walkthroughs
T3 | 07 | IntroComp 2007 | Folkar Station by Doug Jones | [meta] [dl] |
[Walkthrough + map] |
zm | 07 | IntroComp 2007 | Jack in the box by Marius Müller | [meta] [dl] |
[Walkthrough + map] |
z8 | 07 | IntroComp 2007 | Jacob's Travels by Anssi Räisänen | [meta] [dl] |
[Walkthrough + map] |
z8 | 07 | IntroComp 2007 | The King of Shreds and Patches by Jimmy Maher | [meta] [dl] |
[Walkthrough + map] |
Glx | 07 | IntroComp 2007 | Three Princes by Alex Godofsky | [meta] [dl] |
[Walkthrough + map] |
T3 | 07 | IntroComp 2007 | Tin by Jim Aikin | [meta] [dl] |
[Walkthrough + map] |
z5 | 07 | IntroComp 2007 | Trainstopping by Ben Collins-Sussman | [meta] [dl] |
[Walkthrough + map] |
The walkthroughs below are by David Welbourn. See also the IntroComp homepage.
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Corridor ACA-4 | |||||
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Control Room | — | Corridor ACA-3 | |||
/ | | | | | |||
Repository | — | Mainten- ance Area | Corridor ACA-2 | ||
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— | ACA Living Quarters | — | Corridor ACA-1 | ||
sw↓↑nw | ↓ | ||||
Foreman's Room - ACA Beta Room 268 | Outside Station |
by Doug Jones
Repository (standing in the clone tank)
>out. x me. i. x coveralls. x tank. x tanks. x machinery.
>x card dispenser. x sign. push button.
>x computer. read it. turn it on. read it.
>x food dispenser. pull lever.
>e.
Maintenance Area
>x wrench. take it. x cabinets. open left cabinet. open right cabinet. n.
Control Room
>x screen. x panel. e.
Corridor ACA-3
>s.
Corridor ACA-2
>s.
Corridor ACA-1
>w.
ACA Living Quarters
>sw.
Foreman's Room - ACA Beta Room 268
>x bed. x desk. open drawer. take keycard. x closet.
>nw. e. n. n. w. s.
Maintenance Area
>unlock left cabinet with keycard. open it. x tanks. take tanks.
>unlock right cabinet with keycard. open it. x torch. take it.
>n. e. s. s. w.
ACA Living Quarters
>x door. x panel. open panel. wear tanks. turn bolt.
Outside Station
>weld hole. bend edges. weld hole. [end of intro!]
kitchen | bath- room | |
| | / | |
Living room | ||
↓via box | ||
wagon |
by Marius Müller
Living room
>x me. i. x shoes. x jeans. x shirt.
>x door. x curtain.
>x table. x papers. search papers. x bowls. x cradle.
>x mattress. x package. open package. x envelope. take it. n.
kitchen
>x cupboard. open it. x knife. take it.
>x oven. x sacks. x bottles. x headlight.
>x chair. push chair s.
Living room
>stand on chair. take envelope. stand. open envelope.
>x letter. x music. cut package with knife. ne.
bathroom
>x sink. x cotton. x tub. x glass. take glass. x it.
>x scalpel. take it. x painting. x toilet. turn tab. sw. n.
kitchen
>open oven. put glass in oven. close oven. turn it on.
>x wall. search wall. s.
Living room
>x wall. search wall. x outline. cut outline.
>x fuse box. open it. x kitchen fuse. turn it on. n.
kitchen
>turn oven on. z. z. z. turn oven off. take scalpel. s.
Living room
>cut package. x box. x hinges. x hieroglyphs. open box. enter box.
>close box. z. z. z. open box.
wagon
>out. [end of intro!] quit.
in↑ | ||||
The Frontyard | ||||
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A Small Pond With Eleven Fires | — | The Orchard Path | — | A Small Pond With Three Fires |
in↑↓out | ||||
The Top Of The Stairs | ||||
u↑ | ||||
The Wooden Quay |
by Anssi Räisänen
The Wooden Quay
>x me. x clothes. x quay. x island. x mountain. x path. x stairs. x vegetation. x sea. u.
The Top Of The Stairs
>x gate. x wall. x sea. x sky. x quay. x stairs.
>search gate. x orchard. x building. x trees. open gate. in.
The Orchard Path
>x ponds. w.
A Small Pond With Eleven Fires
>x fires. take fires. swim. e. e.
A Small Pond With Three Fires
>x fires. w. n.
The Frontyard
Ardella will arrive a few turns after you enter the frontyard.
>x house. x flowerbeds. z. x Ardella. tell Ardella about me.
>x tray. tell Ardella about ship. ask ardella about herself.
>in. [end of intro!]
Outside Fletcher's Printworks | — | North Side of London Bridge | ||
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Your Bedroom | —— | Fletcher's Printworks | Atop London Bridge | |
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Outside John Croft's House | — | South Side of London Bridge | ||
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John Croft's Bedroom | ←u d→ |
Bottom Floor of John Croft's House |
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n↑ | | | |||
Up A Tree | ←u d→ |
John Croft's Back Yard | ||
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Behind John Croft's House |
by Jimmy Maher
n↑ |
Lab 219 |
by Alex Godofsky
You can "solve" this entry in one turn: north. But that's a bit of a bug. The real solution is to wait several turns, then go north.
The Lion's Private Suite | The Scare- crow's Private Suite | ||
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— | A Wide Green Hallway | — | A Wide Green Hallway |
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Your Private Suite | Dorothy's Private Suite |
by Jim Aikin
A really quick walkthrough is: n. e. s. cut cord. take tray. ask Dorothy for oil can. oil me.
Bluff | ||||||||
/ | ||||||||
Lone Tree Bluff | — | Rope Bridge | — | Chasm | — | Grassy Plateau | — | Summit |
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Copse | ||||||||
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x | Dirt Road | x |
by Ben Collins-Sussman
There are a couple mobile NPCs in this game: a vulture, which flies around, and a chipmunk that either runs away or follows you depending on your possessions. (It's afraid of your gun, but is attracted to the acorn.)
Copse
>x cone. take cone.
Lone Tree Bluff
>x bucket. take it. x oak. x branches. x acorn. shoot branch. take acorn.
Summit
>x shrubbery. x string. x cliff. x box. take all from box.
>x bundle. x sparker. put sparker in bundle.
Bluff
Note that the top of the tunnel looks unstable.
>x track. x tunnel. x stick. take it. x formation.
>enter circle. (for protection from the blast)