Key & Compass presents:
A Perfect Day for Candiru
by H. Helfgott

A Perfect Day for Candiru is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by H. Helfgott. It was a participant in the Speed-IF y = 1/x event.

In this very short one-room surreal game, you seem to be a god in a formless void. How unutterably dull. Your only possessions are a cup of coffee and a swiss gold coin. Your only companion is a vague green cliché.

This solution is by David Welbourn, and is based on Release 1 of the game.


A Void

A Void

> i. x cup. x coin. x cliche. wake cliche. drink coffee.

> drop coin. i. x island. drop island. i. x compass.

> kill cliche with compass. x pate.

> draw circles. x pate.

> put compass in pate. (No, too sharp!)

> put coffee in pate.

*** You have won ***



Although unlisted, you also have:

Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.