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Key & Compass presents:
Nothing But Mazes
by Greg Boettcher

Nothing But Mazes is a TADS 3 interactive fiction game and is © 2006–2019 by Greg Boettcher. The introductory part of the game was first released as a participant in Introcomp 2006 where it took 3rd place. The full version of the game was released in August 2019.

In this large game, you play as Gary Randall, a man who had a heart attack in 2026, was frozen in a cryogenic tube, then revived in 2189 by green aliens from Oo. Humanity bombed itself back to the Iron Age in 2068 and aliens rule the planet now. And these aliens insist that you will play their new interactive fiction game, Nothing But Mazes, which is filled with mazes and death traps. Oh, and you'll die in real life if you die in the game. Doesn't that sound like fun?

This solution is by David Welbourn, and is based on Version 2.0: Full version (20190812) of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Introductions

Place use dispenser.» 2 » 5 sleep exit ConferenceRoom Cell wait tobe freed afterchat ends In anarrowcontainer NothingBut Mazes

Map 2: Nothing But Mazes

Net-Hac-Man!game Movietitlemazes [N]OISE toEGRE[S][S]maze Westpyramidmaze Booktitlemazes TwistyLittlePassages Africamaze [N]OUN toA[W]AYmaze EscapeThisLabyrinth Eastpyramidmaze Animalsmaze Mexicomaze win win win win win win d d d d d d play game d sleep (fake)DreamRoom MassiveRockslide At Maze'sEnd Lion'sTeeth OrangeChamber YellowChamber SixColumns CrystalChamber DrawingsCave StalagmiteRoom HighVault LowJunction DustyRockRoom ShadowyCrawl OddlyAngledRoom Rubble TurnoffPoint Low Room Entrance RoughCorridor SprawlingMega-Maze Beach-or-Room d d d d d d n DreamRoom Cell win crash the game win win win win win

Map 2a: Animals maze

Rubble Rubble By theAlligator By theBee By theIguana By theFox By theKangaroo By theSquid By theCrab By theHumming-bird By theTurkey By theJellyfish By theLadybug By theDragonfly By theWood-pecker By theDolphin By theGiraffe By theCow By theOctopus By theMonkey By theRabbit By theFrog By theElephant By thePenguin By theQuail By theNewt By theScallop By thePelican By theWalrus By theSeahorse By theRay By theWhale By theCat By theVulture By theTurtle By theXerces BlueButterfly By theDuck By theClam By theStarfish By theRam By theUrchin By theCaribou By theYak By theZebra d d

Map 2b: [N]OISE to EGRE[S][S] maze

Lion'sTeeth Lion'sTeeth CALORI- -ITCHES EGRE-- AR-A -IDER BURRO- -AT -AS HEAVE- -VE -AND -EDY SA-- A-Y U-ED S-IP RE-O-N OW- -ICK -ISH GLE- LO-LY -IT -ASP SE-TRY PA--ED -UNG CROW-D -EEPING FRO-TI-R THI- I-- -NO- SI-K -AKE -AFER CONTE-T GE- CRA-S BASSI-T SHRI-K LO-ER -ARTHY -ACH -ORM -ARN GALLO-S DI- FLE- -INGS CA-HE- -VER -ATERY -ADDLING AXI- VI-TAGE HUMA- PO-D -UD- -IX BU- -ERI- -UIT- STO- I- -ARRING -AVES S-IVELING BROW- FU--Y CLEAN- LO-- DE-D -AD DI-ER TO- A-L -OISE I--ARDS S-AT ME- d d

Map 2c: [N]OUN to A[W]AY maze

P-A -IG -QUAT- A-AY -PE- -EEK -OOP K-EL -HY BLE-D SA- -RF -IGH -PA DETE-T- -LUM- -LOPING -ON -AIVE MI-T BAR- -AILING EVE-T FU- U-LESS HOU-D -N-MY -IN THRE- -EAR -ARL -O- U-ISE BASI- MO--Y GU- TO-- TREATI-S PO-DER MORO- G-A- -IFT PE-TER SE-N -OLVES TE-T SPI- OVERTUR- -HALE -OON -AME SCOR- -ARMING -AGA- PLA-T -ABBED -IP -IC- IN-RT FA-NING -AP- -AS- LE-D INVE-TOR -ERVE -IMMER RE-T TE- -ORD CRO- CA-O- -OUN I-K K-E- DustyRockRoom DustyRockRoom d d

Map 2d: West pyramid maze

d 2nd Level,NW Corner 2nd Level,North Edge 2nd Level,NE Corner 2nd Level,West Edge 2nd Level,Middle 2nd Level,East Edge 2nd Level,SW Corner 2nd Level,South Edge 2nd Level,SE Corner 1st Level,NW Corner 1st Level,North Edge,near NW 1st Level,North Edge 1st Level,North Edge,near NE 1st Level,NE Corner 1st Level,West Edge,near NW 1st Level,Middle,near NW 1st Level,Middle,near N 1st Level,Middle,near NE 1st Level,East Edgenear NE 1st Level,West Edge 1st Level,Middle,near W 1st Level,Middle 1st Level,Middle,near E 1st Level,East Edge 1st Level,West Edge,near SW 1st Level,Middle,near SW 1st Level,Middle,near S 1st Level,Middle,near SE 1st Level,East Edge,near SE 1st Level,SW Corner 1st Level,South Edge,near SW 1st Level,South Edge 1st Level,South Edge,near SE 1st Level,SE Corner OrangeChamber PyramidApex open chest 8 ↓ 33 26 ↓ 7 34 ↑ 25 6 17 18 ↓ 11 10 31 30 29 12 9 32 ↑ 27 28 13 14 15 24 ↑ 23 4 5 ↑ 16 ↑ 19 22 3 2 1 20 21

