In this game about Greek myths, you play as several characters. In the prologue and endgame, you are a hero who wants to make his destiny with the Golden Bowl of Artemis. In the main game, you are a modern-day cat owner searching for five pages of notes. Each page describes a different myth which you enact as Theseus, Celides, Daedalus, Polyeidus, or Hermes when you take their page.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Your initial character is an unnamed ancient hero or adventurer.
> verbose.
> x me. i. x pack. x clothing.
> x wind. x rock. x glint. u.(+1)
You find a golden bowl, but then the ground shakes...
Press C to Continue > c
Press C to Continue > c
Office
You are now playing as a modern-day cat owner. The desk and chair are just scenery.
> x me. i.(nothing)x Apollo. x computer.
> x shelves. x window.
> n.
Landing
> x sack. take it. look in it.(empty)
> n.
Bathroom
The basket is just scenery.
> x shower. x pole. take pole.
> s. w.
Bedroom
> x Aphrodite. x cushion. x window.
> look through window. x tom. x tree.
> e. nw.
Ares Room
> x Ares. x something. x paper.
> se. d.
Hallway
> x Artemis. x panelling. x door.
> n.(No, you need to find your notes.)
> w.
Lounge
> x doors. x table. x book. take it.
> consult book about Apollo.(God of Music)
> consult book about Ares.(God of War)
> consult book about Aphrodite.(Goddess of Desire)
> consult book about Artemis.(Goddess of the Hunt and the Wilderness)
> x sofa. look under sofa. x torch. take it.
> x chest. open it. x clutter.
> search clutter. x machine. take paper. open lid.
> x tubes. x lids. x timer. x tray.
> x buttons.(Up, Down, Left, Right, Close, and Change.)
> x display.(Currently reads [1, 1].)
Figure out the display. The display is a 3 by 5 grid of fifteen squares where each square can be either on or off. On-squares are represented by a # sign in the display.
The co-ordinates of the current square are shown below the display; [1,1] is the square in the lower left corner.
What you need to do is draw the numeral 2 in the display, which selects tube 2. I have no idea how you're supposed to figure that part out.
The blue buttons change the current co-ordinates, and the green Change button turns the current square on or off.
So, let's draw that 2:
> push down. push change.([1,5] is now on.)
> push right. push change.([2,5] is now on.)
> push right. push change.([3,5] is now on.)
> push down. push change.([3,4] is now on.)
> push down. push change.([3,3] is now on.)
> push left. push change.([2,3] is now on.)
> push left. push change.([1,3] is now on.)
> push down. push change.([1,2] is now on.)
> push down. push change.([1,1] is now on.)
> push right. push change.([2,1] is now on.)
> push right. push change.([3,1] is now on.)
+5. Lid 2 opens and you pull out the second page.
> look. take second page.
Press C to Continue > c
Press C to Continue > c
By the pool of Memory in Hades
You are now playing as Celides, although the game doesn't say his name explicitly.
> x me. i. consult book about Leuce.
> consult book about Hades. consult book about Persephone.
> consult book about Celides.
> x Leuce.(She's a tree.)
> x pool. drink pool.
> pray.("Would you truly end her grief?")
> yes.(+10; your tree entwines with Leuce's.)
Press C to Continue > c
Press C to Continue > c
Lounge
> x second page.
> se.
Kitchen
> x Hestia. consult book about Hestia.(Goddess of the Hearth)
> x dish. x cupboards. open cupboard.
> x jar. take jar. x tin. take tin.
> open tin. put meat in dish.(You pick up the dish in the process.)
With the meat in the dish, Hestia will follow you to wherever you might drop the dish.
> nw.
Lounge
> drop dish.(+1; Hestia starts eating.)
> se.
Kitchen
> open fridge. take steak. close fridge.
> x shelves.(You take a lighter.)
> x lighter.
> x steak. drop it.(+5. Ares is now here.)
> n. u. nw.
Ares Room
> take fourth page.
Press C to Continue > c
Press C to Continue > c
Tomb
You are now playing as Polyeidus.
> x me. i.
> consult book about Polyeidus. consult book about Apaisa.
> consult book about Glaucus. consult book about Pasiphae.
> x body. x torch.(A serpent arrives.)
