Key & Compass presents:
The Invisible Argonaut
by Jacqueline A. Lott

The Invisible Argonaut is a Z-machine interactive fiction game written with Inform 6 and is © 2003 by Jacqueline A. Lott. It was an entry in the Speed-IF Argonaut event.

In this tiny game, you play as one of the Argonauts, currently in the land of the Bebrycians. For some reason, King Amycus won't let anyone leave his island until one of you spars with him in the boxing ring and somehow you got elected to fight him.

This solution is by David Welbourn, and is based on Release 2 of the game.


In theRing

In the Ring

There's only one location, and besides you, there's only a king and an all-purpose scenery object to interact with. There's a few things you can try to delay the inevitable:

> x me. x king. x crowd. xyzzy. plugh. pray.

> n. swim. sing. kiss king. ask king about fleece.

But ultimately, the only real thing to do is hit the king. Hit him again and again, until you lose the fight. (Which is what you were fated to do, therefore you have achieved your destiny, and have won. No, really.) The responses are randomized, so you may want to replay the game a few times just to make sure you've seen them all.

> hit king. g. g. (Repeat until end of game.)

*** You have achieved your destiny! ***



Mentioned in the introduction:

Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.