Not in Venice is a Z-machine interactive fiction game written with Inform 7 and is © 2012 by Bahri Gordebak.
In this very-short story, you aren't in Venice. You are not looking at a narrow Venetian street from a French balcony. What you do isn't important at this moment, but what you don't is.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Not A French Balcony
> don't look.
> don't enter.
Not Hotel Room
> don't look.
> don't examine your love.
*** The End ***
Mentioned:
Not much else to say. There's no other characters, no alternate endings, no inventory of any kind, and no score.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.
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