> x serpent. x bier. x rocks. take rock. x rock. x door.
> throw rock at serpent. take rock. z. z. z.
A second serpent arrives, leaves, then returns and puts something in the mouth of the dead one.
> z. z. z. z.
The dead serpent comes to life. Both serpents leave.
> look. take herb. put herb in body.(+10; Glaucus is restored to life.)
Press C to Continue > c
Press C to Continue > c
Ares Room
> x fourth page. consult book about Asclepius.
> se. d. w. s.
Garden
> x shed. open shed. x spider. x web.
> put spider in jar. w.
Flower Bed
> x flowers. x shrubs. x trees.(One tree is tall.)
> x tree. x paper.
> push paper with pole.(+5)
> look. take third page.
Press C to Continue > c
Press C to Continue > c
Clifftop in northern Crete
You are now playing as Daedalus.
> x me. i. x sea. x sun. x mainland.
> x Icarus. x my wings. x his wings.
> consult book about Daedalus. consult book about Icarus.
> consult book about Crete. consult book about Minos.
> consult book about Knossos. consult book about Sicily.
> consult book about Athene.
> ask Icarus about himself.(No more words.)
> wear my wings.(Icarus dons his.)
> fly —or— jump.
Air above sea
> z. z.(Icarus flies above you.)
> z. z. z. z.(Icarus flies too high!)
> u. u. take Icarus. drop Icarus.(+10)
Press C to Continue > c
Press C to Continue > c
Flower Bed
> e. e.
Vegetable Patch
> x weeds. search weeds.(+1)x gloves. take gloves.
> x bonfire. x coolbox. take it.(Thorns in the way.)
> x barrel.(Half-filled with rainwater.)
> burn thorns.(+1, with the lighter)
> open coolbox.(It's too hot.)
> push barrel. open coolbox.(+5)
> take fifth page.(Hermes' encounter with Argus.)
Press C to Continue > c
Press C to Continue > c
Meadows of Nemea
You are now playing as Hermes.
> x me. i. x guise. x pipes. x Argus. x heifer.
> consult book about Hermes. consult book about Argus.
> consult book about Io.
> consult book about Zeus. consult book about Hera.
> consult book about Nemea. consult book about Athens.
> x flowers. x river. x bed. x trees. x olives.
> ask Argus about heifer. ask Argus about Hera.
> ask Argus about meadow. ask Argus about music.
> play pipes.
Once Argus is asleep, you can kill him with either a branch or a rock. He won't sleep if you're holding either a branch or a rock beforehand.
> x branches. take branch. hit Argus with branch.
> take heifer.(She kicks at you.)
> remove guise.(+10)
Press C to Continue > c
Press C to Continue > c
Vegetable Patch
You are back to your modern-day self.
> x fifth page.
> w. n. e.
Hallway
> show jar to artemis.
> open jar. drop spider.(+1; Artemis opens a panel under the stairs.)
> x panel. turn on torch. e.
Under the Stairs
> x dust. x cupboard. x padlock.
> hit cupboard —or— pull cupboard.
> search wood.(+5)
> x first page. take it.
Press C to Continue > c
Press C to Continue > c
Late afternoon, on the road to Corinth
You now play as Theseus.
> x me. i. x pack. x rope. x rations. x flask. x sun.
> consult book about Theseus. consult book about Sinis.
> consult book about Corinth. consult book about Ilia.
> w.
On the road to Corinth
CAUTION: If you take the pine as Sinis suggests, you'll die.
> x Sinis. x pine. x bushes. n.
Undergrowth
> x buckthorns. x insects. w.
Under bushes
> x tree. x boots.
> tie rope to tree. tie rope to Sinis.
> e. s.
On the road to Corinth
> x rope. hit Sinis.(+10)
Press C to Continue > c
Press C to Continue > c
Under the Stairs
Now that you have all five pages, the endgame begins:
Press C to Continue > c
Press C to Continue > c
On the road to Iolkos
You are now again playing as the hero from the prologue.
> x me. i. x clothing. x pack. open pack.
> x coins. x bowl. x crowd.
> s.
In the Agora, near the merchants' stalls
You'll probably first want to make yourself more presentable. Buying food is optional.
