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Key & Compass presents:
The Ngah Angah School of Forbidden Wisdom
by Anssi Räisänen

The Ngah Angah School of Forbidden Wisdom is an ALAN 3 interactive fiction game and is © 2008 by Anssi Räisänen. It was an entry in IF Comp 2008 where it took 18th place.

In this fantasy romance, you are a new arrival at the very secretive Ngah Angah School of Forbidden Wisdom. Now prove you have the right to be there by completing three extreme tests. The penalty for failure is death.

This solution is by David Welbourn, and is based on Version 1.0 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

TheSecretValley Silver-LeafedTrees ClassroomThree ClassroomTwo ClassroomOne (to thegoldenbuilding) (outside)

NOTE: The map is quite unimportant in this game, since you can never go back to a previous location and there's only one way forward.


Walkthrough

You're found the hidden school and must risk death by taking three extreme tests.

Classroom One

Your first task is to drink tea from the cup. Then the examiner summons (via a gong) six warriors to block you from the table.

> x me. i. x staff.

> x trinket. (You remember Diridu. She's here in this school, and this trinket was the pendant of her necklace.)

> x paper. (The local alphabet, as seen in the feelie that comes with the game.)

> x examiner. x gong.

> x warriors. x symbols. (They are: fish spear, bow-with-arrow, weed stalk, fish spear, human ear, and half-sun-above-horizon.)

> x swords. x teacup. x table. x stand.

> ask examiner about symbols. (He won't answer questions.)

Using the paper, you can translate the symbols on the warriors to alphabet letters.

> agnarp. (The examiner sneers.)

> pranga. (The warriors disappear.)

> drink tea.

The examiner is pleased and points north to the next test.

> n.

An attendant guides you through twisty corridors to...

Classroom Two

The second examiner sounds his gong. Three men spread their cloaks releasing hundreds of butterflies that start flapping toward you.

I strongly suggest not using UNDO in this game, since it seems to confuse the game's bookkeeping somehow. If you fail a test and die, you are resurrected and can try again, so UNDO isn't even necessary.

> take curtain. wear it.

You've passed the second test. The third test is west.

> w.

You drop the curtain and an attendant escorts you to...

Classroom Three

You're to touch the goddess's head so she'll release the key. This time, the gong animates the goddess, who now watches you.

> throw trinket at head.

This works! You have the key and the examiner points north.

> n.

The Secret Valley

> x trees. x building. x students.

> e.

Under Silver-Leafed Trees

Diridu says that a student can leave for love. She says it's time to leave and to give her the pendant.

> give trinket to Diridu.

She puts it in her necklace, summons a huge tiger, then says to take her by the hand.

> x tiger. x Diridu.

> ask Diridu about school. ask Diridu about tiger.

> take Diridu by hand.

You both mount the tiger, and it leaps out of the valley. You will never see the school again, and Diridu's arms hugging you makes you very happy.

*** The End ***


Extras

Artwork

This is a copy of fwpic.jpg, included with the game, and represents the paper your character carries in the game.


Characters

Mentioned:


Credits

The response to CREDITS is:

The author retains the copyright to this game.

This game was written using the ALAN Adventure Language. ALAN is an interactive fiction authoring system by Thomas Nilsson
email address: email redacted

Further information about the ALAN system can be obtained from the World Wide Web Internet site
    http://www.alanif.se

More relevant info can be found from the response to INFO:

[(c) 2008 by Anssi Raisanen.
Version 1.0
An IFComp 2008 entry. Thanks to Stephen Granade for organizing the competition.
Freeware. No copying or distribution without the author's permission is allowed.
This game was written using ALAN v3 alpha5.
Further information about the ALAN system can be obtained from the World Wide Web Internet site
    http://www.alanif.se

Special thanks to Thomas Nilsson and Goran Forslund for ALAN.

Thanks again to Steve Griffiths for the very helpful standard library.
For short instructions on how to play a text adventure, please type INSTRUCTIONS.

UNDOing commands is possible but note that UNDO may undo more commands than one at a time. Also there are some other issues with UNDO that might make the game not work properly.

Even though it is possible to die in the first room, the hero will be auto-resurrected in the following rooms, for convenience's sake.

In case the image of the text in the piece of paper in the hero's inventory isn't showing in your interpreter, it is to be found in the enclosed .jpg file.

Comments, questions, bug reports etc. can be sent to email redacted]


Endings


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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