In this somewhat aimless game, you play as a music student at a southeastern university. You need to practice your saxophone before the band concert tonight, so you decide to risk parking your car in front of an expired parking meter when you have no change for it.
This solution is by David Welbourn, and is based on Release 1 of the work.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a work of interactive fiction. Please make an honest effort to play the work before reading this walkthrough.
Every so often, a police car slows down to look at a parking meter.
> i. x dollar. x sax. x meter. x car. x mural.
> w. n.
Band Hall Annex
> x module. open it. enter it.
Band Hall Annex (in the practice module)
> turn on fan. close module. play sax.(+5)
> open module. turn off fan. out.
Let's wander around at bit, see some of the people who's around.
> n. n.
Bart Lygon's Office
Bart is too busy to talk to.
> x bart. x piano. read piano.("Yomamaha.")
> s. s. w.
Narrow Hallway
> x tony. ask tony about score. ask tony about mahler.
> ask tony about piano.(He needs a piano.)
> w.
Loading Dock
> x joseph. ask joe about tony. ask joe about bart.
> ask joe about piano. ask joe about krappa.
> ask joe about pepsi. ask joe about tim.
> d.
South Rear Parking Lot
> x matt. x craig. x football.
> e. n. e.
Lobby Area
> x couch. search it. take disk.(+5)
> n.
Secretary's Office
> take paper.(+5)
> s. e. s.
In the Cage, near the copier
Don't forget to take the crumpled dollar back when you're done!
> x copier. x button. x tray.
> open copier. put bill in copier. close copier.
> open tray. put paper in tray. close tray.
> push button.(+5)x paper.
> open copier. take crumpled.
> w.
Closet
You don't need the program.
> x program. x maker.
> e. n. e.
In the Cage, among the file cabinets
Yes, this is useless to you too.
> x cabinets. open cabinets.
> w. w. ne. n. w. n. e.
Control Room
> x board. read it.("Frobozz Magic Mixing Board Company")
> x recorder. x computer. x slot. x window.
> put disk in slot.(+5. Bart takes over the computer.)
> w. n.
Recording Studio
> x lights. x chair. x curtains.
> search chair —or— search curtains.
> x cymbal. take it.(+5)x window.
> s. s. e. s. e. s. w.
Post Office
CAUTION: Taking the scissors or talking to the worker ends in death unless you're carrying the cymbal.
> x scissors. x worker. x list.
> take scissors.(+5. The cymbal saves you.)
> take all. cut paper with scissors.(+5)x fake.
> e. n. w. n. e.
Wide Hallway
The machine won't accept the crumpled dollar.
> x machine.
> put fake in slot. push button. take can.(+5)x can.
> w. w. w. d. w. nw. w.
Hardly's
> x menu. buy coffee.
Hardly's
> buy coffee. give crumpled to cashier.(+5)
> x coffee. x quarter.
> e. se. e. s. e. n. n.
Tim Cranshaw's Office
> x tim. x tuba. x mallet. x desk.
> x keychain. ask tim about keychain.
> give pepsi to tim.(+5)
> give coffee to tim.(+5. He leaves.)
> take keychain.(+5)
> take tuba.(Ha.)
> take mallet. hit tuba with mallet.(Ha again.)
> s. u.
Top of the Stairs
> x door.("UNIFORM ROOM")open door.(locked)
> unlock door with keychain. open door. e.
Uniform Storage Room
> x uniforms. x something. take it. x it.
> wear shirt.(+5)
Let's see what else is upstairs.
> w. n.
Walkway, Overlooking the Band Room
> x handrail. x door.("INSTRUMENT ROOM")
> open door. n.
Instrument Storage Room
Sorry it's not more exciting.
> x instruments.
> s. s. d. e. ne. e.
Main Street, in front of the Band Building
> put quarter in meter.(+5)
> w. n. e.
Wide Hallway
Make sure you're wearing the t-shirt before entering the rehearsal room.
> n.
Rehearsal Room
CAUTION: If you're not wearing the t-shirt, the frat boys will kill you after three turns in your presence.
> x men. x piano. read it.("Steinwhey.")
> ask men about piano.
Hard to guess this bit. I thought for sure the answer was to end the meeting by playing their frat song, but no. If you prefer, you can pick up the piano instead of pushing it!
> push piano. push piano s.
Wide Hallway
> push piano w.
Band Hall Annex
> push piano w.(+5)
Narrow Hallway
Tony gives you a baton and starts playing the piano in the hallway.
> x baton. w.
Loading Dock
Joseph is gone and a truck is here.
> x truck. enter truck.
The door slams shut, the truck lurches, and you black out for a bit.
