In this sci-fi horror game, you again play as Murray Shannon. After saving the world from aliens in Creek Town, you set up a secret society to lookout for another invasion. A psychic alerts you to Goldmine City. There were reports of strange lights and sounds there before earthquakes all but wiped the place off the map. It's up to you to investigate.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
> push play.(The message from the previous game explains what the tape is for.)
> push eject. put side B in player.
> push play. push rewind.
> x house. in.
Inside Farmhouse
> x fireplace. x sofa. x chair.
> x cupboard. open it.(empty)
> look behind cupboard.(something's there)
> move cupboard. x niche. take diary. read it.
You now know you need to get to the bottom of the mine.
> w. e.
Back of Farmhouse
> x ladder. u.
Roof of Farmhouse
> take binoculars.(The lenses are loose.)
> look in them. take lenses.(no: not that way)
> break binoculars.(You now have a lens instead.)
> x lens.(for fire-making)
> d. n.
Vegetable Garden
> x weeds. x vegetables. x barn.
> x door. open door.(locked)
> s.
Back of Farmhouse
> take ladder. n.
Vegetable Garden
> drop ladder.(You lean it on the barn.)
> u.(You fall down the other side.)
Barn
> x sack. take it.
> x body. x wound. search body. take key. x it.
> x sickle. take it.
> unlock door with key. open door.
> s. s. w. w.
Cattle Yard
Note that the hay is flammable.
> x cattle. x hay. x fence.
> take hay.(You put it into the sack.)
> e. n.
Foot of Mountain
> x mountain. u.
Path Up Mountain
> x sign. read it. take it.(no: need a tool for that)
> x board. x pole. take board.(no)
> drop hay. burn hay(with the lens. You have made a torch, which used to be the sign.)
> take torch. x it.
> u.
Clearing in Front of Lumber Yard
> x clearing. x yard.
> n.
Lumber Yard
This location is dark; you need the torch to see in here.
> burn larva.(with torch; it's dead)
> x hammer. take it.
> x sawdust. take it.(using the sack)
> s. s.
Southern End of Clearing
> x bushes. x shack. w.
Miner's Shack
> x mattress. x pillow.
> take pillow. take mattress.
> x window. w.
Thick Vegetation
> x bushes. x tracks. x stop. x shack. x window.
> cut bushes.(with the sickle; south exit now open)
> s.
Entrance to Mine
> x planks. x beams. x tracks. x mine.
> s.
Dark Tunnel (1)
The mine locations are dark; you must have the torch to see inside the mine.
> x tracks. x floor.
> s.
Bend in Tunnel
> x trolley. x chock.
> e.
Dead-end tunnel
> x miner. talk to miner.
> w. s.
Bend in Tunnel
> put mattress in trolley. put pillow in trolley.
> enter trolley.
> hit chock with hammer.
You take a speedy one-way trip down the tunnel until it finally crashes at...
Dark Tunnel (2)
Landslides close up the way you came. The only way forward now is down.
> d.
Dark Tunnel (3)
> x trolley. push it.(It goes east.)
> e.
Intersection in Tunnel
> x cracks. x heap. search heap.(found a wooden beam)
> x beam. take it.
> x vault. put beam under vault.
> push trolley.(It goes east and kills a larva.)
> e.
Dark Tunnel (4)
FYI: You can't kill this large larva with the sickle, torch, or hammer because you'd have to get too close to it. Running it over with the trolley is the only way.
> x larva.(yup, it's dead)
> e.
End of Tunnel
> e —or— enter elevator.
Old Elevator
> x cracks. x crank.(turn right for up, left for down)
> turn crank left. w.
Passage
> x tracks. s.
Dead-End Tunnel
> x trolley. push it. n.
Passage
> push trolley. w.
Small Room Carved Out of Rock
The wall starts rumbling. If you stay and do nothing, the walls will soon crush you.
> get in trolley.(The trolley stops the wall from crushing you.)
From inside the trolley, you can reach the opening in the ceiling.
By the way, the walls stay closed; you cannot return to the elevator now.
> u.
Small Room Unrelated to Mining
If you played the first game in this series, you know that the brightness is associated with the aliens' security system. Playing the B side of the tape is the audio key that unlocks it.
> push play.(A way west opens.)
> push rewind.
> w. n.
Detention Sector
> x cage. x Alan. talk to Alan.
> ask Alan about Alan.
> ask Alan about Creek Town.
> ask Alan about cage.(opened from control room)
> ask Alan about control room.(There's a striped button.)
> ask Alan about striped button.(It opens all the doors.)
> ask Alan about aliens.(They wear fake human skins usually.)
> ask Alan about larva.(parasites with mind-control)
> ask Alan about Goldmine City.(or about the mine)
> ask Alan about earthquake.(from new tech we haven't seen yet)
> ask Alan about me.
> s. w.
Incubator Room
> x equipment. x larvae.
> destroy equipment.(using the hammer)
> e. s.
Control Room
You won't see the button you need to push unless Alan told you about it. And you won't dare to push it until the incubator equipment is smashed.
> x consoles. x displays. x button.
> push button.(Alan joins you.)
> n. e.
