You play as a spirit who delights in solving puzzles summoned by an enclave of wizards into a realm where matter is less stable and energy is plentiful. You have been gifted with the power to create what you need, and your task is to defend the wizards against their attackers, several powerful monsters, their origins and motivations unknown.
This solution is by David Welbourn, and is based on Release 0 of the game.
As near as I can tell, there's no time limit on how long you can take to escape this first room. If you know everything you want to create, you can create it here and examine it at your leisure.
> x door. create key. x it. create hammer. x it.
I know two ways out of here: one, open the door with a key; two, hit the door with a sledgehammer. The hammer is quicker and more satisfying. Also, the hammer is useful elsewhere.
open door with key. open door.
hit door with hammer.
> n.
South Main Hall
Once you enter here, the clock is ticking, and you need to defeat the creatures as soon as you can. Still, you might want to chat with old Sevryd here if this is your first time playing.
> ask sevryd about lifeforms. ask sevryd about enclave.
> ask sevryd about realm. ask sevryd about himself.
> ask sevryd about brentvid. ask sevryd about alearan.
> ask sevryd about robert. ask sevryd about magic.
> ask sevryd about me. ask sevryd about create.
> n. e. e.
Enclave Grounds
> x beast.(It's an earth elemental. There's several ways to defeat it.)
create tree.(The beast is engulfed by the quickly growing plant.)
create fire.
hit beast with hammer.(Assuming you created the hammer earlier.)
create bomb. throw bomb at beast.
> n.
Fields
> x monster.(This one's a fire elemental. Choose how to destroy it.)
create water.
create cold.
create extinguisher. spray monster with extinguisher.
> n.
North End
> x monster.(This one's a water elemental, but a poisonous slimy kind of water. Decide how to defeat it.)
create acid.
create cold.
create water.
> sw.
North Courtyard
Now you need to be able to get to the roof. Disassembling the story file suggests that you should be able to create a ladder, but I couldn't get that option to work. Fortunately, there's other ways up:
create stair. u.
create rope. create hook. u.(The tying and throwing is done automatically.)
hit wall with hammer. u.(You go up a ramp made of rubble.)
North Roof
Normal attacks won't work against the air elemental. Also, there's a rather important window not mentioned in the room description!
> x wind. x wizard. x window.
> break window with hammer.(Or break it with the knife or staff, if you created them.)
> x crystal.
Inside the window, there's a crystal that's shaking about. Yes, I know. The crystal wasn't mentioned either. To stabilize the crystal, do one of the following:
create glue. put glue on crystal.
create tape. put tape on crystal.
create sandbag. put sandbag on crystal.
The air elemental leaves in frustration. The female wizard takes a moment to thank you then sits down to meditate. You can now talk to her, if you like, before the next menace is summoned.
When you're done here, you should either go directly to the next menace at Edge of the Grounds, or make a side trip to the Dark Corner inside the castle.
(Go to Dark Corner:)d. s. w. n.
(Go to Edge of the Grounds:)d. se. e.
Dark Corner
You can't create a candle or flashlight, but there are two light-sources you can make:
create light.(You create a glowing crystal.)
create lantern.
The leaflet doesn't exist here until the elementals are defeated.
> take leaflet. read it. s. e. e. e.
Edge of the Grounds
If you have the leaflet, the tiny creatures a.k.a. the gerbil army will stop attacking and follow you around quietly. Otherwise you must force them to take damage by three different methods in order to destroy them. Choose three of the following six effective attacks:
create acid.
create cold.
create fire.
create gas.(Yes, you can spray them with gasoline.)
hit creatures with hammer.(or staff or knife, if you created them)
create bomb. throw bomb at creatures.
By the way, if you "create land" here, you can reach a new location, Eastern Edge, to the east. There's nothing of interest there, though.
Several turns after the army's defeat, evil laughter will erupt from the white house to the northwest. So let's go there next.
> w. nw. n.
White House
> x house. hit house with hammer.(You can't ever get into the house.)
If necessary, wait for Robert Pire and Brentvid to appear and begin their duel. Although you can try talking to Pire (ask him about the house), be aware that he will eventually defeat Brentvid unless you defeat him first, so you can't waste too much time.
To defeat Pire, you have a few options:
create earth.(This makes him and his house fall off the island!)
create cement. pour cement.(Ditto.)
With the gerbil army on your side, make three different effective attacks against Pire.
Make five different effective attacks against Pire.
The effective attacks against Robert Pire are:
create acid.
create cold.
create fire.
create gas.
hit pire with hammer.
*** You have won ***
Extras
Characters
Sevryd is the head of the enclave and is in the South Main Hall. He's busy doing magic stuff, but he will answer questions.
An earth elemental is in the Enclave Grounds. It's trying to break apart the entire island.
A fire elemental is in the Fields. It's burning up the crops.
A water elemental is at the North End. It's polluting the stream.
An air elemental is on the North Roof. Although not at all obvious, it's trying to break a magical crystal inside a steeple. The crystal is what's making the island habitable in this realm.
Alearan is a female wizard battling the air elemental on the North Roof.
The gerbil army appears at the Edge of the Grounds after the four elementals are defeated. So cute. So deadly.
Robert Pire is the evil wizard who is directing the attack against the enclave. He'll appear at White House after the gerbil army is defeated.
Brentvid is a male wizard who will be battling Robert at the White House. It's clear that Robert will soon defeat him unless you can defeat Robert first.
