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Key & Compass presents:
The Lost Islands of Alabaz
by Michael Gentry

The Lost Islands of Alabaz is a Glulx interactive fiction game written with Inform 7 and is © 2011 by Michael Gentry. It was entered in Spring Thing 2011 where it won 1st place. At the 2011 XYZZY Awards, the game was a finalist for the Best Supplemental Materials award for its almanac.

In this children's adventure story, you play as a King's Knight. For fifty years, the Alabaz Archipelago has been shrouded in a thick gray mist that no ship can navigate through. But now, King Alexander himself has found a magic pearl that may be the key to breaking the curse. Your quest, brave knight, is to take this pearl and your new ship, the Dauntless, and discover the lost islands of Alabaz.

This solution is by David Welbourn, and is based on Release 2 of the game.


Maps

Map 1: Your Ship, the Dauntless

to anisland Junque Rodor Woodwind Isle ofthe SilverTower Koral u u d d Alabaz-apolis Vulcan Grottis Shaddhar Luguboria Razz Crow'sNest MainDeck PoopDeck Galley

Map 2: Alabazapolis

EasternTower YourBedroom ThroneRoom AlabazaPlaza The GreatLibrary Quay d yourship u

Map 3: Junque

Junkyard TrashyBeach yourship

Map 4: Rodor

out in yourship SupplyCloset IrrigationControlRoom PumpControlRoom Bask-o-VatorControl Rm Mainten-ance Area InsidetheWindmill Baseof theWindmill WindmillRoad FarmRoad SandyBeach

Map 5: Woodwind

RockyCove CanyonOverlook MuseumLobby HistoricalGallery,North End UpperLedge HistoricalGallery,Middle WindyPoint HistoricalGallery,South End AvalancheSite yourship via bask-o-vator via bask-o-vator

Map 6: Koral

out d listen. in u yourship The Nest Precipice CrystalPalace Summit Hall ofMirrors MountainPath FrozenMenagerie ColdTunnel ArctovexLair Cross-roads WhiteForest Hall ofThorns IcyShore

Map 7: Grottis

Musician'sQuarter Necropolis BlackPier yourship

Map 8: Luguboria

Top ofLighthouse UnderwaterCliffs Baseof theLighthouse Captain'sCabin DeepWaters PumpingStation d d yourship u u

Map 9: Razz

lose take pearl win yourship FestiveDocks President-ial Balcony PublicSquare EntranceTunnel WinnersCircle Stables StartingLine RaceTrack

Map 10: Shaddhar

Green-house Barren Fieldor16 Jungle Clearings RicketyDock yourship

Map 11: Vulcan

left-or-right × 3 yourship Dragon'sDen SteamRoom CaveEntrance LavaTrenches At the Footof theVolcano PetrifiedForest AshenShore

Map 12: Isle of the Silver Tower

yourship QuietBeach Queen'sTower IvoryPier

Walkthrough

Part 1: Alabazapolis

What is your name, brave Knight? your-first-name.

Your Bedroom

Trig wakes you up. It's the first day of your quest!

> x me. stand.

Trig suggests a lot of actions. But what you need is your sword and journal.

> x bed. look under bed. x Trig.

> x trunk. open trunk.

> x sword. take it. x journal. take it. (Achievement!)

> x window. open window. x door. open door.

> w. d.

Throne Room

> x king. x queen's crown.

> talk to king. ask about mist.

> ask about secret. (A pearl that leads a ship to one of the islands.)

> ask about pearl.

> ask about quest. (Achievement!) x gray pearl.

> ask about ship. (Her name is Dauntless.)

> ask about islands. (He suggests visiting Birdworth in the Great Library.)

> ask about Birdworth's book.

> ask about Trig.

> ask about queen. ask Trig about queen.

> talk to king.

He cautions you that the pearl only works one way and you must find another pearl to bring you home. He hugs you and orders you to go on your quest to find the lost islands of Alabaz.

> e.

Alabaza Plaza

> ask Trig about queen. g.

> x crowd. x statue. x moustaches.

> x palace. x library.

> e.

The Great Library

> x books. x Birdworth.

> talk to Birdworth. i.

> x almanac. read it. (See Almanac.pdf file.)

