Key & Compass presents:
by Jonathan Blask

IN-D-I-GO SOUL is an ALAN 3 interactive fiction game and is © 2011 by Jonathan Blask (writing as "Roody Yogurt"). It was an entry in the Indigo New Language Speed-IF, where partipants tried to use an authoring system they hadn't programmed in before.

In this tiny silly game, you've returned to the forest to get away from it all. You ponder an old question: what color is the human spirit? Could it be an... IN-D-I-GO SOUL?

This solution is by David Welbourn.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


ForestPath BeautifulVista FallingLikeA Rock TripleRainbow win! in d i go soul


Just to make it very clear, the game's title is the walkthrough. It's "IN", then "D", then "I", then "GO SOUL".

Forest Path

Doing anything but "in" or "inside" here results in game-losing melancholy in the rain. This includes out-of-world commands like "help" or "credits".

> in

Beautiful Vista

Doing anything but "d" or "down" here results in game-losing self-loathing.

> d

Falling Like A Rock

Doing anything but "i" or "inventory" here results in a game-losing SPLAT when you hit the ground.

> i

Triple Rainbow

If you fail to act correctly, the rainbow dissipates and you lose. And if you failed to realize that the game's title lists the commands to follow, well, you'll probably never guess what to do here.

> go soul

*** You have won the game! ***



This is a very minimal solo-adventure, but for completeness's sake:


This is the response to CREDITS (not counting any losing message you get afterwards):

The author retains the copyright to this game.

This game was written using the ALAN Adventure Language. ALAN is an interactive fiction authoring system by Thomas Nilsson.
E-mail address: redacted

Further information about the ALAN system can be obtained from the World Wide Web Internet site



Note that you cannot safely check your inventory unless you're falling like a rock. Being too materialistic results in game-ending misery.

And, in truth, you have no true inventory, but I do have two honorable mentions:

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