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Key & Compass presents:
A Hobbit Trek
by Crispin

A Hobbit Trek is a Quest interactive fiction game and is © 2013 by Crispin.

In this game set in Middle Earth, you play as Daisy Tunnelly, a hobbit. A giant flood swept you away from your home in Bree to the branches of a tree in an unfamiliar land. You stayed in the tree until the waters receeded, but now it's time to start the long walk back to Bree. You hope someone can give you directions.

This solution is by David Welbourn.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: River bank and plain

Tree Northbank Northfloodplain Bank Floodplain Hoard Southbank Southfloodplain Dungeon Cliffbank Plain Hut d in u speak toknight out

Map 2: Dungeon to Tavern

CouncilChambers Hall Kitchen Guardroom Dungeon Southbank Forest Forest Woods Wood Woods Wood Woodedarea Woodedarea Woodsyarea Edge ofForest Meadow Meadow Marsh Field Caveentrance Cave West road Road inter-section East road Road Washed-out road Tavern u speak toknight go exit in speakto Tom d speak to woman out

Map 3: Final leg

Tavern Washed-out road Trail Densecopse Copse Clearing Bree speak to Tom

Walkthrough

You are a hobbit. A flood has left you stranded up in a tree. Your goal is to get back to your home in Bree.

Tree

Your foot needs a bandage.

> x foot. x tree. x river. d.

North bank

> x mushrooms. take them. s.

Bank

> x branches. take them. s.

South Bank

> x bridge. s.

Cliff bank

> x rocks. take them. e. in.

Hut

> x seedcake. x napkin. take all.

> x foot. (You automatically use the napkin as a bandage.)

> out. n.

South flood plain

> x firework. take it. n. n.

North flood plain

> x slingshot. x chesterfield. x shoes. x stick.

> take slingshot. take stick. (It falls apart.)

> use rocks on slingshot. (The slingshot is now loaded.)

> s. e.

Hoard

> x troll. use slingshot on troll. (He's down.)

> x gold. x tinderbox. x rope. take all.

> w. w. s.

South bank

> use branches on bridge. use rope on bridge.

The bridge is fixed, but now a black knight blocks your way.

> x knight. speak to knight.

He arrests you in Princess Haifalutin's name and now you're in a castle's dungeon.

Dungeon

> x bread. x bowl. (empty)

> take bread. take bowl.

> give gold to guard. (He unlocks the door and leaves.)

> n.

Guard room

> x stub. take it. u.

Hall

CAUTION: If you go west into the council chambers, you are arrested and locked in a cell, and the game ends.

> e.

Kitchen

> x woman. speak to woman.

Belinda Oswyn helps you escape; in return, you're to deliver a note to Gomlin Drudukr in the mines on the other side of the forest.

Forest (northwest corner)

> x note. (no: not polite)

> s. s.

Wooded area

> x entwife. speak to entwife.

She tells you where the edge of the forest is; in exchange, you will signal to her where the Ents are.

> go exit.

Meadow (with Bee Tree)

> x tree. x honey. take honey. (Not in your hands!)

> use bowl on honey. (You now carry honey instead of the bowl.)

> n. e.

Meadow (with Bee)

> x bee. speak to bee. (It can't find flowers or food.)

> give honey to bee. (It gives you beeswax.)

> x beeswax.

> use beeswax on stub. (You now hava a whole candle.)

> x candle.

> s.

March

> x reed. take reed. (no: too strong to take)

> w. s. e. e.

Cave

> x Gomlin. give candle to Gomlin.

> give note to Gomlin. speak to Gomlin.

He tells you to take the east road to a tavern and ask for directions there. The west road goes to the castle. And he gives you a little knife.

> x knife.

> w. w. n. e.

Marsh

> use knife on reed. x flute.

> w. s. s.

Road intersection

CAUTION: If you go west from here, the black knight captures you and the game ends.

> e. e. in.

Tavern

> x men. speak to men. (They want music.)

> play flute. (Tom Brockhouse from Buckland appears.)

> x Tom. speak to Tom.

He escorts you as far as he can, to a washed out road.

Washed out road

> s. e. s.

Clearing.

> x Ent. speak to Ent.

> use tinderbox on firework. (box isn't open)

> open tinderbox. (locked)

> give tinderbox to Ent. (You get the flint.)

> x flint. use flint on firework.

The Ent hears the approaching Entwife and moves towards her, revealing a trail to the southeast.

> se.

Bree

You're home at last.

*** Game Over ***


Extras

Characters

Mentioned:


Endings

I found two losing endings and one winning ending:


Inventory

In the order you may acquire them:


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