> x statue. x stoa. x kykloi. x labourers.
> x bouleuterion. x merchants.
> buy food. s.
In the Southern Agora
> x slaves. x tunics. buy tunic. x tunic.
> w. sw.
City Baths
> x boy. take bath —or— remove clothing.
Clean and dressed better, you leave the baths.
South-West corner of Agora
You must now decide how you will use your treasure and fulfill your destiny.
Each of these endings is a winning ending. You must decide for yourself which ending you like best. Will you:
Artemis forgives you and restores your youth and health.
*** You have won ***
Ending 2: Sell the bowl
South-West corner of Agora
> w. n.
Dingy Shop
> x man.
> sell bowl —or— ask man about bowl.(+20)
Your dwelling is modest, but it suffices.
*** You have won ***
Ending 3: Start an apprenticeship
South-West corner of Agora
> e. e.
Edge of Merchants' quarter
You must be presentable in order to travel south or east from here.
> s.(+20)
You start an apprenticeship, leading to a good quiet life.
*** You have won ***
Ending 4: Offer the bowl to a rich merchant
South-West corner of Agora
> e. e. e.
Outside House of Rich Merchant
You must be presentable in order to reach here.
> s.(+20)
You marry one of Ianges' daughters and become a scribe in his employ.
*** You have won ***
Ending 5: Offer the bowl to the King
South-West corner of Agora
> e. s.
Outside Palace
You must be presentable in order to reach here.
> s.(+20)
You gift the bowl to the King and become a historian in his employ.
*** You have won ***
Extras
Characters
The player characters:
An unnamed hero quests for the Golden Bowl of Artemis. You play him in the prologue and endgame.
An unnamed cat owner in modern day is missing five pages of notes.
Theseus is an adventurer. You play him when you take the first page of notes.
Celides is a craftsman in love with Leuce. You play him when you take the second page of notes.
Daedalus is an inventor and father of Icarus. You play him when you take the third page of notes.
Polyeidus is a seer. You play him when you take the fourth page of notes.
Hermes is a trickster god. You play him when you take the fifth page of notes.
Modern-day NPCs:
Apollo is the oldest of your cats. His fur is a bright ginger-orange and he's sleeping in your office.
Aphrodite is the graceful cat with long pale fur in your bedroom.
Ares is an aggressive grey cat, lounging in the Ares Room.
Artemis is a black cat that likes to chase anything that moves in the downstairs hallway.
Hestia is a homely tabby cat in the kitchen. She loves to eat.
A large black spider occupies the garden shed.
A ginger tom from next door can be seen by looking through the bedroom window.
Hermes's NPCs:
Argus is a warrior with a hundred eyes.
Io is a nymph transformed into a heifer. She's tied to an olive tree and guarded by Argus.
Zeus rewards Hermes for rescuing Io.
Mentioned: Hera, Zeus's wife, is the reason why Io was transformed.
Theseus's NPCs:
Sinis is a son of Posiedon who likes to trick travellers.
Several insects are in the undergrowth.
Mentioned: Ilia is a tavern owner's wife known for her skill in cooking.
Daedalus's NPCs:
Icarus is Daedalus's headstrong son.
Mentioned: Naucrate is a slave woman who is Icarus's mother.
Polyeidus's NPCs:
Glaucus, a dead boy, is the son of King Minos and Queen Pasiphae.
Some guards patrol the outside of the tomb.
Two serpents may visit Polyeidus in the tomb.
Mentioned: Apaisa is Polyeidus's wife.
Celides's NPCs:
Leuce is a nymph turned into a tree. Celides loves her.
The goddess Aphrodite will speak to Celides if he prays to her.
The hero's NPCs in Iolkos:
The crowd at the gate.
The merchant in the dingy shop waits to see if you have something to sell.
The boy in the city baths watches people's possessions for them.
The goddess Artemis will speak to you if you pray to her in her temple.
Other merchants will sell you food or a tunic.
Craftsmen who are friends of your father may offer you an apprenticeship.
The rich merchant Ianges might welcome you into his home.
The King resides in his palace.
