Locked Door III: Crate Expectations is a Z-machine interactive fiction game written with Inform 7 and is © 2022 by Cody Gaisser. It's the third of eleven games in the Locked Door series where each game is an augmentation of the previous game in the series.
In this trivial and minimalistic game, you need to unlock a locked door. Introducing a crate, a crowbar, and a shed.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
White Room
> x Bob. x iron key.
> x door. open it. (locked)
> e.
Garden
> x shed. in.
Shed Interior
> x junk. x crowbar. take it.
> out. w. w.
Warehouse
> x crate. open crate. (+1; using the crowbar)
> x apple. take apple.
> e.
White Room
> give apple to Bob. (He's now friendly.)
> ask Bob for key. (+1. It's yours.)
> unlock door with key. n.
Gray Room
> x case. open it.
> x trophy. take it. (+1)
*** The End ***
The response to SCORE is:
You have so far scored N out of a possible 3, in T turns.
Points are awarded as follows:
BUG: If you attempt to open the crate without the crowbar, you are awarded a point, but the crate doesn't actually get opened. You can do this multiple times to get as many points as you want.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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