Map 2e: East pyramid maze

PyramidApex open chest OddlyAngledRoom 2nd Level,NW Corner 2nd Level,North Edge 2nd Level,NE Corner 2nd Level,West Edge 2nd Level,Middle 2nd Level,East Edge 2nd Level,SW Corner 2nd Level,South Edge 2nd Level,SE Corner 1st Level,NW Corner 1st Level,North Edge,near NW 1st Level,North Edge 1st Level,North Edge,near NE 1st Level,NE Corner 1st Level,West Edge,near NW 1st Level,Middle,near NW 1st Level,Middle,near N 1st Level,Middle,near NE 1st Level,East Edgenear NE 1st Level,West Edge 1st Level,Middle,near W 1st Level,Middle 1st Level,Middle,near E 1st Level,East Edge 1st Level,West Edge,near SW 1st Level,Middle,near SW 1st Level,Middle,near S 1st Level,Middle,near SE 1st Level,East Edge,near SE 1st Level,SW Corner 1st Level,South Edge,near SW 1st Level,South Edge 1st Level,South Edge,near SE 1st Level,SE Corner d 18 ↓ 33 30 ↓ 17 34 ↑ 29 16 7 ↓ 6 21 22 23 24 25 20 19 32 ↑ 31 26 11 10 9 28 ↑ 27 12 15 ↑ 8 5 ↑ 4 13 14 1 2 3

Map 2f: Africa maze

Morocco Algeria Tunisia WesternSahara Libya Egypt Mauritania Mali Niger Chad Sudan Eritrea Djibouti Gambia Senegal Ethiopia Somalia Guinea-Bissau Guinea BurkinaFaso Nigeria Cameroon CentralAfricanRepublic SouthSudan Kenya SierraLeone Congo DemocraticRepublicof theCongo Uganda Liberia Côted’Ivoire Benin EquatorialGuinea Gabon Rwanda Tanzania Ghana Togo Burundi Angola Zambia Malawi Mozam-bique Namibia Botswana Zimbabwe Lesotho SouthAfrica Swaziland d d HighVault HighVault MA DZ TN EH LY EG MR ML NE TD SD ER DJ GM SN ET SO GW GN BF NG CM CF SS KE SL CG CD UG LR CI BJ GQ GA RW TZ GH TG BI AO ZM MW MZ NA BW ZW LS ZA SZ 23 24 25 22 26 27 21 20 18 17 28 31 32 1 2 30 33 3 4 19 11 12 16 29 34 5 15 39 38 6 7 10 13 14 37 35 8 9 36 40 44 45 46 41 42 43 49 48 47

Map 2g: Mexico maze

BajaCalifornia Sonora Chihuahua Sinaloa Durango Coahuila Nuevo León Tamaulipas BajaCaliforniaSur Nayarit Aguas-calientes Zacatecas San LuisPotosí Veracruz Tabasco Campeche Yucatán Jalisco Guanajuato Querétaro Hidalgo Puebla Oaxaca Chiapas QuintanaRoo Colima Michoacán México Tlaxcala Distrito Federal Morelos Guerrero d d LowRoom 2 3 7 4 6 8 9 10 1 5 13 12 11 27 29 30 31 14 17 18 19 21 26 28 32 15 16 24 20 23 22 25 BC SO CH SI DR CO NL TM BS NY AG ZC SL VR TB CM YC JL GN QR HD PB OX CP QN CL MC MX TL DF ★ MR GR

Map 2h1: Book maze 1

E C P A R D N W

Map 2h2: Book maze 2

L T T R E H A C S

Map 2h3: Book maze 3

R S K H E U T E M

Map 2h4: Book maze 4

F O S W C E T I A L

Map 2h5: Book maze 5

R O E U S B C N I

Map 2h6: Book maze 6

R P I C E D J U A N

Map 2h7: Book maze 7

R L E I C D N W O A

Map 2h8: Book maze 8

Z O T V M A H B K S R E

Map 2h9: Book maze 9

N T Y H A L E R C S U B

Map 2h10: Book maze 10

P S T A G H F N I O C R E B M

Map 2h11: Book maze 11

F M O T S A N U H E V D W R Y

Map 2h12: Book maze 12

T S U H O G I E N XYZZY = 'AND'

Map 2h13: Book maze 13

XYZZY = 'SO' T U D Y N H E R O A I L F

Map 2i1: Movie maze 1

W R A S T

Map 2i2: Movie maze 2

C L A B N S

Map 2i3: Movie maze 3

N S H E T A F L P O

Map 2i4: Movie maze 4

O E C R N W A B F L I

Map 2i5: Movie maze 5

R P E V I Y A N G T S

Map 2i6: Movie maze 6

T O N U C H E S L A B

Map 2i7: Movie maze 7

A L H T I S E O M B N C F

Map 2i8: Movie maze 8

A D G O N W I V E T H K R B

Map 2i9: Movie maze 9

I D N A C M T H E R U

Map 2i10: Movie maze 10

K R I P M T D E O H S N A W

Map 2i11: Movie maze 11

W H S O C E R T Y B I L M A V N

Map 2i12: Movie maze 12

S O O W V F S E L K R T H U C XYZZY = 'NE'

Map 2i13: Movie maze 13

XYZZY = 'HI' D E R D O A U C G I T N

Map 2j: "Twisty Little Passages" maze

d push button forward DrawingsCave T W I S T Y L I T T L E P A S S A G E S back

Map 2k: "Escape This Labyrinth" maze

d push button forward E S C A P E T H I S L A B Y R I N T H back ShadowyCrawl

Map 3: The CESAC building

THE END Museum Skyway Hallway Hallway Office Hallway Hallway Hallway DreamRoom Stairs Hallway Hallway Hallway Hallway Cell BreakRoom Bathroom ConferenceRoom

Walkthrough for full game

In the darkmap 1

> x me. i. listen. touch floor.

In the dark (lying in a narrow container)

> open container. yell. search container.

> z. (Repeat until your container is opened.)

Your container is opened by a green creature and you remember signing up for cryogenic storage. Your recuperation takes a week. Then more aliens take you via aircar to another building where your brain is scanned and forcefed knowledge. You can now understand and speak their language.

Conference Room (sitting in the first chair)

You can't talk to the guards, so examine things for three turns until more aliens arrive.

> x me. x table. x guards.

Two new aliens arrive and they put books, papers, and devices on the table before sitting down.

> x green jacket.

A conversation begins. The alien in the green jacket asks if you understand them. CAUTION: If you stay silent, they will kill you.

>> 1

Yellow asks if you're Gary Randall. CAUTION: If you stay silent or insist you're not Gary, they will kill you.

>> 1

Green identifies himself as Neton, the director of the Institute of Humanities at the Center for Earthological Studies, Australian Campus.

Yellow is Ovan, an assistant professor of interactive fiction, also at CESAC Humanities.

