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Key & Compass presents:
Mammal
by Joey Jones

Mammal is a Z-machine interactive fiction game written with Inform 7 and is © 2012 by Joey Jones. It was track 5 in the Apollo 18+20 IF Tribute Album event.

In this game, you play as a lowly human slave, suffering beneath the squamous toes of your new lizard overlords. Patrisnake Kssshsss has charged you with getting rid of all trace of mammals in the back rooms of the Don Quixote Memorial Museum.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

CloakRoom PortraitGallery Atrium BackCorridor MainHoldingRoom MuseumSteps Curator'sOffice

Walkthrough

Atrium

> x me. i. x whistle. x skip.

> x desk. open drawer.

> x string. x pork.

> put pork in skip. (+1)

You have a two-item carrying limit, so leave the string here for later.

> s.

Museum Steps

> take owner. n. (dog follows you)

Atrium

> put owner in skip. (+1; dog goes in as well)

> w.

Portrait Gallery

> x window. x crowbar. take it.

> x head. take it. (no: nailed)

> pry head with crowbar. take head.

> e.

Atrium

> put head in skip. (+1)

> e.

Back Corridor

> x ceiling. x bat.

> n.

Cloak Room

> x coats. (which?)

> x raincoat. look in it. x gloves.

> take gloves. wear gloves.

> x snakeskin. x ocelot. (faux-fur)

> s. s.

Curator's Office

> x painting. x desk. x rock.

> x chair. x cat. (sleeping)

> listen. (squeaking from behind the painting)

> take painting. (no: attached)

> pry painting with crowbar. look.

> x shrews.

You must have the gloves on to protect your hands from the shrews.

> drop crowbar. take shrews.

> n. w.

Atrium

> put shrews in skip. (+1)

> put gloves in skip. (+1)

> e. s.

Curator's Office

> x fridge. open it.

> x milk. x regular. x grapes. x vegan.

> take milk and regular.

> n. w.

Atrium

> put milk in skip. (+1)

> put regular in skip. (+1)

> e. s.

Curator's Office

> push chair n.

Back Corridor

> take cat. pet cat. drop cat.

> stand on chair. take bat.

> w.

Atrium

> put bat in skip. (no: it will fly out)

> take string.

> e. s.

Curator's Office

> tie string to bat.

> tie string to rock. (You now have an anchored bat.)

> take crowbar.

> n. w.

Atrium

> put bat in skip. (+1)

> e. e.

Main Holding Room

> x whale. x wires.

> x tables. x pots. x dolphin.

> x shelves. x secateurs.

> x crate. pry crate. (with crowbar)

> drop crowbar. x koala.

> take koala. (no: too stuffed)

> take secateurs.

> cut wires. (The bones fall.)

> cut koala. (The straw stuffing is exposed.)

> drop secateurs.

Unhappily, both the bones and dolphin are too bulky to take with anything else.

> take bones.

> w. w.

Atrium

> put bones in skip. (+1)

> e.

Back Corridor

The chair is still here where you left it, even though it's not mentioned for some reason.

> push chair e.

Main Holding Room

> put dolphin on chair.

> take straw. x it. drop it.

> take koala. x echidna. take it.

> push chair w. g.

Atrium

> put koala in skip. (+1)

> put echidna in skip. (+1)

> put dolphin in skip. (+1)

Go to wherever the cat is now, probably in the back corridor.

(cat's location)

> take cat.

Go directly to the atrium with the cat. If the cat jumps out of your hands, take her again.

Atrium

> enter skip. (+1)

> drop cat. (+1)

> blow whistle.

*** You Have Been Incinerated, But At Least You Got The Top Score ***


Extras

Characters

Found dead:


Credits

This is the response to CREDITS:

Thanks for playing Mammal. Special thanks goes to They Might Be Giants and of course the rest of the They Might Be Giants Apollo 18/20 Tribute Team (especially, Ruth, Andrew, Jack and Melvin).

If you've anything to report or suggest, drop Joey an email at email redacted.


Endings

Note that you can only blow the whistle when in the Atrium.


Inventory

You can only carry up to two items at a time, not counting worn things. If you wear the raincoat, you can carry something else in its pocket.


Score

The response to SCORE is:

You have so far scored N out of a possible 14, in T turns, earning you the rank of your-rank.

Points are awarded for putting the following items into the skip:

Also, your total score is changed to 15 if you successfully run away from the museum.

The possible ranks are:


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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