Key & Compass presents:
Lobster Bucket
by Lady Tallhat

Lobster Bucket is a Z-machine interactive fiction game written with Inform 7 and is © 2014 by Lady Tallhat. It was a participant in the Shufflecomp 2014 event.

In this game, you play as an adventurer, hired by the aquabats to get their McGuffin back from the Evil Overlord's dungeons. You begin at the dungeon entrance with a map, a smoke grenade, and a teleportation grenade. Avoid the wandering mooks! Don't let them see you!

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.

Example Map

Blue StoneCave SmallCavern Big Cave Feature-lessSlag Heap BigCavern Blue StoneCavern BigCavern EmptySlag Heap DungeonEntrance SmallCavern Blue StoneCave Feature-lessCavern Blue StoneCave BigCavern Blue StoneCavern EmptySlag Heap BigSlag Heap Vault Feature-less Cave Big Cave Blue StoneSlag Heap Feature-less Cave BigSlap Heap Blue StoneCave Feature-less Cave SmallCave EmptyCavern Feature-lessSlag Heap Feature-lessCavern Feature-lessCavern

The map is randomly generated each time you play. This is just one example of how the map can look. You don't always start at the west side, even. Note that there are dead ends, loops, and repeated similar-sounding tedious room names. All connections are north, south, east, and west.


Dungeon Entrance

> i. x map. x smoke. x teleportation.

I'm sorry, but I can't write a proper walkthrough for a game where the geography and item placements are completely randomized, and the mooks wander randomly as well. All I can do is explain the situation and give you some rather obvious advice and hope that's enough.







The response to SCORE is:

You have so far scored your-score out of a possible 9, in several turns.

Points are awarded as follows:

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