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Key & Compass presents:
In a Tomb with a Donkey
by Dee Cooke

In a Tomb with a Donkey is a web browser interactive fiction game written with Adventuron and is © 2023 by Dee Cooke. It was an entry in SeedComp 2023, placement to be determined.

In this small fantasy game, you play as Evidence Sweet, a young witch fleeing from the pharaoh's palace on a stolen donkey. As you race across the desert, you remember how you just wanted to win the Annual Spellcasting Competition, but your arch-rival Snackajack blasted you to ancient Egypt and scattered your spells. Evade your pursuers, find your spells, and return to your own time.

This solution is by David Welbourn, and is based on Version 0.1.1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Sphinx'sroom Porch Sarco-phagusroom Treasureroom Statueroom Poolroom Crumblingroom Stonetombs d (win!) u

Walkthrough

Have you played interactive fiction before? 1or2

Desert

You're being chased by sword-wielding guards. You must run for four turns. You can't even start a transcript with the TSTART command yet!

> run. run. run. run.

Tomb entrance

> magic. (Lists your magic powers and spells.)

> scramble time. (You are now in your time zone but trapped.)

> x me. i. x wand.

> x donkey. x sarcophagus. (has a mummified cat)

> x cat. x bandages. (You take a map.)

> x map. (The word DOOR is on it.)

> n.

Crumbling Room

> x skeleton. (leather jacket and odd glow)

> x glow. x jacket. take it. unfasten it. (You acquire the sweetening spell!)

> x chest. open chest. x coins. search coins. (You acquire the heavy movement spell!)

> x boulder. heavymove boulder. x indent. x cracks.

> e.

Stone Tombs

> x cylinder. x gap. x indentations.

> x coffins. (limestone, granite, basalt, and alabaster)

> x limestone. x emeralds. x hieroglyphics.

> x granite. x amber.

> x basalt. x amethysts.

> x alabaster. x diamonds.

If you try to open any of these coffins, you'll fail because they're locked. The cylinder is the key to unlocking them.

> turn cylinder. (It emits coloured light beams.)

> x beams. (blue and yellow)

Mentally add the colours of the beams and match with the gems' colours. So when the beams are blue and yellow as they are now, the sum is green, the same colour as the emeralds on the limestone coffin. So, currently, the limestone coffin is unlocked.

> open limestone. (You get the translation spell!)

> z. (Repeat waiting until the beams are red and yellow.)

> open granite. (You get some stale bread.)

> x bread.

> z. (Repeat waiting until the beams are red and blue.)

> open basalt. (You get the alchemy spell!)

> x mummy.

> z. (Repeat waiting until both beams are white.)

> open alabaster. (You get a tin of tuna.)

> x tuna. (It's a British brand and has a pull tab.)

The beams cycle through the four combos for quite a while, giving you multiple chances to open the correct coffins.

> w.

Crumbling room

> literalise door. (No, the word must be isolated.)

> tear map. (This leaves a fragment.)

> literalise door. (A door appears in the north wall, but with a grumpy-looking guard!)

> talk to guard. translate guard. talk to guard.

> 1 (He's guarding the door.)

> 2 (He wants treasure.)

> 3 (He scorns the wooden coins.)

> 4 (He has no interest in your troubles.)

> 5 (Isn't the donkey yours?)

> 6 (end conversation)

> alchemise coins. (They're now gold.)

> talk to guard.

> 3. (The gold coins convince the guard to let you through.)

> 6. (end conversation)

> n.

Statue room

> x ladder. x hatch. x statue.

> heavymove statue. (You sense something underneath, but this doesn't help.)

> u.

Treasure room

> x treasure. heavymove treasure. (You get the levitation spell.)

> x treasure. x disc. (It's a small gold bowl.)

> take bowl.

> d.

Statue room

> levitate statue. (You get the soul dissolution spell!)

> e.

Pool room

There's a lot to look at here.

> x portraits. (of pharaoh and queen; their necklaces shine)

> x queen. (unhappy)

> x pharaoh. (cruel)

> x necklaces. (The necklace materials are presented in a specific but randomized order.)

> x platforms. (lower set near water; higher set near ceiling)

> x lower set. (They're iron, steel, and bronze, same as the queen's necklace.)

> x upper set. (They're copper, glass, and ivory, same as the pharaoh's necklace.)

> x pool. (extends northward into low tunnel)

> x stones.