They tell you that you had a heart attack in 2026 and that it's now 2189 by your calendar.

During the rest of this conversion, feel free to talk at any time and choose any menu option you like. This section is to help orient you to your situation and get whatever background info you need.

> t. >> NUMBER

They tell you there was a nuclear war in 2068; humanity is back to the Iron Age.

> t. >> NUMBER

They tell you their race is the Oo. They've been here about 100 years.

> t. >> NUMBER

They tell you they study interactive fiction, which they regard as the highest art form.

> t. >> NUMBER

They tell how they found you in a cryogenic facility. If necessary, they will ask you to confirm your prior experience with IF at this point.

CAUTION: You must confirm that you've played interactive fiction when they ask you about it. They will kill you if you claim you've never played interactive fiction before.

> t. >> NUMBER

They tell you they've written a game! Set on Earth! And they want you to playtest it!

> t. >> NUMBER

They say that the best IF has puzzles, and the best puzzles are mazes.

> t. >> NUMBER

The title of their game is Totoona Eeret which means The Mazes of Earth but also means Only Mazes or...

The game's cover art is displayed: NOTHING BUT MAZES.

> about. (This opens up a menu.)

> t. >> 1 ("No-o-o!")

They ask if you have any questions. NOTE: You only get one question.

>> NUMBER

You are escorted to a cell and locked in for the night.

Cell

You meet Vicki and Diane. You probably want to lawnmow through these conversation menus and learn everything you can.

> t. >> 1 (The aliens' IF is actually virtual reality.)

> t. >> 1 (Their games are full of insta-death rooms.)

> t. >> 1 (If you die in the game, they kill you.)

> t. >> 1 (Use the food dispenser to hack into their computer.)

> t. >> 1 (They show you how to hack into the system.)

> t. >> 2 (This is your risk to take, not theirs.)

> t. >> 3 (The women claimed to still be fertile.)

> t. >> 3 (They tell you about Stephen and Doug.)

> t. >> 3 (Vicki admits she played Wishbringer.)

> t. >> 3 >> 1 (You ask Vicki about herself.)

> t. >> 3 >> 2 (You ask Diane about herself.)

> t. >> 3 >> 5 (You ask them about yourself.)

> t. >> 3 >> 6 (You ask them about Neton.)

> t. >> 3 >> 7 (You ask them about Ovan.)

> t. >> 3 >> 8 (You ask them about the assistant.)

> t. >> 3 >> 9 (You ask them about the guards.)

> t >> 4 >> 1 (You ask about the nuclear war.)

> t >> 4 >> 2 (You ask about the surviving humans.)

> t >> 4 >> 3 (You ask about the remaining frozen people.)

> t >> 4 >> 4 (You ask where we are.)

Look around and use the dispenser.

> x Vicki. x Diane. x pants. x bed. x door.

> x dispenser. ("Food Dispenser 53A")

> use dispenser. (A menu opens)

>> 1 (A food cube is dispensed)

>> 0

> take cube. x cube. eat cube. (It's awful.)

> t. >> 3 (You ask them about the food.)

> use dispenser.

>> 2 (Log in as administrator.)

By the way, I suggest NOT releasing deadly gas at the salt mines. You'll just kill lots of humans that way.

>> 1 (You can't play Cave Maze VII.)

>> 2 (Get status report on staff and crew.)

>> 3 (Get status report on prisoners.)

>> 5 (Program Nothing but Mazes)

You enter a virtual world...

Place

CAUTION: Don't run mazes while you're in here. The aliens will notice and kill you.

> x box. x mazes.m. x mazes.exe

> run winnability. (Game is viable. Odds of winning: 0.01%-0.03%.)

Just put all the .m items into the box and recompile the game.

> put all in box. (The .exe items aren't portable.)

> run m9compiler.

> run winnability. (Viable. Odds: 30%-50%.)

Just in case, I'm going to put everything back where I found it:

> take all from box. drop all. put mazes.m in box.

> exit.

Cell

> t >> 1 (You explain how you've raised the odds.)

> t >> 2 (You ask what to do next.)

> t >> 3 (You ask how they know so much about the game.)

> lie on top bunk.

> sleep. (Are you sure?)

> yes.

The next day, you're taken to the game...

Beach (sitting in the beach chair)map 2

> x me. i. x ocean. x butterfly.

> x daiquiri. take it. drink daiquiri. x glass.

> x chair. stand. x sand. dig sand.

> n. (You dive into the ocean but return.)

> woreors. (You don't seem to get anywhere.)

> x device. take it. use device.

> play game. yes.

You begin playing Nothing But Mazes by Neton and Ovan.

Entrance

Sheila, your bot, asks if she can give instructions.

>> 1 (Nothing is said?)

> x Sheila.

> t >> 1 (You tell Sheila about yourself.)

> t >> 1 (You ask Sheila about herself.)

> t >> 2 (You ask about her spare time.)

> t >> 2 (You ask why she accepts her status.)

> t >> 2 (You ask if she wants more out of life.)

> t >> 2 (You ask for general information.)

> t >> 4 >> 1 (Ask her about herself.)

> t >> 4 >> 2 (Ask her about yourself.)

> t >> 4 >> 3 (Ask her about Neton.)

> t >> 4 >> 4 (Ask her about Ovan.)

> t >> 4 >> 5 (Ask her about humans.)

> t >> 4 >> 6 (Ask her about Oo.)

> t >> 4 >> 7 (Ask her about Earth.)

> t >> 4 >> 8 (Ask her about mazes.)

> t >> 4 >> 9 (Ask her about the game.)

> t >> 5 >> 1 (Tell her about yourself.)

> t >> 5 >> 2 (Tell her about Neton and Ovan.)

> t >> 5 >> 3 (Tell her about humans.)

> t >> 5 >> 4 (Tell her about Earth.)

> t >> 5 >> 5 (Tell her about mazes.)

> t >> 5 >> 6 (Tell her about interactive fiction.)

> look. x mailbox. open it. read leaflet.

> e.

Rough Corridor

> x hole.

> d. yes.

Sprawling Mega-Maze, 43 Across, 1 Up

> n. (+50.)

Sheila races over the maze painted on the floor and falls back to...

Rough Corridor

> n. n.

Shadowy Crawl

> x hole. d.

