Key & Compass presents:
The One That Got Away
by Leon Lin

The One That Got Away is a TADS 2 interactive fiction game and is © 1995 by Leon Lin (as "The Author"). It was an entry in IF Comp 1995 where it took 3rd place.

On a fishing trip, you overhear about a legendary fish, The Old One, that appears once every thirty years, including this year. You thrill to the challenge. You will succeed where others failed. The Old One will not be The One That Got Away.

This solution is by David Welbourn, and is based on Version 1.0 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


In LakeHighwater Lake Highwater'sBeauteous Shore Bob'sFish 'NBait Store Pathto Lake u cast line then wait


Path to Lake

While standing here, you may see a worm briefly in the dirt pile before it tunnels down out of view.

> i. x pamphlet. read it. (has sample transcript)

> x pole. x reel. x line. x hook.

> x bill. x box. x thermos. x ball.

> x small weight. x medium. x large.

> x birds. x deer.

> x dirt. x rocks. take rock. (+5)

> x heavy rock.

> w.

Bob's Fish 'N Bait Store

While here, Bob may (at random) tell you the story about pouring tea on a garden to get nightcrawlers. That's a hint.

You only need to buy the camera right now, but there's no rush. Relax. Spend some time here and listen to all of Bob's stories.

> x sign. x curtain. x bucket. (for worms)

> x receptacle. (for camera)

> x counter. x camera. x Bob.

> x photos. x first photo. x second.

> x third. x fourth. x fifth. x sixth.

> Bob, hello.

> ask Bob about worms. ask Bob about camera.

> ask Bob about lake. ask Bob about Nellie.

> ask Bob about Zeke. ask Bob about Robert.

> ask Bob about Thorpe. ask Bob about Roger.

> ask Bob about sixth photo.

> buy camera. (+5; using the bill; only one shot in it)

> e.

Path to Lake

> open thermos. look in it. x coffee.

> drink coffee.

> pour coffee on dirt. (+5. A worm emerges!)

> take worm. x it. put worm on hook.

> tie heavy rock to line.

> n.

Lake Highwater's Beauteous Shore

> x lake. x ducks. x trees. x pier. x plank.

> cast line. (+5)

> z. (Repeat waiting until you're pulled into the lake!)

In Lake Highwater

The Old One struggles on your line, and a gold bracelet's on its tail.

CAUTION: If you're underwater too long, you drown.

> point camera at Old One. push button.

> drop pole. u. (You swim to shore.)

Lake Highwater's Beauteous Shore

> s. w.

Bob's Fish 'N Bait Store

> put camera in receptacle.

> z. z. z. z. z. (Repeat waiting until the end.)

Bob picks up the camera, goes into the back room, takes a few turns to develop your picture, then returns with it. He identifies The Old One as a bluegill, and the bracelet as Nellie's.

You end your fishing trip, and The Old One waves to you as you go. This is the best ending you can get.



The amusing-text is at the end of the associated walkthru.txt file:

For Your Amusement

Have you tried...






In Version 1.0, the game doesn't gracefully end if you both lose your pole and never take a photo of The Old One. Perhaps this minor flaw is fixed by Version 1.2.


Initial items
Useful new items
Junk found by fishing

With most of these, all you can do with them is show them to Bob.


This is the response to SCORE:

In a total of several turns, you have achieved a score of your-score points out of a possible 20.

Points are awarded as follows:

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