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Key & Compass presents:
Keepsake
by Savaric

Keepsake is a Z-machine interactive fiction story written with Inform 7 and is © 2011 by Savaric. It was an entry at IF Comp 2011 where it took 18th place.

In the oddly-told tale, you play as someone who just shot a man in vengeance. You hear police sirens. You wear a silver medallion and carry a pistol and a paper bag. Time to get back home and make plans.

This solution is by David Welbourn, and is based on Release 3 of the story.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.


Map

YourApartment Betsy'sCoffee HisApartment OutsideYourApartment OutsideBetsy'sCoffee By TheAlley Street OutsideHis Apartment (to alley)

Walkthrough

His Apartment

You've just shot a man in his apartment.

> i. (pistol, medallion, bag)

> x corpse. take casing. s.

You reflexively rub your medallion.

Street Outside His Apartment

> x phone. x buttons. push button.

> w.

By The Alley

The Fixer tells you to do what you have to do.

Shooting the Fixer is an optional choice. You don't have to do it.

> shoot Fixer.

The dying Fixer merges with his corpse and both vanish, leaving a living Fixer behind.

If you decide not to shoot the Fixer, his corpse will vanish when you put the pistol into the paper bag.

> put pistol in bag.

> give bag to Fixer. ("Bought and paid for"; he leaves.)

> w.

Outside Betsy's Coffee

> take mug.

> n.

Betsy's Coffee

> put mug on counter. (The mugs merge, and the waitress takes it away.)

Helping the old man is optional. But as you've probably understood by now, events are progressing backwards. So instead of picking up the angry cane and giving it to the angry man, you should take the smiling cane from the smiling man then drop it.

> take smiling cane. (The smiling man vanishes.)

> drop cane. (The canes merge.)

If you decide not to help the old man, his smiling self and cane will vanish when you leave the coffee shop.

> s. w.

Outside Your Apartment

Helping the girl get her ball back is optional:

> take happy ball. (The happy girl vanishes.)

> throw happy ball at hoop.

If you decide not to help the girl, her happy self and ball will vanish when you enter your apartment.

> n.

Your Apartment

> x note. answer phone.

*** Your day of vengeance has finally come ***

> ENTER (Repeat pressing ENTER to see the events of the story retold normally, from The Greek's phone call to your unavoidable arrest outside your victim's apartment.)

*** THE END ***

> score


Extras

Characters


Credits

This is the Credits menu text accessed via the ABOUT coammnd:

Many thanks to the beta testers for invaluable feedback and suggestions: DAC, Joel Webster, Dacharya64 and A.J. Crowley.

This game uses the following extensions:


Inventory


Score

During the game proper, the response to SCORE is:

You rank is: ...undetermined...

After the story has concluded, the response to SCORE is:

Your rank is:

 --- rank ---

There are four possible ranks:


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