E Room (to H Room)map 2k

In this maze, you need to say English words of at least four letters in length beginning with the letter of the room you're currently in, and ending with the letter you want to go to. And if a word you think should be valid but is not recognized, you'll just have to think of another one.

Spell out ESCAPE THIS LABYRINTH.

> x statue. push button.

> say egress. say shellac. say cobra. say atop.

> say pate. say egret. say tooth. say houri.

> say ibis. say sail. say lava. say aplomb.

> say body. say year. say ravioli. say iron.

> say neat. say tooth.

> push button. (+70. Sheila falls to...)

Shadowy Crawl

> n. w.

High Vault

> d.

Gambia (to Lesotho)map 2f

You must visit every nation in Africa exactly once! No retracing your steps!

> x sign.

> SN. GW. GN. SL. LR.

> CI. GH. TG. BJ. NG.

> CM. GQ. GA. CG. CF.

> TD. NE. BF. ML. MR.

> EH. MA. DZ. TN. LY.

> EG. SD. SS. ET. ER.

> DJ. SO. KE. TZ. BI.

> RW. UG. CD. AO. NA.

> BW. ZW. ZM. MW. MZ.

> SZ. ZA. LS.

> d. (+80)

High Vault

> n. n.

Lion's Teeth

> d.

-OISE (to EGRE--)map 2b

In this maze, the only valid directions are those whose abbreviations, when inserted into the blank of the current incomplete word, forms a valid English word.

When there are two blanks, a single-letter direction is inserted twice, and a two-letter direction in inserted once (one letter per blank).

Noise. cleanSE. iNNards. loNE. Naves.

> n. se. n. ne. n.

NudE. Waddling. Watery. SEver. stoW.

> ne. w. w. se. w.

poNd. caSheW. humaN. Wings. fleW.

> n. sw. n. w. w.

diN. conteNt. thiN. paNNed. Wish.

> n. n. n. n. w.

saNE. SEat. uSed. gleE. loNEly.

> ne. se. s. e. ne.

reNoWn. heaveN.

> nw. n. d. (+90)

Lion's Teeth

> w.

At Maze's End

If you want to get this part of the game over with, jump to here where you will go down this hole to the Net-Hac-Man! mini-game.

However, completionists, masochists, and the just-plain-curious will turn away from this hole and go solve all the other mini-games we passed by earlier. Let's go roughly clockwise from here around the main maze.

> e. s. e.

Crystal Chamber

> d.

W Room ((to E Room)map 2h1

> x sign. (Spell book titles.)

The first book is "WAR AND PEACE":

> nw. e. ("WAR")

> w. s. w. ("AND")

> n. n. se. ne. w. ("PEACE")

T Room (to R Room)map 2h2

The second book is "THE SCARLET LETTER":

> s. w. ("THE")

> se. w. w. n. n. se. n. ("SCARLET")

> w. se. ne. w. s. w. ("LETTER")

T Room (to S Room)map 2h3

The third book is "THE THREE MUSKETEERS":

> n. e. ("THE")

> sw. n. n. se. s. ("THREE")

> e. n. nw. e. sw. sw. e. n. nw. e. ("MUSKETEERS")

A Room (to S Room)map 2h4

The fourth book is "A TALE OF TWO CITIES":

> n. s. e. n. ("A TALE")

> nw. w. s. ne. ne. ("OF TWO")

> s. s. w. e. ne. n. ("CITIES")

R Room (to E Room)map 2h5

The fifth book is "ROBINSON CRUSOE":

> e. se. se. w. nw. ne. s. ("ROBINSON")

> w. n. se. e. ne. e. ("CRUSOE")

P Room (to E Room)map 2h6

The sixth book is "PRIDE AND PREJUDICE":

> w. se. se. w. s. e. n. ("PRIDE AND")

> n. w. s. se. e. ne. nw. sw. sw. ("PREJUDICE")

A Room ((to D Room)map 2h7

The seventh book is "ALICE IN WONDERLAND":

> n. sw. sw. nw. e. s. ("ALICE IN")

> sw. e. n. w. n. n. e. s. nw. w. ("WONDERLAND")

T Room (to V Room)map 2h8

The eighth book is "The Brothers Karamazov":

> s. s. nw. sw. n. e. s. s. w. w. ("THE BROTHERS")

> w. ne. se. nw. w. e. nw. e. se. ("KARAMAZOV")

T Room (to S Room)map 2h9

The ninth book is "The Canterbury Tales":

> se. sw. sw. nw. n. e. s. e. ("THE CANTER-")

> s. w. ne. n. w. sw. e. e. s. ("BURY TALES")

R Room (to T Room)map 2h10

The tenth book is "Remembrance of Things Past":

> e. s. n. s. w. n. n. se. se. se. ("REMEMBRANCE")

> n. n. n. sw. s. w. n. n. ("OF THINGS")

> w. s. ne. e. ("PAST")

T Room (to R Room)map 2h11

The eleventh book is "The Adventures of Tom Sawyer":

> s. e. ne. s. w. w. nw. nw. ("THE ADVENT-")

> sw. se. ne. n. nw. nw. s. ne. ne. ("URES OF TOM")

> s. e. se. sw. nw. sw. ("SAWYER")

T Room (to S Room)map 2h12

> xyzzy. undo. (Here, XYZZY adds "AND" to your title.)

The twelfth book is "The Thousand and One Nights". If you ask me, it ought to be "One Thousand and One Nights", but you can't enter that.

> se. sw. n. se. e. n. w. ("THE THOUS")

> xyzzy. xyzzy. ("AND AND")

> se. s. w. e. nw. w. n. nw. e. ("ONE NIGHTS")

O Room (to E Room)map 2h13

> xyzzy. undo. (Here, XYZZY adds "SO" to your title.)

The 13th book is "One Hundred Years of Solitude":

> n. se. w. n. se. ne. se. w. n. ("ONE HUNDRED")

> e. sw. se. ne. xyzzy. s. ("YEARS OF")

> xyzzy. w. w. n. e. e. s. ("SOLITUDE"; +80)

Sheila falls back to...

Crystal Chamber

> s. e.

Oddly Angled Room

> d.

Pyramid (several locations)map 2e

You need to visit every location in the pyramid without retracing your path, and finish at the apex. As you travel, the way behind you will be blocked.

