Inevitable is a Z-machine interactive fiction game written with Inform 7 and is © 2017 by Matthew Pfeiffer. It was an entry in IF Comp 2017 where it tied for 60th place.
In this short one-room escape game, you play as a mad scientist who wants to be a supervillian. You've just invented a time scryer that can see the future, but your first test shows an intruder killing you! Can you escape your fate?
This solution is by David Welbourn, and is based on Release 1 of the game.
Apartment
As far as I can tell, you may freely explore your apartment as long as you like without worrying about future events until you see your future in the scryer.
> credits. x me. i. x coat. x goggles.
> x ray. x scryer. (Has button, knob, antenna.)
> x screwdriver. x desk. x bed. x closet. x door.
> open closet. x detector. x mannequin. x spare coat.
> take scryer. x knob. push button. (Too much static.)
> move antenna. push button. (You see an intruder shoot you.)
Save yourself this way:
> take ray. take all from closet.
> put spare coat on mannequin.
> remove goggles. put goggles on mannequin.
> drop mannequin.
This next bit is a bit counter-intuitive, but you need to verify that there is someone outside the apartment; otherwise, you'll be waiting in the closet forever.
> open door.
Do you continue? no
Okay, now hide and wait! After the intruder shoots the mannequin, make sure to wait one more turn for the intruder to leave.
> enter closet. close closet.
> z. z. z. z.
*** The End ***
Inevitable was made possible by Inform 7, by Graham Nelson, Emily Short, and others.
Huge thanks to the beta testers and others who gave feedback, including Srinivas Kaza, Tyler Pleasant, Donovan Wyat, Nick Montfort, the students of the MIT Spring 2017 Interactive Narrative class, and a few members of the People's Republic of Interactive Fiction.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.