> w. s.

Quay

> x ship. x flag. x mist. x sea.

> e. (Achievement!)

Main Deck

> x mast. x ladder. u.

Crow's Nest

> x Zoey. talk to Zoey.

> ask about mist. ask about pearl.

> ask about islands. (She advises you to talk to her whenever the ship lands at a new place.)

> ask about Zoey. ask about quest.

> ask about Zoey's mom's ship. ask about Dauntless.

> ask about Trig. ask about King's Knights.

> d. d.

Galley

> x Javier. x food.

> search the food. x salt.

> take salt. x shaker.

> x stove. talk to Javier.

> ask about food supplies. ask about islands.

> ask about quest. ask about cooking.

> ask about Alabazapolis.

> ask about Lugubria. ask about squids. ask about squadish.

> ask about Shaddhar. ask about mist.

> u. aft.

Poop Deck

> x wheel. put pearl in indentation.

> turn wheel to pearl.

> Trig, raise anchor.

(press any key)


Part 2: Junque

Poop Deck

You've arrived somewhere. Achievement!

> fore. u.

Crow's Nest

> talk to Zoey. (She has no idea what this place is.)

> x junkyard. ask Zoey about junkyard.

> d. port.

Trashy Beach

> search garbage. (You find a tin can with something in it, but it's snatched away by... what?)

> w.

Junkyard

> x robot. x tin can. x gear. x spring. x tarp.

> x wood. x pipe. x watering can.

> talk to robot. (It's Bax.)

> ask about island. (It's Junque.)

> ask about islands. ask about REI.

> ask about collecting junk. ask about trading junk.

> ask about cupcakes. (Bax loves them.)

> ask about tin can. (Bax doesn't want to trade it.)

> ask Trig about cupcakes.

> e. e. d.

Galley

> ask Javier about cupcakes. z. z. z.

> x cupcake. u. w. w.

Junkyard

> trade cupcake for tin can.

> trade cupcake for gear. (Achievement!)

> x golden pearl.

> e. e. aft.

Poop Deck

> put golden pearl in indentation. turn wheel to it.

> Trig, raise anchor.

(press any key)


Part 3: Rodor

Poop Deck

> fore. u.

Crow's Nest

> talk to Zoey. (She tells you this is Rodor; she sees windmills.)

> d. port. n.

Farm Road

> x farmhouse. x ploughed field. x grass.

> x farmer. talk to farmer. (He's Gustus.)

> tell Gustus about quest. (He gives you a pink pearl. Achievement!)

> thank Gustus. x pink pearl.

> ask about Rodor. ask about mist.

> ask about REI. ask about windmills.

> ask about farmers. ask about islands. ask about farmhouse.

> tell about king. tell about knights. bye.

> n.

Windmill Road

> x building. x windmills. w.

Base of the Windmill

> x sail. in.

Inside the Windmill

> x huge gear. x gap. x lever. ("MAIN GEAR ENGAGE"; on.)

> pull lever. put brass gear in gap.

> pull lever. (Achievement!)

> out. e. n. (Achievement!)

Maintenance Area

> x box. x red pearl. break box. (The glass doesn't break.)

> n.

Supply Closet

> x fuse. take it. s. w.

Bask-o-Vator Control Room

> x screen. x burned-out fuse. take it.

> open panel. put new fuse in socket.

> x screen. (WOODWIND BASK-O-VATORS ONLINE)

> w.

Pump Control Room

> x screen. (LUGUBRIA WATER PUMPS OFFLINE)

> open panel. (Another empty socket.)

> w.

Irrigation Control Room

> x screen. (SHADDHAR IRRIGATION SYSTEM OFFLINE)

> open panel. (Yet another empty socket.)

Because we only have one good fuse, we can only send power to one island at a time. Let's head back to the ship:

> e. e. e. s. s. s. s. s.

Poop Deck

> put pink pearl in indentation. turn wheel to pink.

> Trig, raise anchor.

(press any key)


Part 4: Woodwind

Poop Deck

> fore. u.

Crow's Nest

> talk to Zoey. (She says we're at Woodwind.)

> x cliffs. d. port.

Rocky Cove

> x basket. x symbol. ("REI") x button.

