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Key & Compass presents:
Lunar Base 1
by Michael Wayne Phipps Jr

Lunar Base 1 is a Z-machine interactive fiction game written with Inform 7 and is © 2012 by Michael Wayne Phipps Jr. It was an entry in IF Comp 2012 where it took 14th place.

It's 2080. You're playing as Captain Stan Rogers. You and another astronaut, Dr. John Klose, have traveled to the moon to be its first long-term inhabitants inside Lunar Base 1. But after several unexpected events and discoveries, you both won't be staying as long as you planned.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

The Moon FrighteningStructure The Moon The Moon LunarModule The Moon Airlock LunarBase 1 DeliveryModule MeetingRoom (returningback toEarth) (aftercutscene) u w

Walkthrough

Part I: Late Pioneers

Lunar Module

> about.

> x me. (You are Captain Stan Rogers, American, 45.)

John removes his helmet and hose. Ground control congratulates you both on your landing and clears you for entering the base.

> x John. (Dr. John Klose, German, 32.)

> x monitors. (You see the base dome and two large crates.)

You're hungry. John gets a meal from the seat compartment.

> open compartment. (You automatically take and eat a meal.)

John puts his helmet back on.

> x suit. take hose.

> x ECS. x controls.

> open hatch. u. (John follows you.)

The Moon

You briefly remember you and your father visiting the local science center.

> x ETS. (Bypass switch is off, therefore energy is going to the Base. Solar panel array is near it, connected via a cable.)

> x IECM. (Things in it can be exposed to the surface and scanned. Closed. Has cable to Base.)

> x array. (octogon shape)

> e.

Lunar Base 1 (Airlock)

John closes the airlock, then removes and hangs up his suit.

> remove suit. put suit on hook.

> e.

Lunar Base 1

John wants you to say something.

> talk. 1. (re: brightness)

John puts a small picture on the wall.

> x picture. (Family portrait of John, wife, and child.)

> talk. 2. (re: experiments)

John gives you a sample tube to put into the IECM.

> x tube. w.

Lunar Base 1 (Airlock)

> close metal door. wear suit. w.

The Moon

You think you see someone on the other side of a rock. Then there's a burst of blinding light.

> open IECM. put tube in it. close IECM.

John locks the IECM. He says he didn't see the flash.

> e.

Lunar Base 1 (Airlock)

> close airlock. put suit on hook. e.

Lunar Base 1

> talk. 1. (re: experiments)

> talk. 2. (re: IECM controls. Note the blue dial and the "Lock" button.)

> talk. 3. (re: sleep)

> x bunk. get on bunk.


Part II: Awakening

> x John. (He's staring out the window.)

> talk. 2. (re: what he's doing)

> 1. (re: what he saw.)

John talks about a dream with a glowing angel, then waking up and seeing her outside the window. You decide to report this.

> w.

Lunar Base 1 (Airlock)

The dusty smell is stronger.

> wear suit. close metal door. w. w.

Lunar Module

Everything has lost power? Maybe some exterior problem?

> u.

The Moon

You see something shining far to the northeast.

> x module. x main antenna. (bent!)

> bend antenna. (You hope that'll work.)

> w.

Lunar Module

You speak with ground control. You're to secure the base, divert power to the LM, and come home.

> u. e.

Lunar Base 1 (Airlock)

> close airlock. put suit on hook. e.


Part III: Departure

Lunar Base 1

John is charging you!

> hit John. (He falls, snoring.)

> tie John. (to the hose)

John wakes. You explain the situation, but he just stares.

> talk. 1. (John's not okay.)

> talk. 2. (John says he did nothing to the antenna.)

You're unwilling to untie John (by taking the hose) just yet.

> show picture to John. (This calms him enough that you automatically untie him.)

> w. (John follows you.)

Lunar Base 1 (Airlock)

> wear suit. w. (John follows you.)

The Moon

> turn on ETS. (only charging to 65 percent)

> talk. 2. (re: batteries)

> talk. 4. (re: shining)

> talk. 3. (re: ground control)

> w.

Lunar Module

An unknown voice from ground control insists that John can diagnose the problem.

> e.

The Moon

> talk. 1. (John starts working on repairs.)

> z. z. (The ETS now reads 98%.)

At this point, you can go west right now to return to Earth, but that ending is unsatisfying. Instead, investigate whatever is shining to the northeast.

> ne. ne. ne.

The Moon (at obelisk)

> x obelisk. take it.

> sw. sw. sw.

The Moon

> show obelisk to John. ("It looks evil!")

> e.

Lunar Base 1 (Airlock)

> close airlock. put suit on hook. e.

Lunar Base 1

> push lock. (It's now off.)

> w.

Lunar Base 1 (Airlock)

> wear suit. close metal door. w.

The Moon

> open IECM. take tube.

> put obelisk in IECM. close IECM.

> e.

Lunar Base 1 (Airlock)

> close airlock. put suit on hook. e.

Lunar Base 1

> push lock. (It's now on.)

> turn blue dial. (John, via radio, tells you to hurry outside.)

> w.

Lunar Base 1 (Airlock)

> wear suit. close metal door. w.

The Moon

John points northeast to a strangely-angled structure.

> x structure.

> ne. ne. ne.

Frightening Structure

> x slab. (2 feet wide, just above your head.)

> touch slab.

You see an alien queen address you, and you seem to leave your body!

> SPACE

You're then in an alien city and remember a church. There's a rumble. A mountain floats above you!

> SPACE

The Moon

The structure is gone. The LM is still southwest.

> sw. sw. sw.

The Moon

> talk. (John just wants to enter the module.)

> w.

Lunar Module

You start the trip back to Earth.


Part IV: Conclusion

Delivery Module

You both land safely, then are airlifted to HQ.

> SPACE

Earth (Meeting Room)

John isn't here. General Bradley tells you that both you and John took a major dose of radiation. He asks you not to contact John or his family, and also tells you that John intentionally damaged the antenna.

General Bradley further tells you that you saw a recording from gods from before human history. Then he brandishes a pistol. You'll be in rehab for weeks. Then hs tells you how a NASA inspector named Thomas Ronald Baron died with his family, a clear threat not to talk or else.

Finally, he congratulates you on your grand discovery and for being the first man on the moon. The first?

*** The End ***


Extras

Abbreviations

This game uses some technical abbreviations:


Characters

Mentioned:


Credits

This is the response to ABOUT:

Lunar Base 1 was written by Michael Wayne Phipps Jr. using Inform7. The cover art was also created by Michael Wayne Phipps Jr. using an original sketch and GIMP software.

This version is intended for IfComp 2012 and may be updated in the future.

Special thanks to all testers: Jonathan Blask ("Ellison"), Sean Shore, Adri ("Generic Geek Girl"), Irfon-Kim Ahmad, and Keith Stewart.

Thanks to the makers of Inform, to the regulars at ifMUD and intfiction.org who answer my questions when I'm in a bind, Stephen Granade for organizing IfComp, and all donators to IfComp.

Thank you for playing Lunar Base 1. I hope it is an enjoyable experience for you.


Endings

I found four endings to this game.


Inventory


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