Looking for Godot is a Z-machine interactive fiction game written with Inform 5 and is © 1996 by Patrick Shaughnessy.
In this small whimsical game, you're searching your home for a copy of Waiting for Godot to return to your English teacher. It's not on the porch; you only found a rotting fish there. Now where could that book be?
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Porch
> verbose.
> x box. open it. x toothpick. take box.
> x herring.
> w.
Kitchen
> x oven.
> x closet. open it. x broom. take it.
> x door. unlock door with toothpick. (+1)
> drop toothpick.
> open door. w.
Bathroom
> x combination. take it.
> e. s.
Living Room
> x set.
> s.
Patio
> x enema. w.
Outside the Shed
> x shed. unlock shed with combination. (+2)
> drop combination. open door. in.
Inside the Shed
> x shovel. take it.
> out. e. e.
Lawn
> dig lawn with shovel. (+3. You find a wooden chest!)
> drop shovel. x chest. open it. take it.
> w. n. u.
Computer Room
> x computer. turn it on.
> x sock.
> d. n.
Kitchen
> put chest on oven. (+4; CD-ROM revealed)
> take CD.
> s. u.
Computer Room
> put CD in computer. (+5; The broom's command word is "Dickens".)
> say Dickens to broom. (A blue volume appears; the broom vanishes.)
> x volume. take it.
*** You have won ***
This is entirely a solo-adventure, but some other characters are mentioned:
NOTE: You have a carrying capacity of FIVE items.
Honorable mention:
The response to SCORE is:
You have so far scored your-score out of a possible 15, in several turns.
Points are awarded as follows:
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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