> push button. take stick. push button.

> enter basket. push button. (Achievement!)

Canyon Overlook

> x wind. e.

Museum Lobby

> x old man. talk to man. (He's Fluvium.)

> ask about Woodwind. ask about mist. ask about REI.

> ask about museum. tell about quest.

> ask about pearls. ask about islands.

> ask about instruments. ask about tour.

> e.

Historical Gallery, North End

> x case. x horn. (Note too low to hear and something's stuck in it.)

> ask about Garrulous Gronk. ask about Septimus Frink.

> ask about pipe brush. ask about bask-o-vator.

> open case. take horn.

> clean horn with brush. (Achievement!)

> take pearl. play horn. (Still broken; note is too high to hear.)

> s.

Historical Gallery, Middle

> x pipes. ask about Fergis MacFeezie.

> open case. take pipes. play pipes.

> s.

Historical Gallery, South End

> ask about breckentrump. ask about Catastrophe.

> ask about Windy Point.

> n. n. w. w. s.

Upper Ledge

> x basket. x cable. x button. climb cable. (Can't.)

> tie cable to basket. (Doesn't reach.)

> push basket. (Too heavy.)

Hmph. Go back to the Poop Deck:

> n. enter basket. push button. out. n. aft.

Poop Deck

> put clear pearl in indentation. turn wheel to clear.

> Trig, raise anchor.

(press any key)


Part 5: Koral

Poop Deck

> fore. u.

Crow's Nest

> talk to Zoey. (She says this is Koral.)

> d. port. n.

Crossroads

> read signpost. e.

White Forest

> x trees. n.

Frozen Menagerie

> x Cirrus. x sculptures.

> talk to lady. ask about quest. ask about mist.

> ask about pearls. (She knows of two. One is with her brother; one is lost in the ice tunnels below.)

> ask about slight problem. (A savage arctovex lives in the tunnels; she opens the stairs to them.)

> ask about arctovex. (Fierce, and worse when attacked.)

> ask about tunnels. ask about sculptures.

> ask about Lord Cumulus. (Follow the sound of wind chimes.)

> ask about Vaporous Peaks. (The mountains; easy to get lost in the clouds.)

> ask about Valley of Noth. ask about Koral.

> ask about laws of Koral. (No fire of any kind ever.)

> ask about King Archibald. ask about islands. ask about dragon.

> ask Trig about arctovex. d.

Cold Tunnel

Trig doesn't follow you down.

> s.

Hall of Thorns

> x thorns. n. n.

Hall of Mirrors

> x walls. s. e.

Arctovex Lair

The strategy is to get the arctovex to follow you to the mirrors and have it see its reflection. You must hit it to enrage it so it has a reason to follow you.

> hit arctovex with sword. w.

Cold Tunnel

> hit arctovex with sword. n. (It runs away! Achievement!)

Hall of Mirrors

With the arctovex gone, Trig soon rejoins you.

> s. e.

Arctovex Lair

> x huge stalagmite. x green pearl.

> hit huge stalgmite with sword. (That doesn't work.)

> pour salt on huge stalagmite. (Achievement!)

> take green pearl.

> w. u. s. w. n. n.

Summit

Follow the sounds of the chimes.

> listen. CHIME-DIRECTION.

> listen. CHIME-DIRECTION.

> listen. CHIME-DIRECTION.

> x palace. x chimes. in.

Crystal Palace

> x Lord Cumulus. x throne. talk to lord.

> ask about quest. ask about mist. ask about Vaporous Peaks.

> ask about pearls.

> ask about favor. (He opens a west exit. He wants the speckled spirebird's egg.)

> ask about spirebird. (Its mating call can't even be heard.)

> ask about islands. ask about Koral.

> ask about lady. ask about valley. ask about palace.

> ask about laws. ask about sculptures.

> w.

Precipice

> x bridge. x cliff.

> w. (Trig stays on the other side.)

The Nest

> x bird. x egg. x nest. blow horn.

> e.

Precipice

> give horn to Trig.

> w.

The Nest

> Trig, blow horn.

> Trig, blow horn.

> take egg. (The bird flies away in frustration. Achievement!)

> e. e. (Achievement!)

