Moving (On) is a Glulx interactive fiction story written with Inform 7 and is © 2020 by quackoquack. It was made for the Narrascope 2020 Game Jam.
In this story, you play as a young woman back at your mum and dad's house. They're moving to a smaller place, so you're here to finish cleaning out your old room. Explore the memories associated with your old things and remember the lessons you've learned.
This solution is by David Welbourn, and is based on Release 1 of the story.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.
You are returned to your bedroom when a memory ends. You can also use the command PINCH to leave a memory before it has reached its conclusion.
Your Old Bedroom
Let's first fully explore what's here.
> x me. x bag. x window. x door. x switch.
> x stains. x paper.
> x bed. look under bed. x teddy bear.
> x wardrobe. open it. x hoodie. x hanger.
> x drawers. open it. x folder. x report. x folder.
> x table. x card.
Time to start exploring our memories. You'll want to want to start with your oldest memory, when you were at your youngest, and work your way forward in time.
> reminisce on teddy bear. SPACE
Darkness
You learn the command PINCH to leave a memory.
> n. n. n.
> x light. x window. x bed.
> turn on light. SPACE
You have learned Calmness. Also, you can REMEMBER CALMNESS and REMEMBER LESSONS.
Your Old Bedroom
> put bear in bag.
> reminisce on comic. SPACE
The School Yard
> x Milo. x roof. x boy. x girl. x crowd.
> i. x notebook.
> draw ladder. SPACE
Classroom
> i. x comic. x Maya. x teacher.
> talk to Maya. g. g.
You need to apply the lesson you learned in the previous memory.
> remember calmness. talk to Maya. SPACE
You have learned Confidence.
Your Old Bedroom
> put comic in bag.
> reminisce on hoodie. SPACE
The Park
Maya is now sixteen and wants beer.
> x Maya. x Alex. x license. x Isaac.
Maya wants you to use her stepsister's license to get beer.
> talk to Maya. g.
> remember confidence. talk to Maya.
> i. x money. x hoodie. (It has your name on it!)
> remove hoodie. w. SPACE
You have learned Audacity.
Your Old Bedroom
> put hoodie in bag.
> reminisce on report. SPACE
Library
> x computer. i. x phone.
> call mum. (You're panicking.)
> remember calmness.
> call mum. text mum.
> text Maya.
> remember audacity. text Maya. SPACE
You have learned Diligence.
Your Old Bedroom
> put report in bag.
> reminisce on card. SPACE
Motorway
> x car. search it. i. x phone.
> text mum. text dad. call rescue. (too nervous)
> remember calmness. call rescue. (They won't get here in time.)
> text Maya. (No, you won't make her worry.)
> text Alex. google. (too many possibilities)
> remember diligence. google. (It's most likely the battery.)
> text Isaac. (He's no help.)
> x cars. wave. (too self-conscious)
> remember confidence. wave. (doesn't work)
> remember audacity. wave. (also doesn't work)
Are you really out of options? Do you have to... give up?
> pinch. SPACE
Your Old Bedroom
You didn't fix the car. You didn't make that flight. You never saw Maya one last time.
You put everything into the bin bag and your guilt goes too. You have learned Acceptance.
*** The End ***
Mentioned:
This is the end text after the story concludes:
Thank you so much for playing Moving (On). This was thrown together for the NarraScope 2020 Game Jam with the theme "growth" (a big thank you to the organizers too!)
I didn't leave myself enough time for polish and testing as I would have liked, so please send any typos or bugs my way. Or any thoughts in general, I'd love to hear them!
You can find me on Twitter and itch.io as @quackoquack :)
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.