> x sign.

> e. e. n. w. u. w. d.

> n. w. w. s. s. e. n. u.

> n. n. d.

> w. n. e. e. e. e. s. s. w. u.

> n. d. w. u. s. u.

Pyramid Apex

The chest won't be here unless you traversed the pyramid completely.

> x chest. open chest. (+70. Sheila falls to...)

Oddly Angled Room

> s. n. w.

Rubble

> d.

By the Alligator (to By the Zebra)map 2a

This is a follow-the-alphabet maze, going from A to Z. If you're in a hurry, you can skip examining the animals, but you'll be missing out on all their lovely descriptions.

> x alligator. e.

> x bee. sw.

> x crab. se.

> x dolphin. se.

> x elephant. w.

> x frog. ne.

> x giraffe. nw.

> x hummingbird. ne.

> x iguana. se.

> x jellyfish. ne.

> x kangaroo. s.

> x ladybug. se.

> x monkey. s.

> x newt. nw.

> x octopus. sw.

> x penguin. e.

> x quail. s.

> x ray. w.

> x seahorse. sw.

> x turtle. s.

> x urchin. nw.

> x vulture. ne.

> x walrus. se.

By the way, the Xerces blue butterfly is called an X-shaped butterfly if you didn't include the butterfly identifier module earlier.

> x Xerces. se.

> x yak. e.

> x zebra. d. (+50)

Rubble

> s. w.

Low Room

> d.

Baja California Sur (to Quintana Roo)map 2g

You must visit every Mexican subdivision exactly once! No retracing your steps!

> x sign.

> BC. SO. SI. NY. DR.

> CH. CO. NL. TM. SL.

> ZC. AG. JL. CL. MC.

> GN. QR. HD. TL. PB.

> MR. DF. MX. GR. OX.

> VR. CP. TB. CM. YC. QN.

> x hole. d. (+50)

Low Room

> n.

Dusty Rock Room

> x rocks. x cracks.

> d.

-OUN (to A-AY)map 2c

In this maze, the only valid directions are those whose abbreviations, when inserted into the blank of the current incomplete word, forms a valid English word.

When there are two blanks, a single-letter direction is inserted twice, and a two-letter direction in inserted once (one letter per blank).

Noun. SWimmer. caNoN. SWerve. croW.

> n. sw. n. sw. w.

inveNtor. NicE. Warming. scorN. teNEt.

> n. ne. w. n. ne.

Sift. spiNE. peSter. overturE. Shale.

> s. ne. s. e. s.

plaNEt. Soon. SWabbed. SapS. reSEt.

> ne. s. sw. s. se.

kNeE. Word. teN. EasE. leNd.

> ne. w. n. e. n.

Nip. Name. moroN. moNEy. Wear.

> n. n. n. ne. w.

threW. fuN. Eon. Naive. Nigh.

> w. n. e. n. n.

Week. SpeW. saW. bleNd. EquatE.

> w. sw. w. n. e.

> x hole. d. (+70)

Dusty Rock Room

> n. w.

Drawings Cave

> x drawings. d.

T Room (to S Room)map 2j

In this maze, you need to say English words of at least four letters in length beginning with the letter of the room you're currently in, and ending with the letter you want to go to. And if a word you think should be valid but is not recognized, you'll just have to think of another one.

Spell out TWISTY LITTLE PASSAGES.

> x statue. push button.

> say throw. say wasabi. say iris. say stout.

> say toasty. say yell. say loci. say illicit.

> say toast. say total. say little. say equip.

> say panda. say access. say sass. say saga.

> say aging. say glee. say egress.

> push button. (+70. Sheila falls to...)

Drawings Cave

> e. n.

Orange Chamber

> x stone. d.

Pyramid (several locations)map 2d

You need to visit every location in the pyramid without retracing your path, and finish at the apex. As you travel, the way behind you will be blocked.

> x sign.

> w. w. n. e. u. n. n. d.

> n. w. s. s. e. e. s. u. e. d.

> s. e. n. n. w. u. n. d.

> e. n. w. w. s. u. s. u.

Pyramid Apex

The chest won't be here unless you traversed the pyramid completely.

> open chest. (+80. Sheila falls to...)

Orange Chamber

> e. n.

Massive Rockslide

> d.

S Room (to S Room)map 2i1

> x sign. (Spell movie titles.)

The first movie is "Star Wars":

> s. nw. n. w. se. n. se. ("STAR WARS")

C Room (to A Room)map 2i2

The second movie is "Casablanca":

> se. se. nw. e. nw. s. sw. n. se. ("CASABLANCA")

P Room (to S Room)map 2i3

The third movie is "Planet of the Apes":

> w. n. n. se. e. s. nw. ("PLANET OF")

> ne. nw. sw. sw. se. n. n. ("THE APES")

L Room (to A Room)map 2i4

The fourth movie is "Lawrence of Arabia":

> n. ne. nw. n. se. n. w. ("LAWRENCE")

> w. s. ne. n. s. e. s. nw. ("OF ARABIA")

S Room (to N Room)map 2i5

The fifth movie is "Saving Private Ryan":

> nw. n. e. s. e. ("SAVING")

> n. w. se. w. s. sw. nw. ("PRIVATE")

> ne. s. e. e. ("RYAN")

T Room (to S Room)map 2i6

The sixth movie is "The Untouchables":

> s. e. n. nw. nw. e. s. sw. sw. s. e. n. n. sw. ("THE UNTOUCHABLES")

T Room (to S Room)map 2i7

The seventh movie is "The Silence of the Lambs":

> w. s. w. w. ne. se. s. e. nw. ("THE SILENCE")

> e. se. n. w. s. nw. w. s. e. n. ("OF THE LAMBS")

T Room (to I Room)map 2i8

The eighth movie is "The Bridge on the River Kwai":

> s. nw. s. w. n. n. e. se. n. e. ("THE BRIDGE ON")

> s. s. nw. sw. n. e. e. sw. w. n. n. se. ("THE RIVER KWAI")

T Room (to E Room)map 2i9

The ninth movie is "The Manchurian Candidate":

> e. sw. nw. n. ne. se. ("THE MANC")

> s. s. w. n. se. ne. ("HURIAN")

> se. w. ne. w. w. e. s. se. s. ("CANDIDATE")

T Room (to N Room)map 2i10

The tenth movie is "The Shawshank Redemption":

> se. ne. s. w. sw. e. n. w. sw. w. n. ("THE SHAWSHANK")

> e. s. w. e. nw. w. s. nw. s. sw. ("REDEMPTION")

T Room (to E Room)map 2i11

The eleventh movie is "The Man Who Shot Liberty Valance":

> n. sw. s. e. sw. n. e. se. ("THE MAN WHO")

> ne. w. se. sw. ("SHOT")

> se. w. w. nw. e. e. e. ("LIBERTY")

> s. w. ne. sw. sw. ne. e. ("VALANCE")

O Room (to T Room)map 2i12

In this maze, XYZZY adds "NE" to the title.