Crystal Palace

When you enter with the silver egg, Lord Cumulus takes it and gives you a black pearl in exchange.

Because you also helped Lady Cirrus, he also gives you an icefruit seed which must be watered with fresh water to produce a single icefruit.

> thank lord. x seed. x black pearl. bye.

> out. d. s. s. s. aft.

Poop Deck

> put black pearl in indentation.

> put green pearl in indentation.

> turn wheel to black.

> Trig, raise anchor.

(press any key)


Part 6: Grottis

Poop Deck

> fore. u.

Crow's Nest

> talk to Zoey. (She's says this is Grottis.)

> x graves.

> d. port.

Black Pier

> x sky. x gates. n.

Necropolis

Ghosts wander through here, randomly.

> x mausoleums. x ivy.

> x gravestones. read them. g.

> x lampposts. x shadows.

> n.

Musician's Quarter

> x ghost. x tomb. talk to ghost. (It's Fergis MacFeezie.)

> ask about quest. ask about pearls.

> ask about Grottis. ask about graveyard. ask about ghosts.

> ask about Musician's Quarter. ask about blagh pipes.

> ask about museum. (You give the pipes to him. He gives you a bottle of air. Achievement!)

Once Fergis is playing his pipes, you won't be able to ask him any new questions.

> s. s. e. aft.

Poop Deck

> turn wheel to green.

> Trig, raise anchor.

(press any key)


Part 7: Lugubria

Poop Deck

> fore.

Main Deck

Apparently this island is underwater, except for the top of a lighthouse.

> x gazebo. u.

Crow's Nest

> talk to Zoey. d. port.

Top of the Lighthouse

> take parchment. read it.

> x lantern. x bowl. x mirror.

Return to Rodor to turn on the pumps:

> e. aft.

Poop Deck

> turn wheel to gold.

> Trig, raise anchor.

(press any key)

> fore. port. n. n. n. w.

Bask-o-Vator Control Room

Unfortunately, this stops the baskets on Woodwind from working.

> take new fuse. w.

Pump Control Room

> put new fuse in socket. read screen.

And head back to Lugubria:

> e. e. s. s. s. s. aft.

Poop Deck

> turn wheel to green pearl.

> Trig, raise anchor.

(press any key)

> fore. port.

Top of the Lighthouse

Hm. The pumps haven't emptied the staircase of water.

> d. (You can't hold your breath long enough.)

> ask Trig about water. (He suggests using the bottle of air to breathe with.)

> sip bottle. d. (Achievement!)

Base of the Lighthouse

> open hatch. x handle.

> w.

Underwater Cliff

> x fish. d. w.

Captain's Cabin

> x map. open chest.

> take orange pearl. take telescope.

> e. e.

Pumping Station

> x machine. x symbol. x switch.

> x squid. x sprouts.

The switch controls the pumps, but the hatch needs to be closed for them to be effective.

> close hatch. (Achievement! But the squid is now nervous.)

> push switch. z. z. (The squid retreats into a crack.)

> take sprout. (Achievement!)

> x squadish. z. z.

The machine turns itself off and the room refloods. The room needs to be refilled with water before you can open the hatch and leave.

> open hatch. w. u. e. u. e. d.

Galley

> give squadish to Javier. (He gives you a cooked squadish; it'll put "a bounce in your step.")

> x squadish. taste it.

> u. aft.

Poop Deck

> put orange pearl in indentation.

> turn wheel to orange.

> Trig, raise anchor.

(press any key)


Part 8: Razz

Poop Deck

> fore. u.

Crow's Nest

> x city. talk to Zoey. (She says we're at Razz.)

> d. port.

Festive Docks

> x flags. x dock. x confetti. x ships.

> s.

Public Square

> x people. talk to people. x coliseum.

> e.

Entrance Tunnel

> x turnstile. x guard. x uniform.

> talk to guard. ask about quest.

> ask about mist. ask about islands.

> ask about Razz. (No, it's Razzmatazz.)

> ask about king. ask about president.

> ask about coliseum. ask about races. ask about zeppelipedes.

> ask about tickets. ask about fancy door.

> ask about Knights. (The guard opens the door for you.)

> n. (Achievement!)

