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Key & Compass presents:
Magic Travels
by Mister Nose

Magic Travels is a Z-machine non-interactive fiction story written with Inform 7 and is © 2010 by Mister Nose. According to IFDB, this is episode 2 of the Doctor Nose games.

In this non-interactive story, you are the last magician, hunting the Master Hunter. You must defeat him to bring back magic. Unfortunately, the game is just one big text dump, and you always die. Hope you're okay with that.

This solution is by David Welbourn, and is based on Release 1 of the story.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a non-interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.


Walkthrough

The Cityof Y'tegh A Cage Tent Darkness Landof theMasterHunter NamelessCity get gems get book

Uhhh... The game "plays" itself. The only agency you're given is a single yes-or-no question, asking if you're okay with the game ending after your character dies.

> nooryes

If you answered NO:

*** Ridiculous You. You know something? I don't like you. ***

If you answered YES:

*** Thank You. ***

And that's it. As far as I can tell, there's no hidden secrets or randomized content. Play a real game next time, eh?


Extras

Characters

Mentioned:


Inventory

Even though the game is just a text dump, I can still summarize your inventory items.


Spells

Your character has memorized several Zorkian spells and can use them over and over again without needing a spellbook. This is particularly impressive when you remember that your goal in this game is to bring back magic. If magic is gone, how are you casting spells, hm?

Four spells are named in this story:


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This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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