Equipment Truck
There's a bit of wonkiness with the shirt being both on and off at the same time, but the shirt is no longer important.
> look. take all. take shirt. out.
Loading Dock (outside Kroger Center)
Note that this is a different loading dock.
> s. s.
Stage
CAUTION: Don't take too long to give the baton.
> x copenhagen. x medal.
> give baton to copenhagen.(+5)
*** You have won ***
Extras
Characters
A postal worker is in the Post Office. He's very angry.
Bart Lygon is the professor of Jazz Studies. He's first in his office. Joseph says he's looking for something.
Krappa Krappa Psi, the men's band fraternity is in the Rehearsal Room. They only like their own kind.
Tony is in the Narrow Hallway. He's a grad student. He needs a piano.
Joseph is on the Loading Dock. He plays saxophone and he's fairly talkative.
Tim Cranshaw is in his office. Joseph says he's a caffeine machine.
A cashier is behind the counter at Hardly's, a fast food restaurant.
Matt and Craig are tossing a football back and forth at South Rear Parking Lot. You can ignore them.
Mr. Copenhagen is the Director of Bands. He has an office, but you'll see him on the Stage.
Also:
Other postal workers and policemen briefly show up to deal with angry postal worker.
The band and the audience are in the Kroger Center at the end of the game.
Endings
You have died
if you bother the postal worker in any way, including taking the scissors, unless you have the cymbal; or
if you stay three turns in the Rehearsal Room with the frat boys, unless you're wearing their t-shirt; or
if you attack the frat boys, regardless if you have their t-shirt on or not; or
if you wait too long to give the baton to Mr. Copenhagen.
You have won when you save the concert by giving the baton to Mr. Copenhagen.
Inventory
a crumpled dollar. It's in your initial inventory. First photocopy it (see white paper). Then buy a coffee with it at Hardly's.
a saxophone. It's in your initial inventory. Go to the Band Hall Annex and play the sax inside the practice module (closed and with the fan on).
a program. It's in the Closet. You don't need it.
a floppy disk. Find it by searching the couch in the Lobby Area. Put it in the computer in the Control Room.
a white piece of paper. It's in the Secretary's Office. Put it in the tray of the Cage's copier. Close the tray afterwards.
a sheet of paper with a dollar printed on it. Created by photocopying the crumpled dollar, using the copier in the cage and the white piece of paper.
a cymbal. Find it by searching the chair or curtains in the Recording Studio. While carrying it, take the scissors in the Post Office; the cymbal acts as a bulletproof shield.
a fake dollar. Make it by cutting the printed paper with the scissors. Buy a Pepsi with the fake dollar from the vending machine at Wide Hallway.
a can of Pepsi. Buy it from the vending machine at Wide Hallway by putting the fake dollar in the slot and pushing the button. Give the Pepsi to Tim in his office.
a cup of coffee. Buy it at Hardly's by giving the crumpled dollar to the cashier. Give the coffee to Tim in his office.
a quarter. The cashier at Hardly's gives this as your change when you buy the coffee. Put the quarter in the parking meter on Main Street.
a keychain. Find it by searching Tim's desk. Take it after Tim's gone; give him the Pepsi and coffee first. Unlock the door at Top of the Stairs with the keychain.
a rubber mallet. Tim leaves this in his office when he leaves. You don't need the mallet.
a Krappa Krappa Psi t-shirt. It's the "wad" or "something" in the Uniform Storage Room. Wear it before entering the Rehearsal Room so you'll be tolerated by the frat boys there.
a conductor's baton. Tony at Narrow Hallway gives it to you when you push the grand piano from the Rehearsal Room to him. Give the baton to Mr. Copenhagen on the Stage.
Score
In that game you scored your-score out of a possible 85, in several turns, earning you the rank of ranking.
5 points for playing the sax in the practice module.
5 points for acquiring the floppy disk.
5 points for acquiring the white piece of paper.
5 points for photocopying a dollar bill.
5 points for putting the disk into the computer's slot.
5 points for acquiring the cymbal.
5 points for deflecting a bullet with a cymbal.
5 points for counterfeiting.
5 points for acquiring the can of Pepsi.
5 points for acquiring coffee.
5 points for giving the Pepsi to Tim.
5 points for giving the coffee to Tim.
5 points for acquiring the keychain.
5 points for putting a quarter into the parking meter.
the support of Thomas Bøvith, Christos Dimitrakakis, Vivienne Dunstan, Darius Katz, Ville Lavonius, Andrew Schultz, Jacques Frechet, Kenneth Hon, Jason McIntosh, Mark Musante, and Phil Tatro;