Presidential Balcony

By the way, soon you'll burp out all the extra breath you got from the bottle. Just thought you should know.

> x president. x cigar. x arena. x railing. x chair.

> ask about quest. ask about brown pearl.

> ask about wager. (You need to win a race.)

> ask about King Archibald. ask about mist. ask about islands.

> ask about Razz. ask about guard. ask about president.

> ask about races. ask about coliseum.

> ask about festivities. ask about tickets.

> ask about zeppelipedes. ask about stables.

> bye. s. w. s.

Stables

> x gondola. x zeppelipede. x harness. x reins. x hay.

> tie gondola to harness. enter gondola.

> e. (You and Trig fall out as the gondola tilts.)

> look under gondola. x slot. (1 inch by 12 inches.)

Make a quick visit to Junque for the missing part.

> n. n. e. aft.

Poop Deck

> turn wheel to gray.

> Trig, raise anchor.

(press any key)

> fore. port. w.

Junkyard

> x wood. trade handle for wood.

> e. e. aft.

Poop Deck

> turn wheel to orange.

> Trig, raise anchor.

(press any key)

> fore. port. s. s.

Stables

Note: You'll need your sword, the pipe brush (as a substitute crop), and the bottle of air during the race.

> put wood in slot. (Achievement!)

> give squadish to zeppelipede. (Achievement!)

> enter gondola. e.

What will you name your zeppelipede? Crazy Jane (or whatever other name you like)

(press any key)

Starting Line

> x track. (Four other contestants approach the line.)

> wait. wait. wait. ("GO!!")

Race Track

There will be five hazards before the final stretch. Act accordingly!

And in the final stretch, your last opponent is pulling ahead!

> shake bottle. (Achievement!)

Winner's Circle

By the way, if you lose the race, you, Trig, and your zep will go back to the Stables, ready to try again.

> take brown pearl.

President Burgermeister has his guards shoo you out of the coliseum and tells you to take your zeppelipede with you.

Public Square

> n. (Your zep won't follow. Trig suggests pushing her.)

> push zep n.

> n.

Festive Docks.

> push zep e.

> e.

Main Deck

> tie reins to mast. pet zep.

> aft.

Poop Deck

> put brown pearl in indentation. turn wheel to brown.

> Trig, raise anchor.

(press any key)


Part 9: Shaddhar

Poop Deck

> fore. u.

Crow's Nest

> x dirt. talk to Zoey. (She thinks it might be Shaddhar, but there should be jungle, not dirt.)

> d. port.

Rickety Dock

> x planks. w.

Barren Field

> w.

Greenhouse

> x dispensers. read sign. x spigot. x drain.

> turn spigot. taste water. turn off spigot.

> x switch. x symbol. turn on switch. turn off switch.

Which seed comes from which button is randomized, both the way it looks and which plant grows from it. We just want the ironvine. Now, we could just grow them one at a time until we find the right one, but I think it's simpler and more instructive to plant all five at once:

> push button 1. push button 2. push button 3.

> push button 4. push button 5.

> e.

Barren Field

CAREFUL: DON'T plant the icefruit seed here!

> plant SEED1. plant SEED2. plant SEED3.

> plant SEED4. plant SEED5.

Head back to Rodor and turn on the irrigation system:

> e. e. aft.

Poop Deck

> turn wheel to gold.

> Trig, raise anchor.

(press any key)

> fore. port. n. n. n. w. w.

Pump Control Room

> take new fuse. w.

Irrigation Control Room

> put new fuse in socket. read screen.

And head back to Shaddhar:

> e. e. e. s. s. s. s. aft.

Poop Deck

> turn wheel to brown.

> Trig, raise anchor.

(press any key)

> fore. port. w. w.

Greenhouse

> push switch. (Instant jungle! Achievement!)

> e. (Trig won't enter the jungle with you.)

Jungle Clearing (16 locations in a 4 by 4 grid)

Search the maze-like jungle for the vines. The paths are random every time the jungle is grown!

When you have the vines, return to the greenhouse:

> OPEN-DIRECTION. (repeat as seems best)

Greenhouse

We need to get rid of the jungle so Trig will come with us.

> pull switch. e. e. e. aft.

Poop Deck

Now head back to Rodor to re-activate the bask-o-vators.

