Into That Good Night is a TADS 2 interactive fiction game and is © 2001 by Iain Merrick. It was a participant in the Douglas N. Adams Tribute Speed-IF event.
In this game dedicated to the memory of Douglas Adams, you play as a holistic detective who believes in the fundamental interconnectedness of all things. Your client, Mrs Antrobus, has hired you to find her husband. Amusingly, you find him in a waiting room in the afterlife.
This solution is by David Welbourn.
Anteroom
> x me. i. x coat. x hat. x cigarettes.
> search coat. x phone. x anchovy. x ticket.
> turn on phone. eat anchovy. x door. n.
Waiting Room
> x clerk. talk to clerk. x Antrobus. talk to Antrobus.
You suddenly spot Whaley, to whom you owe money, and retreat.
Anteroom
> remove hat. n.
Waiting Room
> x Whaley. talk to Antrobus.
Your phone starts ringing. Again, you retreat.
Anteroom
> answer phone. n.
Waiting Room
> talk to Antrobus. z.
> save. (because you might want to replay the game from this point)
> give ticket to clerk. (oh, let her wait a bit first)
> 1 —or— 2 —or— 3 —or— 4.
> 1 —or— 2 —or— 3 —or— 4.
She sends you through to...
Corridor
> w —or— e —or— n.
You have a choice of endings:
> w
*** You were right all along ***
> undo
> e
*** You have caused a lot of trouble ***
> undo
> n
*** You went to complain to the management ***
> notes
Mentioned:
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.