You want to get to the platforms and step on them in the order suggested by the necklaces.

> step on stones. (The soul of the drowned queen stops you with her distress.)

> dissolve queen.

> step on stones.

> step on QUEEN'S-FIRST-MATERIAL.

> step on QUEEN'S-SECOND-MATERIAL.

> step on QUEEN'S-THIRD-MATERIAL. (You get the visualisatioh spell!)

> visualise bread. (You see an archaeologist leave it behind in a tomb.)

I assume that ivory is always the pharaoh's first material.

> step on ivory. (Too high.)

Oddly, you may not levitate yourself directly.

> step on stones. levitate stones.

> step on ivory. dissolve elephants.

> step on ivory.

> step on PHARAOH'S-SECOND-MATERIAL.

> step on PHARAOH'S-THIRD-MATERIAL.

A grate opens above you, and you recover your animal talking power!

> x grate.

Use the stones to get back on solid ground.

> levitate stones. step on stones.

> z. z. z. step on ground. (The grate closes.)

Get the donkey's aid for the water-filled tunnel.

> n. (No. The water's too deep and you can't swim.)

> talk to donkey. (He won't give his name.)

> talk to donkey.

> 1. (He suggests stilts or chariot for making you taller in the water. You suggest riding him. He demands food.)

> 2. (end conversation)

> sweeten bread. (It's now some sweet bread.)

> give bread to donkey. (He agrees to two trips, once in and once out.)

> ride donkey.

Sarcophagus room

> x sarcophagus. x carvings. x jewels.

> open sarcophagus. x mummy. x bandages.

> visualise mummy. (It's the pharaoh.)

> dissolve pharaoh. (You get the healing spell.)

> heal donkey. (You get the cheering spell.)

> x mummy. close sarcophagus.

> w.

Porch

> x guard. (sad)

> translate guard. talk to guard.

> 1. (He won't say what's wrong.)

> 2. (He doesn't know what's past him.)

> 3. (The other guard is Cepos, his brother.)

> 4. (end conversation)

> cheer guard. talk to guard.

> 1. (He misses his dog, sky, family.)

> 2, (He pets your donkey, and will let you pass.)

> 3. (You tell him where Cepos is.)

> 4. (You end the conversation.)

> w.

Sphinx's room

> x sphinx. talk to sphinx.

> step on platform. (She can grant your heart's desire.)

> tell heart's desire.

You say you want to finally win the Spellcasting Competition. But something feels wrong. The sphinx asks, 'Are you sure?'

> 2. (no)

> visualise wand. (Your time travel spell is the only one missing.)

> tell heart's desire. (You now want your time travel spell back.)

> 1. (You get your time travel spell!)

> talk to sphinx.

Return to the tomb entrance:

> e. e. s. w. s. s.

Tomb entrance

If you don't feed the cat, it won't let you cast UNSCRAMBLE TIME.

> put bowl in sarcophagus.

> open tin. (You sense purring, your vision blurs, and the bowl and tuna are gone.)

> unscramble time. travel.

The sandstorm and guards are gone. The donkey is still with you.

> s.

You and donkey travel back to the frozen lake where you were fighting Snackajack. Using a new time unfreeze spell you picked up on the way to London, you unfreeze a lady. She hands you a bouquet of catnip from your friend, the mummified cat.

The donkey wants to go to your home. You want to know his name. It's 'aA', or just Donkey. You hope your cat, Avocado, will get used to the donkey and hope the catnip will help.

*** You have won! ***


Extras

Characters

Mentioned:


Credits

These credits are shown in-game just after the cover art is displayed:

In a Tomb with a Donkey
© Dee Cooke 2023 | Created for SeedComp 2023
Version 0.1.1 | Adventuron 1.0.0. Beta 77

Story based on the seed 'In a Tomb with a Donkey' by Rovarsson

Adventuron system created by Chris Ainsley (https://adventuron.io)
In-game font: 'Open Sans' by Steve Matteson
Cover font: 'Papyrus'

Cover image and design by Dee Cooke, with a little help from GIMP
Playtesting by Geth Rees


Endings


Inventory

This is just your physical inventory. For your magical inventory of powers and spells, see the Magic section.


Magic

You have or can acquire the following powers and spells.

Powers

These are innate magical powers that you can use even when wandless.

Spells

These spells are stored in your wand.


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