> turn wheel to gold.

> Trig, raise anchor.

(press any key)

> fore. port. n. n. n. w. w. w.

Irrigation Control Room

> take new fuse. e. e.

Bask-o-Vator Control Room

> put new fuse in socket.

> e. s. s. s. s. aft.

Poop Deck

Now go to Woodwind:

> turn wheel to pink.

> Trig, raise anchor.

(press any key)

> fore. port.

Rocky Cove

> enter basket. push button. s.

Upper Ledge

> tie vine to cable. tie vine to basket. (Achievement!)

> enter basket. push button.

Windy Point

> out. s.

Avalanche Site

> x clarinets. x boulder. x crack.

> search clarinets. take clarinet. (These actions fail.)

Okay, I have an idea. Try to break the boulder with ice, since ice expands. You'll plant the very tiny icefruit seed in the boulder's crack and water it with fresh water to create the ice. So... you'll need the watering can from Junque and the fresh water itself from the greenhouse on Shaddhar. This is a bit of a bother, isn't it?

> put icefruit seed in crack. (Yes, it fits.)

> n. enter basket. push button.

> n. enter basket. push button.

> n. aft.

Poop Deck

> turn wheel to gray.

> Trig, raise anchor.

(press any key)

> fore. port. w.

Junkyard

> trade burned fuse for watering can.

> e. e. aft.

Poop Deck

> turn wheel to brown.

> Trig, raise anchor.

(press any key)

> fore. port. w. w.

Greenhouse

> turn spigot. fill watering can. turn spigot.

> e. e. e. aft.

Poop Deck

> turn wheel to pink.

> Trig, raise anchor.

(press any key)

> fore. port.

> enter basket. push button. s.

> enter basket. push button. s.

Avalanche Site

> water icefruit seed. (Achievement!)

The breckentrump remains, but the clarinets, boulder, and icefruit plant are gone.

> x breckentrump. take it.

I assume you've figured out by now that we need the breckentrump to open the glass box on Rodor?

> n. enter basket. push button.

> n. enter basket. push button.

> n. aft.

Poop Deck

> turn wheel to gold.

> Trig, raise anchor.

(press any key)

> fore. port. n. n. n.

Maintenance Area

Fortunately, neither the bottle of air nor the red pearl shatters.

> play breckentrump. (Achievement!)

> take red pearl.

> s. s. s. s. aft.

Poop Deck

> put red pearl in indentation.

> turn wheel to red.

> Trig, raise anchor.

(press any key)


Part 10: Vulcan

Poop Deck

> fore. u.

Crow's Nest

> talk to Zoey. (This is Vulcan.)

> ask about lava trenches.

She can direct you through the "maze" if you can see her directions. Your telescope should help you with that.

> d. port.

Ashen Shore

> x ash. w.

Petrified Forest

> x crow. x river. x log.

> take log. push log. roll log. (It's just too heavy.)

> ask Trig about log. again. again. (He suggests using the zep to pull it.)

> e. e.

Main Deck

> untie reins. push zep port. port.

Ashen Shore

> push zep w. w.

Petrified Forest

> tie zep to log. push zep w. (Achievement!)

> w.

At the Foot of the Volcano

> x trenches. w. (Trig decides to stay with the zep.)

Lava Trenches

> look at ship through telescope. (Zoey indicates a direction.)

> left-or-right. (Follow Zoey's direction.)

> look at ship through telescope. (Zoey indicates a direction.)

> left-or-right. (Follow Zoey's direction.)

> look at ship through telescope. (Zoey indicates a direction.)

> left-or-right. (Follow Zoey's direction. Achievement!)

Cave Entrance

> x cave. listen. w.

Steam Room

> x pipes. x wheel. x jets.

> w. (Steam blocks that exit.)

> turn wheel. listen.

> w.

Dragon's Den

> x dragon. x pit. talk to dragon.

The dragon opens its jaws wide, then there is an explosion, you fall...

Quiet Beach

... and wake up where? And where is everybody and all your stuff?

> i. (You're carrying nothing.)

> x sand. x sea. x tower. e.

Queen's Tower

> x queen. talk to queen. ask about quest.

> ask about pearls. (She gives you the blue pearl.)

