamplingSite FrontPorch PrairieApproach Driveway OpenPrairie Car u d drive

Walkthrough

This is an Adventuron game. Some handy tips for playing Adventuron games:

You are first invited to choose a theme, that is the color palette and fonts used by the game. I chose the Sunrise theme.

If you don't like your choice, the CHOOSE THEME command lets you change the theme at any time,

? 1to8 (repeat until you choose 8 when you're done changing themes)

After the prologue, you're at...

Sampling Site

> i. x key. x map. x permit.

> s.

Open Prairie

> x sunflower. x orchid. x bluestem.

> take sunflower. (+1)

> n.

Sampling Site

> x bin. x samples. x corer.

> take all. (+1)

> n.

Prairie Approach

> x grass. n.

Car (at site)

You automatically drop everything but the car key.

> x papers.

> start car. drive.

Car (at house)

> take all. (nah, leave it all here)

> out. n.

Front Porch

> x rug. x planks. x door.

> open door. (You need a key; the papers in your car should help tell you where it is.)

> s. s.

Car

> read papers. (too dark!)

> start car. (+1. You see a deer!)

> read papers. (The key is under the planks.)

> turn off car.

> out. n.

Front Porch

> look under planks. (You find the house key.)

> take house key.

> n. (You unlock the door and enter...)

Entryway

...then lock the door behind you. You put the key on a wall hook.

> x stool. x shovel. x boots.

> w.

Kitchen

> x sink. x cupboards. open them. x mug.

> e. e.

Dining Area

> x table. x bedroom key. take it.

> n.

Living Room

> take obituary. x obituary.

? 1 (yes, do read it; +1)

> x snakeroot.

> w.

Hallway

> x photos.

> w.

Bathroom

? 1 (yes, do freshen up)

You leave the bathroom when done.

Hallway

> n.

Study

> x bookcase. x armchair.

> take book. (which?)

? 1 (You learn that snakeroot plus water has medicinal value. You also hear something upstairs.)

? 2 (You learn that info from dreams is important. You also hear growling nearby.)

? 3 (You read about ghost cats. You also hear a creaking sound upstairs. +1 for reading all the books.)

? 4 (stop reading)

> s. e. u.

Stairs Landing

> x window.

> w. (You use the key to unlock the door.)

West Bedroom

> x nightstand. x cross stitch.

> x bed. x blanket. x pillow.

> e.

Stairs Landing

> e. (locked—and you don't care right now)

> w.

West Bedroom

> sleep. (no: too hungry)

> e. d.

Living Room

> take snakeroot. eat it. (no: infuse it first)

> s. w. w.

Kitchen

> take mug. fill mug. (with water)

> put root in mug. (You make an infusion!)

> drink mug. (You're not so hungry now.)

> drop mug. (oops!)

> e. e. n. u. w.

West Bedroom

> sleep. (You sleep.)

West Bedroom

You wake up to the light of a lit candle that's now in the room.

> x candle. take it.

> x matches. take them.

> e.

Stairs Landing

Something's downstairs. The east door is still locked.

> x window. d.

Living Room

The table and snakeroot are gone.

> s. (no: only shadow there)

> w.

Hallway

The shadowy creature is in the study's doorway.

> x creature. (+1. It's a ghost coyote.)

You see a key on the floor, but when you try to take it, the coyote pounces through you! You wake up.

West Bedroom

It's now morning. The candle and matches from your dream are gone.

> e.

Stairs Landing

The east door is open now.

> x window. e.

East Bedroom

> x bed. x note. (+1. It's a farewell poem.)

> take note.

> w. d. w. n.

Study

Instead of a coyote or key here, you find a ripped newspaper page.

> take page. x page.

? 1 (yes, do read it; +1)

> s. s.

Entryway

The shovel and boots are missing.

> s.

You lock up the house and drive home. You are the last person to ever sleep there.

*** The End ***

Your achievements are listed, then the game starts from the beginning.


Extras

Achievements

Instead of a score, there are achievements, which are recorded in the save files and they carry over from one game session to the next. They are listed when you end the game.

(Sorry, but I don't know where the save files are created on your machine. The save files might be done with cookies for all I know.)

The ten possible achievements are:


Characters

Mentioned:


Credits

This is the response to CREDITS:

 -------
 CREDITS
 -------
 
 The Prairie House
 (v1.0.0, 2022)
 
 Engine : Adventuron Version 1.0.0 Beta 75f
 [Personal Use Only] by Chris Ainsley
 https://adventuron.io/betabeta/
 Parser type : Sometimes this game may require
 more than two-word commands.
 
 Written by :
 Chris Hay aka Eldritch Renaissance Cake
 
 Art and Music by :
 Kelsen Hadder (@kelsenhadder / Hadd_)
 
 Fonts :
 Most are by DamienG - homestead (Prairie theme),
 byteletter (Gothic theme), zx times (Canada
 theme), zx sierra quest (90s theme), panda
 (Nature theme), cushion (Sunrise theme); One
 font by Brandon Schoepf of Tepid Monkey Fonts -
 November (Spoohouse theme)
 
 Palettes :
 Mostly by Chris Hay / Eldritch Renaissance Cake
 (Prairie, Gothis, Canada, Nature); 90s was
 modified and built on from panstasz' World of
 Horror palette "Neon Slasher"; Sunrise is by
 SoundsDotZip (modified slightly); Spoohouse is
 by Hadd_ (he modified this one from his original
 Spoohouse).
 
 Special thanks to Garry Francis for playtesting
 an earlier version of this game, and to the
 Adventuron Discord community for answering my
 coding questions and providing moral support!

Inventory

Items are listed in the order they're acquired in this game.


Themes

The game offers the player a choice of seven themes which can be changed at any time with the CHOOSE THEME command. The theme determines the color palette and the fonts used, and when uppercase is applied to the output.

The artwork was also matched to each theme by reusing the theme's color palette. That means there are seven versions of every image in the game.

Interestingly, the concept of offering themes was the initial seed for the game; the story and gameplay ideas came later.

Here are screenshot samplings of the seven themes:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


Support me on Ko-fi

Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!