The 12th movie is "One Flew Over the Cuckoo's Nest":

> xyzzy. sw. s. w. nw. ("ONE FLEW")

> ne. s. s. sw. sw. e. n. ("OVER THE")

> se. w. e. n. n. w. w. ("CUCKOOS")

> xyzzy. s. s. ("NEST")

C Room (to N Room)map 2i13

In this maze, XYZZY adds "HI" to the title.

The 13th movie is "Crouching Tiger, Hidden Dragon":

> nw. s. se. e. xyzzy. sw. nw. ("CROUCHING")

> s. w. ne. nw. e. ("TIGER")

> xyzzy. e. n. w. s. ("HIDDEN")

> e. w. sw. s. ne. s. ("DRAGON"; +90; Sheila falls to...)

Massive Rockslide

> e.

At Maze's End

Take a deep breath...

> save. d.

Net-Hac-Man! (Junctions, Hallways, and Bends)

This is an amazing fusion of Net-Hack and Pac-Man. Your goal here is to eat all the dots and potions of polymorph monster in the maze without being killed by any of the red-character monsters.

The potions are represented by exclamation marks. Eating one turns the dangerous red monsters into much weaker blue creatures for several turns.

If you included the Adam Thornton module, he's also here, represented as a green capital A. You can't eat him, but you may talk to him. To get his aid, you want to manuever so Adam is between you and any approaching monster. He'll chase it away.

Of course, I'm assuming Adam is included.

Unfortunately, this section is too randomized for me to give explicit instructions. Talk to Adam when you're near him, avoid the monster, and gobble up all the dots. Do your best. If you fail, you can RESET this maze and try again.

> PLAY-AS-APPROPRIATE-UNTIL-YOU-WIN (+150 total)

... possessions identified? y

... bot's attributes? y

... bot's conduct? y

*** Thank you for playing Nothing but Mazes ***

> SPACE

Dream Room (lying on the couch)

Talking to Neton and Ovan (first menu):

>> 0 (You can't leave the menu.)

>> 1 (You talk about agitated)

>> 1 (You talk about Soylent Green)

>> 1 (You talk about last man)

>> 1 (You talk about ultraviolence)

>> 1 (You talk about rights; you advance to...)

Second menu:

>> 1to5 (You can't speak!)

Third menu:

>> 1to5 (You can try talking again.)

Fourth menu:

>> 1to4

>> 4 (You talk about lack of control)

Fifth menu. You're trapped in a maze of conversation options!

>> 1 (You ask if they're stuck too.)

>> 1 (You ask Ovan about writing the program.)

>> 1 (You ask about the real Neton and Ovan.)

>> 1 (You ask about doubt.)

You can waste time asking about Earth ...

>> 1 >> 1 >> 1 >> 1 >> 1 >> 1

>> 1 >> 1 >> 1 >> 1 >> 1 >> 1

... and about Oo history ...

>> 1 >> 1 >> 1 >> 1 >> 1

... and about Oo art and culture ...

>> 1 >> 1 >> 1 >> 1 >> 1

... and their maze game. I prefer to say I liked the game and to not mention Shiela.

>> 1 >> 1 >> 2 >> 1 >> 2 >> 2

But you really need to ask about a different game.

>> 2

Such a long list. Whichever one you ask about, they will mention a flaw with it and remove all games with that flaw from the list.

However, Cave Maze VII is added to the list, because they'll always mention how superior it is.

Repeatedly asking about Cave Maze VII is the key to crashing the program. But it doesn't hurt to see what they have to say about the other games first:

>> 1 (Adventure has cheese.)

>> 1 (Border Zone has no caves.)

>> 2 (Hunter, in Darkness is too engaging.)

>> 2 (Knight Orc only has one cave room.)

>> 2 (Once and Future is set in the past.)

>> 2 (Zork is no Cave Maze VII.)

Ask about Cave Maze VII repeatedly:

>> 1 >> 1 >> 1 >> 1 >> 1 >> 1 >> 1

> SPACE (The game crashes.)

Beach

> SPACE

Dream Room (lying on the couch)

You wake up for real. Achievement unlocked: Earth Maze Master.

You're strongly suggested to SAVE the game here.

> save.

> achievements.

Neton and Ovan have the most delightful petty argument right in front of you for many turns. You may want to just wait here and listen to them bicker until it's too late, then restore to that save-point you just made.

Otherwise, run!

> s.

Hallway (south of Dream Room)

Don't stop to admire the helpful sign pointing east.

> e.

Hallway (south of stairs)

There's a sign and a button here. If you stop and read the sign and push the button, you activate a slowing field that helps a lot, except there's another Achievement to earn by not using it, so don't even stop.

> n.

Stairs

Neton and Ovan re-appear on the map.

> n.

Hallway (north of stairs)

> n.

Skyway

A guard appears on the map.

> n.

Museum

Neton and Ovan come into view.

There's sixteen pedestals with artifacts and most of them are guns of some sort. Since time is of the essence, let's assume you examined them all in an earlier play session and you know what's what.

> light explosive. throw explosive at Neton.

By now, the other guard and the assistant have joined the first guard.

> shoot Neton with silenced. (Suddenly, only Ovan is left.)

> shoot Ovan. (Achievement: "It's Not Impossible, Just Really Hard"!)

> save.

If you're in a big rush to end the game, go to the office, find the keycard, free the women, and escape the building.

However, there's a huge amount of content left. Start by examining everything here:

> x black pedestal. x SHOTGUN.

> x navy pedestal. x phaser.

> x green pedestal. (The explosive was here.)

> x maroon pedestal. x handgun.