Mentioned: Numerous other people, such as the guards at the gate, the slaves and customers in the agora, the priests and supplicants in the temple, Ianges's household, the King's court, the customers and attendents in the baths, your possible wife, etc. Also, there are statues of Artemis, Posiedon, and Hephaestos in the city.
Endings
You have died
if, as Theseus, you take the pine as Sinis suggests;
if, as Celidus, you answer no to Aphrodite's question;
if, as Daedalus, you fly too long up high near the sun;
if, as Daedalus, you fly too low near the sea; or
if, as Polyeidus, you fail to bring Glaucus back to life before dawn.
You have won
if you return the Golden Bowl to Artemis in her temple,
if you sell the Golden Bowl to the merchant in the dingy shop,
if you apprentice yourself to a friend of your father's,
if you offer the Golden Bowl to the rich merchant Ianges, or
if you offer the Golden Bowl to the King.
Inventory
As the hero (in the prologue):
your pack. You're carrying it. It's too cold to open right now.
many layers of clothing. You're wearing them.
As the modern-day cat owner:
a carry-sack. It's on the upstairs landing. It's your player's holdall. Your possessions will be automatically moved into the sack if you're carrying too many items at once.
a long pole. It's in the upstairs bathroom where the shower curtain normally hangs from. Hit the branch of the tall tree in the Flower Bed to dislodge the third page of notes.
The Greek Myths. This book is on the coffee table in the lounge. Take it. You can consult the book about several topics including: Agora, Apaisa, Aphrodite, Apollo, Ares, Argus, Artemis, Asclepius, Athene, Athens, Bouleuterion, Celides, Corinth, Crete, Daedalus, Etna, Glaucus, Hades, Hephaestos, Hera, Hermes, Hestia, Ianges, Icarus, Ilia, Io, Iolkos, Knossos, Kykloi, Libation, Leuce, Me, Minos, Nemea, Oracle, Pasiphae, Persephone, Polyeidus, Poseidon, Serpent, Sicily, Sinis, Stoa, Theseus, Trapezitai, Xyzzy, and Zeus. Interestingly, you'll keep this book with you in the mythic scenarios.
a torch. Look under the sofa in the lounge to find it. Turn it on when you need to see the dark room under the stairs.
a complicated device. Search the clutter in the chest in the lounge to find it. Examine all its parts: tubes, lids, tray, buttons, and display. A paper is in tube 2; it's the second page of your notes. To open its lid and extract the paper, you must push the buttons so that the display shows the numeral "2".
a glass jar. It's in the kitchen cupboard. Open the jar. You can put the spider from the shed in it.
your gloves. Search the weeds in the vegetable patch to find them. If you wear them, you can move the bonfire or carry the spider. Remove the gloves when you're done using them.
a spider. It's in the shed in the garden; open the shed to find it. You can either put it into the glass jar or carry it while wearing the gloves. Drop the spider in the hallway where Artemis is; she'll chase it and open a secret panel under the stairs.
a tin. It's in the kitchen cupboard. You can open it in the kitchen; the tin contains Yumpuss meat.
some Yumpuss meat. It's in the tin. Put the meat in the plastic dish; you'll automatically discard the tin.
a plastic dish. It's in the kitchen. Put the Yumpuss meat in the dish. Take the filled dish to any other room except the Ares Room; Hestia will follow. Put the dish down, and Hestia will start to eat the meat. You want Hestia out of the kitchen so you can open the fridge.
a steak. It's in the kitchen fridge; you'll need to lure Hestia out of the kitchen first with Yumpuss meat. Examine the steak. Drop it in the kitchen; Ares will arrive to eat it, leaving the page in the Ares Room unguarded.
a lighter. It's on one of the shelves in the kitchen. If the bonfire is dry, you can burn the bonfire in the vegetable path with the lighter. Otherwise, use the gloves to move the bonfire.
your first page of notes. It's in the padlocked cupboard under the stairs. To find this room, give the spider to Artemis. To see in this room, turn on the torch. To open the cupboard, just hit or pull it; it will collapse. Search the wood to find the page. Taking the first page begins the scenario on the road to Corinth where you play as Theseus.
your second page of notes. It's in tube 2 of the complicated device; see device on how to open the tube. Taking the second page begins the scenario in Hades where you play as Celides.
