Light into Darkness is a Z-machine interactive fiction story written with Inform 7 and is © 2016 by Christina Nordlander. It was an entry in La Petite Mort division of Ectocomp 2016 where it tied for 4th place.
You play as a wife and mother awoken at night by... something. Investigating, you somehow end up outside your home and looking in a window where you see a vision of yourself doing something horrible. Is this your future? Why would you do such a thing?
This solution is by David Welbourn, and is based on Release 1 of the story.
Bedroom
In this first scene, you are investigating a noise. It ends either when you examine the window or try to enter Marjo's Room.
> x Tapio. wake Tapio. listen.
> x knife. take knife.
> x window.
You are now elsewhere and feel insubstantial.
Dark Garden
> x me. x window.
You see a disturbing vision of the future. Then you are elsewhen, probably the next day.
Sunlit Garden
> x Tapio. n. e.
Marjo's Room
> x bed. x animals. x desk. x mess.
> w. w.
Bedroom
> x bed. x nightstand. x bottle. x window.
> e. (Marjo enters before you can leave.)
> x Marjo. talk to Marjo. talk to Marjo.
> hug Marjo —or— hit Marjo —or— east.
*** You have died ***
> undo
> take bottle. hit Marjo with bottle.
Void
> x newspaper. x book.
> i. x bottle.
> take book —or— take newspaper.
> n.
*** You will continue to fight ***
Interestingly, the story never really explains how your character seems to flit between locations, times, or realities. But I suppose when the occult is involved, unusual things can just happen.
Mentioned:
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