Key & Compass presents:
by Admiral Jota

Plaque is a Z-machine interactive fiction game written with Inform 6 and is © 2000 by Admiral Jota. It was an entry in the Speed-IF 12 event.

You play as someone who came backstage to make an award plaque for Chuck Schmendiman, noted philanthropist and IF author. However, you fell asleep and the awards ceremony has already started! Better make it quickly!

This solution is by David Welbourn, and is based on Release 1 of the game.


DressingRoom DressingRoom DressingRoom Backstage Stage


Caution: There's two sequences where hitting any key spits out a block of text; one sequence at the very beginning of the game, and one at the end.

> keykeykeykeykey


> x boxes. x props. x plywood. take plywood. x curtain.

> search boxes. search props. g. g. g.

> x bucket. x script. x saw. cut plywood with saw. (+1)

> x piece. nw.

Dressing Room (west)

> x table. x mirror. x lamp. turn on lamp. x martian.

> x can. take can. spray piece with paint. (+1)

> se. ne.

Dressing Room (east)

> x sink. x dryer. fill bucket. sw. n.

Dressing Room (middle)

> x woman. x pen. pour water on woman.

> write on piece with pen. (+1) x plaque. s. s.


> keykeykeykey

*** You have won ***






In that game you scored this-much out of a possible 3, in some turns.

Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.