your third page of notes. It's on a branch of the tall tree in Flower Bed. Either hit the branch with the pole or throw things at the branch to get the page to fall. Taking the third page begins the scenario where you play as Daedalus.
your fourth page of notes. It's underneath your cat Ares in the Ares Room. Drop the steak in the kitchen to get Ares out of his room. Taking the fourth page begins the scenario in a tomb where you play as Polyeidus.
your fifth page of notes. It's inside the coolbox in the middle of the bonfire in the vegetable patch. To reach the coolbox, first burn the bonfire with the lighter, then push the barrel of rainwater to cool the box. You can also wait for the box to cool down on its own. Alternatively, you can pull the bonfire apart while wearing the gloves; you'll have to do this if you soaked the bonfire with the water first. Taking the fifth page begins the scenario in Nemea where you play as Hermes.
As Theseus (on the road to Corinth):
your pack. You're carrying it. It contains your rope, rations, and flask.
a rope. It's in your pack. When under the bushes, tie the rope to both the pine tree and to Sinis's feet. Now it's safe to go back to the road and attack him.
your rations. It's in your pack.
your flask. It's in your pack. It's empty.
As Daedalus (on the Clifftop):
your wings. They're at Clifftop. Take and wear them. Now you can fly or jump with them into the air to escape the island.
As Polyeidus (in the Tomb):
a rock. It's in the Tomb. Pick it up and throw it at the first serpent to kill it.
a herb. It's left in the Tomb after the second serpent uses it to revive the first serpent. Put it in the dead boy's mouth to revive him.
As Hermes (in Nemea):
a guise of a shepherd. You're wearing it. After Argus is dead, remove your guise so Io will let you free her.
some pipes. You're carrying them. Play them to put Argus to sleep. Make sure you're not carrying either the rock or branch, though. He won't fall asleep if you're carrying a potential weapon.
a rock. You can take one from the nearby stream. Kill Argus with it after he's asleep.
a branch. You can take one from a nearby tree. Kill Argus with it after he's asleep.
As the hero (in Iolkos):
ragged clothing. You're wearing it. If you bought new clothes, you can remove (and automatically discard) the ragged clothing in the city baths.
your pack. You're carrying it. It contains your coins and the Golden Bowl.
some coins. They're inside your pack. You'll use them automatically when you buy a tunic and when you visit the city baths.
the Golden Bowl. It's inside your pack. You may decide to give the bowl to Artemis in her temple, or sell the bowl to the merchant in the dingy shop. More indirectly, you might instead decide to keep the bowl while pursuing an apprenticeship, or gift the bowl to a rich merchant, or gift the bowl to the King.
a plain tunic and leather sandals. Buy them in the southern agora. Take a bath in the city baths to change into them. They are restyled as simple attire when worn.
Score
You have so far scored your-score out of a possible 100, in several turns. You will be remembered thusly.
1 point for obtaining the treasure.(in the prologue)
5 points for recovering your first page of notes.
5 points for recovering your second page of notes.
5 points for recovering your third page of notes.
5 points for recovering your fourth page of notes.
5 points for recovering your fifth page of notes.
1 point for finding your gloves.
1 point for discovering a secret panel.
1 point for removing a bonfire.
1 point for feeding Hestia.
10 points for besting Sinis.
10 points for joining with Leuce.
10 points for escaping Crete, and saving Icarus.
or just 5 points for escaping Crete.(if Icarus dies)
10 points for returning Glaucus to life.
10 points for rescuing Io.
20 points for choosing your destiny.
How will you be remembered?:
not at all.(0 points)
perhaps.(1 to 2 points)
by every friend.(18 to 24 points)
by all who ever knew you.(34 to 39 points)
by all who ever met you.(49 to 54 points)
in tales told for many years.(64 to 69 points)
forever, in the tales of men across the land.(79 points)
forever, in the tales of men across the world. (*)
forever, by the gods themselves.(99 to 100 points)
*The "across the world" status is visible if you textdump the story file, but since you can't have a score value in the 80s, I don't think this ranking is ever displayed.
the support of Thomas Bøvith, Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Jason McIntosh, Carl Muckenhoupt, Mark Musante, and Phil Tatro;
the generous support of Janice M Eisen and Amelia;