The Lighthouse is a Z-machine text adventure game written with Inform 7 and is © 2008 by Eric Hickman and Nathan Chung. It was entered in IF Comp 2008 where it took 34th place.
In this short sparse dull game, you play as a person of no particular description. Mr Webster has asked you to take care of his lighthouse, the Havenworth Lighthouse. Your goal is simply to turn on its light.
This solution is by David Welbourn, and is based on Release 1 of the game.
> x me. i. (nothing)
> open iron door. (locked)
> open wooden door. e.
There's a bed, nightstand, and desk here, but they're all uninteresting.
> take key. w.
> unlock iron door with key. open iron door. n.
> take crystal key. u.
> open container. (locked)
> unlock container with crystal key.
> open container. push button.
The light comes on. You Win!
*** THE END ***
Only two items are supposed to be portable:
However, I found that it's possible to also take (via buggy programming):
You have a four-item carrying capacity, though, so you can't carry all six items at the same time.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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