> x teal pedestal. x laser.

> x purple pedestal. x dispensing machine.

> x olive pedestal. x crystal.

> x silver pedestal. x particle gun.

> x gray pedestal. x xenite.

> x blue pedestal. x ary ung.

> x lime pedestal. x pulse gun.

> x red pedestal. x electric pistol.

> x aqua pedestal. x silenced pistol.

> x fuchsia pedestal. x disrupter.

> x yellow pedestal. x launcher. read graffiti. ("31569")

> x white pedestal. x T-removing gun.

Most of these weapons are now useless to you except two with which you can earn achievements:

> take ary ung. take T-removing gun.

For earning the transformation achievements, the game is only interested in real words, including alien words that the author has given meaning to in this game. Things like "xenie" (whatever it is) don't count towards achievements.

However, note that transformations that kill you or otherwise end the game still count! Use UNDO afterwards (multiple times, if necessary) and keep playing; the game remembers what transformations you achieved even when you UNDO them. Likewise when you RESTORE your game!

Now let's shoot things in the Museum:

> shoot SHOTGUN with ary. (gunshot! A-score: 1)

> undo. shoot SHOTGUN with T. (Shogun! T-score: 1)

> x Shogun.

> shoot black pedestal with T. (pedesal! T-score: 2)

Note: You'll only get credit for one pedesal. You can't rack up 16 points that easily.

*** You have died ***

> undo.

> shoot Phaser with ary. (seraph! A-score: 2)

> shoot laser with ary. (earls! A-score: 3)

> x machine. (Back to the fish dispenser.)

> push button. x minnow. x drain.

> push button. shoot trout with ary. (tutor! A-score: 4)

> push button. shoot tetra with T. (era! T-score: 3)

> undo. shoot tetra with ary. (treat! A-score: 5)

> push button. shoot seahorse with ary. (seashore! A-score: 6)

*** You have died ***

> undo. x seahorse.

> push button. shoot char with ary. (arch! A-score: 7)

> push button. shoot perch with ary. (nacho crêpe! A-score: 8)

> push button. shoot sturgeon with T. (surgeon! T-score: 4)

> push button. shoot chub with ary. (huge bronco! A-score: 9)

> push button. shoot bream with ary. (amber! A-score: 10)

> push button. shoot lungfish with ary. (Hungarian cliffs! A-score: 11)

*** You have died ***

> undo. x lungfish.

> push button. shoot tuna with ary. (aunt! A-score: 12)

> push button. shoot gar with ary. (rag! A-score: 13)

> push button. shoot eel with ary. (alien bible poets! A-score: 14)

> push button. shoot tarpon with ary. (patron! A-score: 15)

> push button. shoot oto with T. (Oo! T-score: 5)

> push button. ("Click.")

> shoot particle gun with ary. (ecru plating! A-score: 16)

*** You have been encased in ecru plating ***

> undo. shoot particle with T.

> x paricle gun.

> shoot paricle with ary. (nuclear pig! A-score: 17)

*** You have died ***

> undo. shoot electric with ary. (electric pilots! A-score: 18)

> put silenced on aqua.

> shoot silenced with ary. (licensed pilots! A-score: 19)

> shoot disrupter with ary. (opportunistic herd! A-score: 20)

*** You have died ***

> undo. x launcher. type on keypad.

>> 31569

>> 123456789

*** You have died ***

> undo.

> shoot west platform with ary. (pet flatworms! A-score: 21)

*** You have died ***

> undo. shoot east platform with ary. (foam splatter! A-score: 22)

*** You have died ***

> undo. shoot west platform with T. (Wesp laform! T-score: 6)

*** You have died ***

> undo. shoot east platform with T. (Easp laform! T-score: 7)

*** You have died ***

> undo. s.

Skyway

> x Ovan. x yellow jacket. x Ovan's icepick.

> shoot Ovan with ary. (nova! A-score: 23)

*** You have died ***

> undo. s.

Hallway (north of stairs)

> x Neton. x green jacket. x Neton's icepick.

> shoot Neton with T. (neon! T-score: 8. Achievement unlocked!)

> s.

Stairs

> x young guard. x young uniform. x young cannon.

> x old guard. x old uniform. x old cannon.

> x assistant. x beige jacket. x dagger.

> x stairs. shoot stairs with ary. (sitars! A-score: 24)

*** You have died ***

> undo. s.

Hallway (south of stairs)

> x sign. x apparatus. x small button.

> x drain. shoot drain with ary. (nadir! A-score: 25)

> x nadir. shoot nadir with ary. (drain! A-score: 26)

> s.

Confernce Room

> x table. x door. x chair. x first chair.

> shoot table with t. (ABLE! T-score: 9)

*** You have died ***

> undo. shoot door with ary. (odor! A-score: 27)

*** You have died ***

> undo. n. w.

Hallway (south of Dream Room)

> x sign. n.

Dream Room

> x couch. x arm. x window.

> shoot arm with ary. (metal ram! A-score: 28)

*** You have died ***

> undo. shoot arm with T. (Me-Alarm! T-score: 10)

*** You have been recaptured ***

> undo. s. s.

Bathroom

> x mirror. x toilet.

> shoot toilet with T. shoot oile with ary. (Leo I! A-score: 29)

> shoot mirror with ary. (ray gun! A-score: 30)

> undo. n. w. s.

Break Room

> x table. x chair. x fridge. x freezer. x cupboard.

Start with the cupboard. Let's try to preserve as much of the food as we can so we can bring it all to the women later.

> open cupboard.

> x beets. shoot beets with T. (bees! T-score: 11)

*** You have died ***

> undo. x Aeros. taste Aeros. close Aeros.

> x syrup. shoot syrup with ary. (purple yams! A-score: 31)

> x yams. shoot yams with ary. (maple syrup! A-score: 32. Achievement unlocked!)

> x oil. taste oil. close oil. put oil in cupboard.

> shoot oil with ary. (violet beagle! A-score: 33)

> undo. shoot oil with T. shoot oil with ary. (olive beagle! A-score: 34)

> x bitters. shoot bitters with T. (biers! T-score: 12)

*** You have died ***

> undo. taste bitters. close bitters.

> x K. shoot K with ary. (silk cape! A-score: 35)

> x cape. shoot cape with ary. (Special K! A-score: 36)

> taste K. close K.

