In The End is a Z-machine interactive fiction story written with Inform 5 and is © 1996 by Joe Mason. It was an entry in IF Comp 1996 where it took 15th place.
In this puzzleless story about suicide, you play as a moody man attending the funeral of your friend Jon. He wasn't the type to ever give up and die, no matter how down he was. At least, you hadn't thought so. Yet he chose his own time to go. With dignity. As he had a right to. Damn. You never were one for philosophy. Jon's death must have affected you more than you thought.
This solution is by David Welbourn, and is based on Release 1 of the story.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.
Note: This story takes place in a future time period when self-driving cars, anti-aging treatments, and suicide are commonplace.
Funeral Parlour
> x Jon. g. g.
> x priest. x mourners. x pew. z.
The service is over.
> stand. out.
Parking Lot
> x sky. x rain. x car. x fence. climb fence.
> enter car.
A young woman hammers on the passenger door. If you just wait and do nothing, she boldly enters your car uninvited. You also have the option to order the car to go somewhere, leaving her behind.
But in the interest of seeing more content, invite her inside.
> x woman.
> woman, enter car.
She gets in and tells the car her address.
Highway (in the car)
> x her. ask her about name. ("Annie")
> ask her about Jon. tell her about me.
> ask her about life. ask her about rain.
> ask her about service. ask her about job.
> x her. g. g.
> ask her about car.
> z. (repeat until the car stops)
Annie's House (in the car)
Annie thanks you and is soon inside her house. You cannot follow her. She won't answer any knocking on her door. And there is no sequence of events where she invites you inside her house.
> x door. x knocker. x lantern. x shrubs.
> x windows. x steps.
> go home.
> car, list.
> car, bar.
Highway (in the car)
> z. (repeat until the car stops)
Alley
> x neon.
> out. x bar. x store.
> enter store.
Convenience Store
> x man. x mirror. x shelves.
> x rack. x journal. buy journal.
> ask man about store. ask man about magazines.
> ask man about Hopson. ask man about cosmology.
> ask man about movies. ask man about mirror.
> ask man about giving up. tell man about Jon.
> ask man about treatments.
> out. enter bar.
Jerry's Tavern
> x Jerry. x list.
> buy beer —or— buy whiskey —or— buy scotch.
> sit at table. x fireplace.
> ask Jerry about Jerry. tell him about Jon.
> ask him about life. ask him about death.
> ask him about fireplace.
> ask him about bar. ask him about age.
> ask him about cosmology.
> read Journal. drink drink.
> stand. out.
Alley
> drop journal. x it. take it. look. x ink.
> drop journal.
> enter car.
> car, home.
Highway (in the car)
> car, stop.
Deserted Highway
> out. x trees.
> enter woods. (Robert Frost quote.)
> enter car.
> car, home.
Highway (in the car)
> z. (repeat waiting until the car stops)
By the way, I could not get the car to stop on the bridge. I did try, but I no longer think that's possible.
Driveway
> out. in.
Study
> x window. x chair. x desk.
> sit on chair.
My apologies for the next action which I don't feel is well-clued or well-motivated, but there's little else to do. This action appears to be the only way to conclude this story without quitting. Personally, I just wanted to sleep or find something better to read. Tomorrow will be another day and the rain won't last forever.
Unfortunately, this story does not permit optimism nor provide any of the usual comforts of home.
> kill me.
*** You have died ***
> word
Choose and open "The final word" to read "Lullaby for a Weary World".
Found dead:
Quotes by:
Mentioned:
To view the credits within the story, type INFO, then select and open the "Acknowledgements and credits" menu-item:
Acknowledgements and credits
This story is copyright 1996 by Joe Mason. It may be copied, distributed, and played freely. It may be compiled with an interpreter into an executable file for any machine, but may not be otherwise modified in any way. It was created with Inform 5.5, a special-purpose programming language created by Graham Nelson - see "About Interactive Fiction" for details on how to obtain the Inform compiler.
I'd like to thank everybody who gave me support and encouragement, as well as everybody who would have if I'd let them (I tended to keep the details to myself, for fear of spoiling the surprise.)
I'd especially like to thank Russ Bryan for pointing out the holes in my thinking, and for keeping his mouth shut during some of the debates that cropped up unexpectedly... And to all the people from Shad Valley Carleton 1996 who gave me so much encouragement - most notably Savitha, who laughed in all the wrong places, and Jessica, who reassured me that it wasn't really that funny...
Another thank you to my biology teacher, Mr. Romualdi, for starting the short-lived class discussion that gave me the inspiration for this story.
My apologies to T.J. Burnside Clapp for misappropriating the title "Lullaby for a Weary World". Once I realized that my poem was, in fact, a lullaby, no other title was possible. (If anybody wants to read the original "Lullaby for a Weary World", which has no connection to this story, just E-mail me at
redacted.)The fragment of music used in this story is from "Here Again", by Rush, although the lyrics aren't quite correct. I'd suggest that playing "Here Again" and Victor's "At The End" in the background will greatly enhance the atmosphere of the story... You have been warned!
I failed to find any other endings. There's no option to hook up with Annie or just fall asleep somewhere.
I did, however, find that "ask Annie about approval" and "XYZZY" crashed the story.
Also, when I was at Deserted Highway, I said "in" instead of "enter car". This had the unfortunate effect of moving me into a "car" location with no exits. Oops!
Honorable mention:
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