Small Room Unrelated to Mining
A hidden south exit is now open.
> s.
Outside the Mine
The facility explodes behind you. You consider your next step.
*** You have won ***
Extras
Characters
Murray Shannon is the player character, investigating a lead from a psychic friend.
A medium-sized larva is in the lumber yard. Kill it or be killed by it.
A miner is dying in the dead-end tunnel. Talk to him and hear his last words.
A large-sized larva is in the dark tunnel east of the intersection. Kill it, but don't get close to it!
Alan is your weirdo cousin. The aliens captured him after he discovered what was going on in Creek Town.
Several monstrous larvae are incubating in the incubation room.
Mentioned:
RESAT (Research Society against Alien Threats) is your secret agency composed of ufologists and parapsychologists scattered around the world. An undercover esper gave you the lead about Goldmine City.
Most of the population of Goldmine City were killed by the earthquakes the aliens created.
The aliens who invaded Earth have yet to be found; the larvae are just one of their bio-weapons. Alan says they were fake human skins most of the time, and he thinks he once saw a clawed hand on one of them.
SHADO (Supreme Headquarters Alien Defence Organisation) is a secret military organization you intend to contact next.
Found dead:
Dead cattle are in the cattle yard.
The farmer's body is in his barn.
Credits
This is the response to CREDITS:
Original concept, game design and coding by Bonaventura Di Bello.
English translation and game skeleton by Garry Francis.
Game redesign and coding by Gianluca Girelli.
Play testing by Robert Eggleston, Garry Francis, RJ Kowalski, Andrew Apted, Pablo Martinez, John Dennis and Melinda.
Endings
You have died
if the larva in the lumber yard kills you.
if the tunnel east of the intersection collapses on top of you.
if the larva in the dark tunnel kills you.
if the moving walls crush you.
You have won
if you and Alan escape from the mine.
Inventory
Items are listed in the order acquired in this walkthrough.
a cassette player (which contains a cassette and a 9-volt battery). You're carrying it.
The player, cassette, and battery were acquired in the previous game, The Seeds of Evil.
Play the tape by pushing the PLAY button. Side A explains that Side B is a recording of an audio key that the aliens use to unlock secured locations.
Push EJECT, then put Side B into the player. Push PLAY to hear the audio key, then push REWIND so you can play it again when you need to.
In the small room unrelated to mining, push PLAY when side B is in the player; a western doorway opens.
a diary. It's in a niche hidden behind the cupboard inside the farmhouse. Move the cupboard to find the niche.
Read it to learn you need to get to the bottom of the mine.
an old pair of binoculars. They're on the roof of the farmhouse.
Break the binoculars to obtain a lens from it. You automatically discard the binoculars. While you can pick them up again, there's no reason to.
a lens. Obtain it by breaking the binoculars.
On the path up the mountain, drop the hay then burn the hay (using the lens to focus sunlight). This turns the sign there into a torch.
a ladder. It's leaning against the wall at the back of the farmhouse.
When the ladder is at the back of the farmhouse, go up to the roof and take the binoculars.
Drop the ladder in the vegetable garden, then go up to get into the barn via the upper opening.
an old sack. It's in the barn.
When the sack is empty, you can take either the hay or the sawdust, filling the sack with either.
a barn key. Search the farmer's body in the barn to find it.
Unlock the door in the barn with the key so you can leave the barn.
a sickle. It's in the barn.
In the thick vegetation behind the miner's shack, cut the bushes with the sickle to open a southward path to the mine entrance.
Unfortunately, the sickle is a poor choice of weapon against the larvae because you have to get too close to them to use it.
some hay. It's at the cattle yard.
You can take the hay if you have the old sack to put it in.
On the path up the mountain, drop the hay under the directional sign, then burn the hay with the lens. This turns the sign into a torch.
a torch. On the path up the mountain, drop the hay under the directional sign, then burn the hay with the lens. This turns the sign into a torch. Take the torch.
You need the torch's light to see in the lumber yard and everywhere inside the mine.
In the lumber yard, burn the larva with the torch.
a hammer. It's in the lumber yard.
At the bend in the tunnel, put the mattress and pillow into the trolley. Get into the trolley, then hit the wooden chock with the hammer. You take a speedy trip deeper into the mine.
In the incubation room, destroy the machinery with the hammer (and kill all the larvae in it).
a large amount of sawdust. It's in the lumber yard.
You can take the sawdust if you have the old sack to put it in.
As near as I can tell, you have no use for the sawdust. But it doesn't hurt to take it either.
an old mattress and a dusty pillow. They're both in the miner's shack.
The mattress is awkward to carry; you cannot take it down the mountain.
At the bend in the tunnel, put both the mattress and pillow into the trolley to protect yourself during your trip in the trolley down deeper into the mine.
a beam of wood. Find it by searching the heap of building materials in the intersection in the tunnel.
In the same intersection, put the beam under the vault to prevent the eastern tunnel from collapsing.
the support of Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Carl Muckenhoupt, Mark Musante, Phil Tatro, Allyson Gray, and Daniel Stelzer;
the generous support of Janice M Eisen, Matthew Foxley, Thomas Insel, Brian Long, and Andy Volk;