Key & Compass presents:
Oh Miranda!
by Chrysoula Tzavelas

Oh Miranda! is a TADS 3 interactive fiction game and is © 2003 by Chrysoula Tzavelas. It was an entry in the Speed-IF 20 event.

In this tiny one-room game, you play as a suitor waiting anxiously in Miranda's drawing room. You arrived for your date two hours ago and if she does not appear soon, you will surely miss the play. Oh Miranda! Where are you?

This solution is by David Welbourn, and is based on Version 1.0 of the game.



Drawing Room

> x settee. x chairs. x table. x bowl. x apricot. x door.

> open door. x jaguar. take apricot. give apricot to jaguar.

*** You have won ***




Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.