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Key & Compass presents:
Iceweb
by Gil Williamson

Iceweb is a Z-machine interactive fiction game written with Inform 7 and is © 2016 by Gil Williamson. It was written for the e-zine Mythaxis (issue 17 Feb 2016).

In this espionage game, you play as an experienced agent of the Department. Your mission is to retrieve an iceweb device from Pol, a spy in enemy territory. The sub drops you off in a Rigid Inflatable Boat (RIB) with an assortment of gadgets and a can of shaving foam.

This solution is by David Welbourn, and is based on Version 0.4 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Bridge, Sea Fort, Bird Sanctuary

BridgeSuper-structure Interiorof theHelicopter Rendez-vousLocation type EM116 RockyIsland Open Sea BridgeBase MidEstuary North faceof BirdSanctuary MilitaryLanding type BB107 type MA202 BirdSanctuary type PF210 type SF102 Sea Fort Fort Wall out u u enter d d

Map 2: Oil Rig

Top ofCircularStaircase ControlRoom Helipad Top ofLadder InsideLeg ofthe Rig Rig Leg Foot ofCircularStaircase type PP119 AbandonedOil Rig Under-water (auto) u out u u d enter d d d

Walkthrough

Opening notes:

Mid Estuary

> help. (Learn about the HINT, EXPLAIN, and MANUAL commands.)

> i.

> x suit. (has pocket, but it's empty and you never use it)

> x compass.

> x can. read can. open can.

> look in can. take document.

> look in can. take all from can.

> read document. (can't: coded)

> explain sophic. (wearable firmware. You can wear three at a time in your neck's sockets.)

> x sockets.

> x rib-sophic. (allows you to navigate this boat)

> x code-sophic. (allows you to read coded documents)

> wear code-sophic.

> read document.

Your mission is to get the ICEweb device from Pol, then return to base with it. When you have the device, make a satellite-visible signal, then go to Rendezvous Location and wait for the submarine.

Also, the codes for the NavAssist are:

(These codes are not randomized.)

You're done with the document and code-sophic. Hide them inside the can.

> put code-sophic and document in can. close can.

> x silat-sophic. (Wearer can use silat combat.)

> wear it.

> x tran-sophic. (Wearer can talk in 18 languages.)

> wear it.

> x RIB.

> x GPS. take it. (yes, it seems useless, but take it)

> x box. read note.

> x NavAssist. explain NavAssist.

> open box. take all from box.

> x beacon. (attach to iron/steel to activate)

> x bridge. x sea.

> w.

Bridge Base

> x pillars. out.

Rocky Island

> put beacon on pillars.

> u.

Bridge Superstructure

> x bridge. (pylon far to southeast)

> x pylon.

> d. d.

Bridge Base

As clued by seeing the pylon:

> se.

Sea Fort

> x pylon. x turret.

> x wall. (might get closer to east)

> e.

Fort Wall

Note: You can only stay in this location for a few turns at a time. If you stay here too long, a random event happens that forces you to leave.

> put beacon on wall. (can't reach)

> throw beacon at wall. (success!)

> w. n.

Bird Sanctuary

Nowhere to land here, but maybe to the north.

> x birds.

> n.

The north face of the Bird Sanctuary

> x buoy. put beacon on buoy.

> s.

Bird Sanctuary

> turn on NavAssist.

> type PF210. (The NavAssist is now calibrated.)

> type PP119

Abandoned Oil Rig

> x rig. ne.

Rig Leg

> u.

Top of the Ladder

> enter.

Inside the Leg of the Rig

> u.

Darkness / Top of the Circular Staircase

> turn on GPS. (for its light)

> x door. take bar. turn wheel. (unlocked!)

> e.

Control Room

> talk to him.

You drop the bar. He frisks you, but takes nothing. He no longer bothers you, even if you take the bar again.

> x body. (It's Polly.)

> search body. (You take a v-sophic. Her artifical hand flexes.)

> open hand. (You take a deck-sophic.)

> x hand.

> talk to him. (He tells you who he is and what happened.)

> x v-sophic. (It's half of a viewer-server pair. Wear it and REPLAY to experience the server's end.)

> x deck-sophic. (for interfacing with a cyberdeck.)

> x guard. (wounded)

> x desk. (useless)

> remove silat-sophic.

> wear v-sophic. (where is that?)

> replay.

You watch Polly test a black box -- the iceweb.

>> SPACE

You hear a helicopter. A black-clad man takes the cyberdeck, iceweb, and server to the helipad.

>> SPACE

You hear the copter attacked by the uni-filament grenade. The copter goes west and up.

>> SPACE

You see the copter crash against the bridge. The image stops there.

> remove v-sophic. wear silat-sophic.

> w. d. out. d.

Rig Leg

> type BB107.

Bridge Base

> u. u.

Bridge Superstructure

> x helicopter. enter.

Interior of the Helicopter

> x pilotorx passengers.

> take key. x it. ("Helipad Deck Door")

> take box. x it. (broken server)

> take PC. x it. (Polly's)

> take equipment. x it. read it. ("ICEWEB MK 2")

> x controls.

> out. d. d.

Bridge Base

> type PP119

Abandoned Oil Rig

> ne. u. enter. u. e.

Control Room

> e. (deck door locked)

> unlock deck door with key. e.

Helipad

> x guard. (You toss him overboard.)

> x discs. (You can move a letter to a position from 1 to 8.)

> x launcher. (useless)

> x aerial.

So, um, spell HELP_AID? A satellite will see that, yes?

> move D to position 8.

> move I to position 7.

> move P to position 4.

Almost done. Get to the rendezvous.

> w.

Control Room

You automatically order the guard to carry Polly and follow you.

> w. d. out. d.

Rig Leg

Although the game never says it, assume the guard enters the boat with you.

> type EM116

Rendezvous Location

Don't look to see if Eurydice, er, Polly is here. She's unconscious and she and the guard need an extra turn to follow you here.

> z. z.

*** You have won. ***


Extras

Characters

Found dead:

Mentioned:


Endings


Inventory

Electronics
Sophics

Sophics are wearable firmwear. You can wear up to three sophics at a time (using sockets in your neck). The commands JACK and UNJACK are the same as WEAR and REMOVE respectively.

Other items

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