Key & Compass presents:
by Nick Montfort

Potsticker is a Z-machine interactive fiction story written with Inform 6 and is © 2000 by Nick Montfort. It was an entry in the Speed-IF 13 event.

You play as PRISM, the AI from A Mind Forever Voyaging. Someone asks you over the official message line to check out the potential effects of the proposed Plan for Renewed Restaurant Cleanliness. You drop into Simulation Mode and visit the virtual city of Rockvil to do just that.

This solution is by David Welbourn, and is based on Release 2 of the story.


Ezzi's Bar ElmUnderpass Roy'sPagoda

Part 1:

Location: Elm Underpass

It's not necessary to have played "A Mind Forever Voyaging" before playing this game, but it helps.

> about. special. x bar. x pagoda. x snowman.

> n.

Location: Ezzi's Bar

You can go in the bar, but it's unimportant.

> x stool. sit on stool. buy drink. s. s.

Location: Roy's Pagoda

> x students. record on. buy food. record off. abort.

Part 2:

Location: Elm Underpass

> record on. x can. record off. abort.

Part 3:

Location: Elm Underpass

> x boys. listen to boys.

*** The end ***




Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.