Locked Door V: Switched On is a Z-machine interactive fiction game written with Inform 7 and is © 2022 by Cody Gaisser. It's the fifth of eleven games in the Locked Door series where each game is an augmentation of the previous game in the series.
In this small-ish game, you need to unlock a locked door. Introducing a dog named Rex, a flashlight, and a grabber.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
White Room
> x Bob. x iron key. x Rex. (dog)
> x wooden door. open it. (locked)
> x office door. open it. (locked)
> e.
Garden
Rex is following you, wherever you go.
> x shed. in.
Shed Interior
> x junk. x crowbar. take it.
> out. w. w.
Warehouse
> open crate. (+1, using the crowbar)
> take brass key. x it.
> x metal door. n.
Storage Closet
> x ladder. x hammer. take all.
> s. s.
Narrow Hallway
> x door. open it. (+1, using the hammer)
> e.
bathroom
> x toilet. x plunger. take it.
> plunge toilet with plunger. (+1)
> w. w.
Library
> drop ladder. get on ladder.
> x shelf. take scrap. x it. ("0451")
> e. n. e.
White Room
> unlock office door with brass key. s.
Tiny Office
> x safe. spin dial to 0451. (+1; safe opens)
> take flashlight. x it.
> n. w. s. d.
Darkness / Cavernous Chamber
The status bar is a snitch. It told me that southwest and southeast are valid directions, even when I didn't have the flashlight.
> turn on flashlight.
> x crack. x apple.
> sw. e.
Green Room
> x grabber. take it. e. nw.
Cavernous Chamber
> take apple. (+1, using the grabber)
> u. n. e.
White Room
> give apple to Bob. (now friendly)
> ask Bob for iron key. (+1; it's yours)
> unlock wooden door with iron key. n.
Gray Room
> x case. open it.
> x trophy. take it. (+1)
*** The End ***
The response to SCORE is:
You have so far scored N out of a possible 7, in T turns.
Points are awarded as follows:
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