A Parallax Dream is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Andrew MacKinnon. This was an entry in the Speed-IF Pi-Theta-Aleph-Parallax event. The game is slightly notable for using the Platypus release 3 library.
In this small game, you play as an employee at Fraunhofer-Gesellschaft. You're in your office, but it's not clear what you should be working on.
This solution is by David Welbourn, and is based on Release 1 of the game.
> x fixture. take it. x desk. x computer. turn it off.
> x tetherball. take it. w.
3rd Floor Hallway
> x dispenser. push button. x loops. eat loops. w. n. s.
> x June. x desk. x plaques. n. e. n. out.
Fraunhofer-Gesellschaft St, in the Rain
> z. z. (It was all a dream.)
*** You have won ***
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.