IntroComp 2007

walkthroughs

T307IntroComp 2007 Folkar Station by Doug Jones [meta] [dl]
[Walkthrough + map]
zm07IntroComp 2007 Jack in the box by Marius Müller [meta] [dl]
[Walkthrough + map]
z807IntroComp 2007 Jacob's Travels by Anssi Räisänen [meta] [dl]
[Walkthrough + map]
z807IntroComp 2007 The King of Shreds and Patches by Jimmy Maher [meta] [dl]
[Walkthrough + map]
Glx07IntroComp 2007 Three Princes by Alex Godofsky [meta] [dl]
[Walkthrough + map]
T307IntroComp 2007 Tin by Jim Aikin [meta] [dl]
[Walkthrough + map]
z507IntroComp 2007 Trainstopping by Ben Collins-Sussman [meta] [dl]
[Walkthrough + map]

The walkthroughs below are by David Welbourn. See also the IntroComp homepage.


|
Corridor
ACA-4
|
Control
Room
Corridor
ACA-3
/||
Repository Mainten-
ance Area
Corridor
ACA-2
|
ACA
Living Quarters
Corridor
ACA-1
sw↓↑nw
Foreman's
Room - ACA
Beta Room 268
Outside
Station

Folkar Station

by Doug Jones

Repository (standing in the clone tank)

>out. x me. i. x coveralls. x tank. x tanks. x machinery.

>x card dispenser. x sign. push button.

>x computer. read it. turn it on. read it.

>x food dispenser. pull lever.

>e.

Maintenance Area

>x wrench. take it. x cabinets. open left cabinet. open right cabinet. n.

Control Room

>x screen. x panel. e.

Corridor ACA-3

>s.

Corridor ACA-2

>s.

Corridor ACA-1

>w.

ACA Living Quarters

>sw.

Foreman's Room - ACA Beta Room 268

>x bed. x desk. open drawer. take keycard. x closet.

>nw. e. n. n. w. s.

Maintenance Area

>unlock left cabinet with keycard. open it. x tanks. take tanks.

>unlock right cabinet with keycard. open it. x torch. take it.

>n. e. s. s. w.

ACA Living Quarters

>x door. x panel. open panel. wear tanks. turn bolt.

Outside Station

>weld hole. bend edges. weld hole. [end of intro!]

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kitchen bath-
room
|/
Living
room
via box
wagon

Jack in the box

by Marius Müller

Living room

>x me. i. x shoes. x jeans. x shirt.

>x door. x curtain.

>x table. x papers. search papers. x bowls. x cradle.

>x mattress. x package. open package. x envelope. take it. n.

kitchen

>x cupboard. open it. x knife. take it.

>x oven. x sacks. x bottles. x headlight.

>x chair. push chair s.

Living room

>stand on chair. take envelope. stand. open envelope.

>x letter. x music. cut package with knife. ne.

bathroom

>x sink. x cotton. x tub. x glass. take glass. x it.

>x scalpel. take it. x painting. x toilet. turn tab. sw. n.

kitchen

>open oven. put glass in oven. close oven. turn it on.

>x wall. search wall. s.

Living room

>x wall. search wall. x outline. cut outline.

>x fuse box. open it. x kitchen fuse. turn it on. n.

kitchen

>turn oven on. z. z. z. turn oven off. take scalpel. s.

Living room

>cut package. x box. x hinges. x hieroglyphs. open box. enter box.

>close box. z. z. z. open box.

wagon

>out. [end of intro!] quit.

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in↑
The
Frontyard
|
A Small
Pond With
Eleven Fires
The
Orchard
Path
A Small
Pond With
Three Fires
in↑↓out
The Top Of
The Stairs
u↑
The Wooden
Quay

Jacob's Travels

by Anssi Räisänen

The Wooden Quay

>x me. x clothes. x quay. x island. x mountain. x path. x stairs. x vegetation. x sea. u.

The Top Of The Stairs

>x gate. x wall. x sea. x sky. x quay. x stairs.

>search gate. x orchard. x building. x trees. open gate. in.

The Orchard Path

>x ponds. w.

A Small Pond With Eleven Fires

>x fires. take fires. swim. e. e.

A Small Pond With Three Fires

>x fires. w. n.

The Frontyard

Ardella will arrive a few turns after you enter the frontyard.

>x house. x flowerbeds. z. x Ardella. tell Ardella about me.

>x tray. tell Ardella about ship. ask ardella about herself.

>in. [end of intro!]

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Outside
Fletcher's
Printworks
North Side
of London
Bridge
||
Your
Bedroom
—— Fletcher's
Printworks
Atop
London
Bridge
|
Outside
John Croft's
House
South Side
of London
Bridge
|\
John Croft's
Bedroom
←u
d→
Bottom Floor
of John Croft's
House
 
n↑|
Up A Tree←u
d→
John Croft's
Back Yard
|/
Behind
John Croft's
House

The King of Shreds and Patches

by Jimmy Maher

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n↑
Lab
219

Three Princes

by Alex Godofsky

You can "solve" this entry in one turn:  north. But that's a bit of a bug. The real solution is to wait several turns, then go north.

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The Lion's
Private
Suite
The Scare-
crow's Private
Suite
||
A Wide
Green
Hallway
A Wide
Green
Hallway
||
Your
Private
Suite
Dorothy's
Private
Suite

Tin

by Jim Aikin

A really quick walkthrough is:  n. e. s. cut cord. take tray. ask Dorothy for oil can. oil me.

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Bluff
/
Lone Tree
Bluff
Rope
Bridge
Chasm Grassy
Plateau
Summit
|
Copse
|
x Dirt
Road
x

Trainstopping

by Ben Collins-Sussman

There are a couple mobile NPCs in this game: a vulture, which flies around, and a chipmunk that either runs away or follows you depending on your possessions. (It's afraid of your gun, but is attracted to the acorn.)

Copse

>x cone. take cone.

Lone Tree Bluff

>x bucket. take it. x oak. x branches. x acorn. shoot branch. take acorn.

Summit

>x shrubbery. x string. x cliff. x box. take all from box.

>x bundle. x sparker. put sparker in bundle.

Bluff

Note that the top of the tunnel looks unstable.

>x track. x tunnel. x stick. take it. x formation.

>enter circle. (for protection from the blast)

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