> x pearl.

> ask about dragon. (It creates the mist. King must apologize.)

> ask about quarrel. ask about apologizing. ask about king.

> ask about Alabazapolis. ask about islands.

> ask about ship. (They're to the east.)

> u. (That area is private.)

> bye. e. (Achievement!)

Ivory Pier

Trig returns your sword and journal to you.

> x walkway. read journal. x ship. e.

Main Deck

> tie zep to mast. aft.

Poop Deck

> put blue pearl in indentation.

> turn wheel to blue.

> Trig, raise anchor. (Something huge is flying to Alabazapolis!)

(press any key)


Part 11: Ending the Curse

Poop Deck

The city of Alabazapolis is on fire!

> fore.

Main Deck

Zoey joins you on the deck and tells you the dragon is in the Plaza!

> w. n.

Alabaza Plaza

Trig volunteers to distract the dragon while you find the king.

> w.

Throne Room

> tell king about quest. tell king about dragon.

> tell king about queen. ask king about quarrel.

> ask about apologizng. ask about pearls.

> x queen's crown. take silver pearl. (The queen appears! Achievement!)

> ask king about quarrel.

They can't even remember what their quarrel was about! The queen gives you a toy giraffe she stole from the dragon, years ago. Achievement!

> x giraffe. u. e.

Your Bedroom

> open window. (if necessary.)

> e.

Alabaza Plaza (on the dragon)

> give giraffe to dragon. (The dragon takes the toy and is soon asleep in the Plaza. Achievement!)

(press any key)

Your Bedroom

It's the next morning.

> read journal. look through window.

> w. d.

Throne Room

Almost everyone's here for this ceremony. The king awards you the Star of Alabaz, the Kingdom's highest honor.

*** The End ***

Stay tuned for further adventures in the world of Alabaz, in The Secret City of Underrust!


Extras

Achievements

Your achievements are recorded in your journal in the order you achieve them:

I've finished my quest!
I've discovered every pearl and explored all ten islands!

In addition, I have:


Characters

People, including humanoid robots and ghosts:

Animals:

Mentioned:


Credits

From the response to ABOUT:

The Lost Islands of Alabaz was written from 2009 to 2011, and won first place in the 2011 Spring Thing competition (www.springthing.net). This is Release 2. Type CREDITS to see the list of testers.

This is a children's story. I wrote it for my own children. The tone, vocabulary, and reading level are all aimed at children. In this last effort I have not been very consistent, unfortunately. When I began writing Alabaz, my kids were 5 years old. Since that time, they have aged 2 years and their reading abilities have progressed well past the standard for their grade level, and my own writing inadvertantly shifted along with them.

The game is intended also to teach young readers how to play it, as they play it. The first chapter, from the start of play to leaving Alabazapolis, is essentially a tutorial. The journal and Trig together are a combined hint system. This might be off-putting for more experienced readers. If you find it so, simply type NORMAL to switch the game to a less didactic mode.

Although Alabaz is a children's story, and although it does have a moral (albeit fairly noncontroversial, more of a gentle admonition, really), this is not, particularly, a game about being a story, or about imparting moral lessons. It is, first and foremost, a game about being a text adventure game. Its aims are to be silly and puzzly and possibly charming and not very difficult. I tried to include in it everything that I fell in love with when I first discovered Zork at the age of 8, and my highest aspiration for it is that children who play this game now might find it as absorbing as I found that game then.

But it's also fine if you just enjoy playing it.

Dedicated to Nick and Nora, 2011.

From the response to CREDITS:

Many thanks to my testers, who somehow manage to supply my many deficiencies as both writer and coder. If despite their best efforts you discover a bug, kindly send me a note at email redacted.


Inventory

Pearls | Food | Junk | Readables | Seeds | Other items

Pearls

Put all pearls into the indentations in the ship's wheel at Poop Deck. Turn the wheel to a pearl to select the ship's new destination. Raise the anchor and you're on your way!

Note that you don't actually get the silver pearl. Merely touching it summons the queen, and she puts her crown on immediately afterwards.

Food
Junk

Some junk is useful. Some isn't.

Readables
Seeds
Other items

Thank You to my Patreon supporters

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