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Key & Compass presents:
Mouse Quest: Chapter 1 - The Arrival of Winter
by Bryan and Sean Lian

Mouse Quest: Chapter 1 - The Arrival of Winter is a Glulx interactive fiction game written with Inform 7 and is © 2016 by Bryan and Sean Lian.

In this short game, you play as an able-bodied mouse named Nibbles. Most of the other mice are out collecting nuts and berries for winter. Mother Mouse asks you to fetch the last huckleberries from the bush from the top of our stump.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Top ofthe Stump Elder'sStudy Library Kitchen MainHall Bedroom u (end) d

Walkthrough

Kitchen

In this game, you're completing tasks at a relaxed pace. Type TASKS at any time to see your current tasks.

> x baskets. x spices. x herbs. x berries.

> x Mother. x cauldron. x soup. x fire.

> ask Mother about soup. (for your ill sister)

> e.

Main Hall

> x weaponry. x armor. x Brie.

> talk to Brie. (The mice are taking longer than expected.)

> u.

Top of the Stump

> x bush. search bush. climb bush.

> x berries. take berries.

A robin with a letter lands near you.

> x robin. x letter.

> take letter. (The robin flies away.)

> d. w.

Kitchen

> give huckleberries. (She adds them to the soup and asks for roots.)

> show letter. (She tells you to take it to your grandfather.)

> ask mother about roots. (They're not here.)

> e.

Main Hall

> ask Brie about roots. (try the bedroom)

> e.

Bedroom

> open cupboard. x roots. take roots.

> w. w.

Kitchen

> give roots. (Mother gives you a thimble of soup to give to your sister.)

> e. e.

Bedroom

> give soup. (Mindy is much better now and gives you a cloak.)

> x cloak.

> x Mindy. talk to Mindy.

> x rug. x beds. x shelves.

> x trunk. look in trunk. x seeds.

> w.

Main Hall

> knock on elder's door. open it. n.

Elder's Study

> x elder.

> give letter to elder. (He writes a reply but needs wax.)

> x artifacts. x instruments.

> x desk. open drawer. x notes.

> read notes. (the instruments are not so strange now)

> x table. x books. x maps.

> e.

Library

> x open book. read it. ("The War that Never Was")

> x shelf. x ladder. (on left side)

> x books. x candles.

> take candle. (out of reach)

> push ladder. (It's now on the right side.)

> climb ladder. take candle.

> climb down ladder.

> w.

Elder's Study

> give candle.

He seals his letter and gives it to you to deliver to the council. He also puts his necklace on you as proof he sent you. You are to go to the river mouse who will take you to the city.

> x letter. x necklace.

> wear cloak. s.

Main Hall

> talk to Brie.

> open entrance door. (Brie gives you a sack of coins, tells you to head south for the river mouse, and to be safe.)

> x coins.

> s.

*** End of Chapter 1. ***


Extras

Characters

Mentioned:


Inventory


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