Combat
Earth elemental
Fire elemental
Water elemental
Air elemental
gerbil army
Robert Pire
create acid
✘
✘
✔
✘
⅓✔
⅕✔
create cold
✘
✔
✔
✘
⅓✔
⅕✔
create earth
✘
✘
✘
✘
✘
✔
create fire
✔
✘
✘
✘
⅓✔
⅕✔
create gas
✘
YOU DIE
✘
✘
⅓✔
⅕✔
create tree
✔
✘
✘
✘
✘
✘
create water
✘
✔
✔
✘
✘
✘
hit FOE with knife
✘
✘
✘
✘
⅓✔
✘
hit FOE with staff
✘
✘
✘
✘
⅓✔
✘
hit FOE with hammer
✔
✘
✘
✘
⅓✔
⅕✔
pour cement
✘
✘
✘
✘
✘
✔
spray FOE with extinguisher
✘
✔
✘
✘
✘
✘
throw bomb at FOE
✔
✘
✘
✘
⅓✔
✘
Note that hit FOE and spray FOE without specifying your weapon results in an ineffective attack.
The air elemental can't be defeated by any combat tactic. It will only go away if you manage to fasten down securely the unmentioned crystal on the other side of the unmentioned window, making its own attack pointless.
The gerbil army can be defeated instantly just by bringing the leaflet into their presence. Otherwise you must attack them three different ways. Note that hitting them with any weapon counts as the same brute force attack; once they're immune to brute force, you cannot successfully attack them with a different weapon.
Robert Pire can be defeated instantly just by creating earth (or pouring concrete) at the White House. Or, if you have the gerbil army following you, you will need to attack Pire three different ways to defeat him. Or, if you don't have the gerbil army, you will need to attack Pire five different ways to defeat him.
Create
You can attempt to CREATE many things, but of course, you can only create things that the author thought of and implemented. See Inventory for the creatable inventory items.
Creatable blasts of something or other:
create acid creates a blast of cleaning product.
create cold or create ice creates a blast of cold.
create fire creates a blast of fire. "Create heat" doesn't work.
create gas creates a blast of gasoline.
create water creates a blast of clean water.
Creatable scenery items:
create earth or create land is possible at Edge of the Grounds and at White House (but only during the battle with Pire).
create tree creates a tree, but only at Enclave Grounds. If the earth elemental is still there, the tree vanquishes it.
create stair creates a wheeled stairway. You can push it directionly to other locations, but the only useful spot for it is at North Courtyard.
create concrete creates a concrete mixer. Who would even think of trying to create this without reading the hints, a walkthrough, or the source code? You can push the mixer directionly to other locations. When present, you can pour concrete. This is only useful at White House and only during the battle with Robert Pire there.
Also, just for fun:
create author is met with a denial. He's too tired to show up.
create chaos or create death or create lose kills you.
create demon says: You have a sense of being watched.
create game or create order acts like restart.
create hollow voice summons it into the game, and it will now respond to the magic words xyzzy, plugh, plover, and frotz.
create nothing says: Easy enough.
create prize says: You won a prize! Aren't you special?
create space says: Explore. That's as good as you're going to get.
create time says: If only it were that easy!
create wall says: "We don't need WALLS!" - Andy Travis
create win says: You win!...no, just kidding.
Unimplemented:
You cannot create air/wind, rain, snow, or lightning. It's really odd these "elements" were overlooked.
You cannot create a candle, flashlight, lamp, or torch as a light-source.
You cannot create a balloon, ramp, or wings to get to the roof.
You cannot create a gun or a sword as a weapon!
You cannot create a steamroller or crowbar to help you get into the house.
You cannot create worms, bees, or any other sort of life except for the tree.
Endings
You have died (that is, you are banished to your mundane world)
if you attack Sevryd,
or if you "create chaos",
or if you create gasoline in the presence of the fire elemental,
or if you walk off the edge of the land (or roof) and fall into the sky,
or if you fail to defeat any active foe before its time limit is up.
You have won if you defeat Robert Pire in magical battle.
Inventory
a set of white robes. You're wearing the robes. You can't take them off; there's nothing inside them!
a leaflet. It's in the Dark Corner after the four elementals are defeated. If you bring the leaflet to the gerbil army, they'll stop attacking and start following you around quietly. If you bring the gerbil army to the White House, they'll start attacking Robert Pire!
Items you can just CREATE:
a bronze key. It unlocks the door in the Bare Room.
a sledgehammer. You can hit many things with it. You can hit the door of the Bare Room with it, smashing it open. You can hit the wall at North Courtyard with it, making a ramp. You can break the roof window with it. You can hit the earth elemental, gerbil army, and Robert Pire with it.
a glowing crystal. This lets you see in the Dark Corner.
a lantern. This also lets you see in the Dark Corner.
a wooden staff. You can break the roof window with it.
a rope. It's only useful with the hook.
a hook. When you create the hook, you get the rope as well. While carrying both, you can go up from North Courtyard to North Roof.
a bottle of glue. You can put it on the roof's crystal to stabilize it.
a sandbag. You can put it on the roof's crystal to stabilize it.
a roll of duct tape. You can put it on the roof's crystal to stabilize it.
a knife. You can break the roof window with it or hit the gerbil army with it.
a bomb. You can throw it at the earth elemental or the gerbil army. You cannot create a new bomb until your current one has been used. The bomb can't be thrown at the locked door.
a fire extinguisher. You can spray the fire elemental with it.
the support of Thomas Bøvith, Christos Dimitrakakis, Vivienne Dunstan, Darius Katz, Ville Lavonius, Andrew Schultz, Jacques Frechet, Kenneth Hon, Jason McIntosh, Mark Musante, and Phil Tatro;