> x salt. shoot salt with ary. (tall beast! A-score: 37)

*** You have died ***

> undo. shoot salt with T. (Able Sal! T-score: 13)

*** You can no longer win this game, because Able Sal won it for you ***

> undo. taste salt.

Now for the freezer:

> open freezer.

> x bar. shoot bar with ary. (ceramic bear! A-score: 38)

> x bear. shoot bear with ary. (ice cream bar! A-score: 39)

> x tots. shoot tots with T. (Aeros! T-score: 14)

> undo.

And finally the fridge:

> open fridge.

> x upper shelf. shoot it with ary. (flesh! A-score: 40)

*** You have died ***

> undo. x upper drawer. shoot it with ary. (reward! A-score: 41)

*** You have won ***

Ignore that "win". You're not done.

> undo. x lemon. taste it.

> shoot lemon with ary. (melon! A-score: 42)

> x melon. taste it. shoot it with ary. (lemon! A-score: 43)

> x roast. shoot roast with ary. (Hebrew DOS fanatics! A-score: 44)

> undo. shoot roast with T.

> shoot roas with ary. (fresh Bone-Saw acid! A-score: 45)

*** You have died ***

> undo. undo.

> x milk. shoot milk with ary. (milk chocolate! A-score: 46)

> x milk. shoot milk with ary. (chocolate milk! A-score: 47)

> x Pepsi. shoot Pepsi with T. (Die, Pepsi! T-score: 15)

*** You have died ***

> undo. shoot Pepsi with ary. (tied pipes! A-score: 48)

> shoot pipes with T. (I'ed pipes! T-score: 16. Achievement unlocked!)

*** You have been transformed into a couple of pipes ***

> undo. shoot pipes with ary. (Diet Pepsi! A-score: 49)

> drink Pepsi. drop tall bottle.

> shoot tall bottle with ary. (toll battle! A-score: 50)

*** You have died ***

> undo. shoot tall bottle with T. (Allbole! T-score: 17)

> undo.

> x taco. shoot taco with ary. (coat! A-score: 51)

> x coat. shoot coat with ary. (taco! A-score: 52)

> x chowder. shoot it with ary. (calm cowherd! A-score: 53)

*** You have died ***

> undo. x noodle soup. shoot it with ary. (Shunned Cook Police! A-score: 54)

*** You have died ***

> undo. x minestrone. shoot it with ary. (ominous serpent! A-score: 55)

*** You have died ***

> undo. shoot minestrone with T.

> shoot minesrone with ary. (supreme onions! A-score: 56)

*** You have died ***

> undo. undo.

> x steak. shoot steak with ary. (stake! A-score: 57)

> x stake. shoot stake with T. (sake! T-score: 18)

> undo. undo. undo. shoot steak with T.

> shoot seak with ary. (sake! A-score: 58)

> x sake. drink sake. x round flask. drop it.

> shoot round flask with ary. (flak rounds! A-score: 59)

*** You have died ***

> undo. x brats. shoot brats with T. (bras! T-score: 19)

> x bras. shoot bras with ary. (bars! A-score: 60)

*** You have died ***

> undo. x mutton. shoot mutton with T. (muon! T-score: 20)

> undo. x torte. shoot torte with ary. (otter! A-score: 61)

> undo. shoot torte with T. (ore! T-score: 21)

> x ore. shoot ore with ary. (roe! A-score: 62)

> x truffles. shoot truffles with T. (Ruffles! T-score: 22)

> x Ruffles.

> x carrot cake. shoot it with ary. (oat cracker! A-score: 63)

> x cracker. shoot it with ary. (carrot cake! A-score: 64. Achievement unlocked!)

Time to grab everything:

> take all. (Hm, shelves and drawers are removable?)

> take all from upper shelf. take it.

> take all from lower shelf. take it.

> take all from upper drawer. close it. take it.

> take all from lower drawer. close it. take it.

> look in fridge. take certificate. read it. (Achievement unlocked!)

> shoot fridge with ary. (fried egg! A-score: 65)

> x egg. shoot egg with ary. (Fieggerd! A-score: 66)

*** You have died ***

> undo. take egg.

> n. n. n. e.

Office

> x Neton's desk. open Neton's drawer. x journals.

> read journals. g.

> x stapler. x Neton's computer. (locked)

> x Ovan's desk. x junk.

> open Ovan's drawer. x papers. (You take a keycard!)

> x keycard. read papers.

> x office shelves. x books.

> read books. g. g. g. g. g. g. g. g. g. g. g.

> x files. x devices.

> close door. shoot files with ary. (flies! A-score: 67)

> shoot stapler with ary. (plaster! A-score: 68)

> x plaster. shoot plaster with T.

> shoot plaser with ary. (pearls! A-score: 69)

> x pearls. take pearls.

> drop keycard. shoot keycard with ary. (dry cake! A-score: 70)

> x dry. shoot dry with ary. (keycard! A-score: 71)

> take keycard. w. s. s. w.

Hallway (outside Cell)

> unlock south door with keycard. s.

Cell

The women react to you and what you're carrying. They grab two food items from you, if you have any.

> t. >> 1 >> 2

The women just want to escape. They have no interest in exploring the place.

> n. n. n. n.

*** You have won ***

> achievements

> credits

> making

> feelies

> trailer


Extras

Achievements

View your achievements with the ACHIEVEMENTS command, but only after you've escaped the aliens' maze game. There are eight achievements you can earn:

Please see the transformations section for a table of what transforms into what.

The T-removing transformations that count are:

  1. beets → bees
  2. bitters → biers
  3. brats → bras
  4. Diet Pepsi → Die, Pepsi!
  5. east platform → Easp laform
  6. metal arm → Me-Alarm
  7. mutton → muon
  8. Neton → neon
  9. oto → Oo
  10. pedestal → pedesal
  11. SHOTGUN → Shogun
  12. stake → sake
  13. sturgeon → surgeon
  14. table → ABLE
  15. table salt → Able Sal
  16. tall bottle → Allbole
  17. tater tots → Aeros
  18. tetra → era
  19. tied pipes → I'ed pipes
  20. torte → ore
  21. truffles → Ruffles
  22. west platform → Wesp laform

Artwork

These are thumbnails of sampled artwork from the game. Please play the game to see these in their original full sizes.