In this Zorkian fantasy game, you play as Hildy, a twenty-year-old apprentice enchantress at the Accardi Guild of Enchanters, but your unorthodox ways make it difficult for you to fit in. Master Frobar brings you to the Forest of Berlyn to have a few hours to relax and think. But when a spectral coyote brings you a receipt from an abandoned underground shopping mall, you just have to investigate.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
You're not supposed to map these woods at all. Just follow your guide, the coyote, to the cave.
Map 3: Caves
Note that the staircase connection marked in red is no longer available after a tremor that destroys it, preventing you from returning to the forest.
Map 4: Shopping Mall
Map 5: Tiny Adventure
Walkthrough
Part 1: Wash up. Get dressed. Get equipped.
You are apprentice Hildegund, covered in troll blood and gore. Master Frobar (who is also your godfather) wanted you to subdue a cave troll, and you used plumdo to transport into his belly. They're upset with you but you're even more upset with not fitting in.
Frobar has an idea. He asks you to clean up, get your gear, and meet him in the lobby at ten o'clock.
Hallway
> footnote 1.(can be shortened to F)
> x me. i. x robes.
> x book.(Plumdo was altered.)
> f 2.(more about plumdo)
> s. nw. sw. d.
Bath
> x alcoves.(Each alcove is a private bathing area.)
> w.
Alcove
> remove robe.(You hear the Accardi Lucksuckers outside.)
> f 3. f 4.
> put robes in chute.
> put book on shelf.
> wash me.(+5)
> take towel. dry me. wear towel.
> take book.
> e. u.
Female Dormitory
> open door.(locked)
> learn rezrov.
> f 5.(can abbreviate MEMORIZE to MEM)
> rezrov door. n.
Dorm Room (Your Side)
An expected package is missing.
> open closet.(no clean clothes, denim berzio jacket, and bullwhip)
> x gloves. wear gloves.(Now you can carry as much as you like.)
> take all from closet. take all from desk.
> x headband. wear it.(Memorized spells are stored in the headband until you remove it.)
> x glasses. f 6. wear glasses.(You will now automatically copy spells from scrolls into your spell book just be reading a scroll.)
> n.
Dorm Room (Mabellabeth's Side)
> x Mabellabeth. x magazine.
> ask her about package.(She produces it, saying the postal nymph left it on her bed.)
> take package. s.
Dorm Room (Your Side)
> open package.(You have a scarlet scroll.)
> x scroll.(+5. noogle: dress the target in an outfit perfect for his or her personality)
> learn noogle. remove towel. noogle me.
> i. x tops. x leggings. x shorts. x shirt.
> x jacket. wear it.(While worn, you don't need to eat or drink. There's 10 zorkmid coins in the pocket.)
> x coins. x whip. f 7.
> s.(You drop the towel into the chute.)
Female Dormitory
> f 8. close door. e. se.(+5)
Lobby
Frobar is delighted you're early. He has a brass lantern. He checks that you have everything. As you clutch his elbow, he recites a complicated spell of transportation.
Part 2: Follow a coyote to a cave.
Woods (two locations)
Frobar explains where you are and gives you the lantern. He tells you to walk around and think things through and he'll meet you here in a few hours. Then he poofs away.
> f 9. f 10. x lantern.(already on)
> z. z.
A spectral coyote arrives and drops something.
> x coyote. x parchment. take it.
The coyote goes north. Follow it.
> n. e.
Dense Woods (two locations)
Continue to follow the coyote.
> se. e.
Foothills
Coyote goes up.
> u.
Cave Entrance
Coyote goes inside.
> in.
Part 3: Find an underground shopping mall.
Cave
Coyote fades away, its task done.
> learn plumdo. learn rezrov.
> se. d. d. n. w.
Paved Passage (West)
> f 11.(You fear bats.)
> x bats.
> w.(no, but maybe run?)
> run west.
Spiral Staircase (Top)
Remember that "run" trick. That could be useful again later.
> d. w. w.
Great Bridge (East of Collapse)
CAUTION: If you try to plumdo west over the gap, you won't make it and you'll fall to your death.
> whip beams. w.
Great Bridge (West of Collapse)
> w. w.
Part 4: Explore Lower Level North. Turn the power on.
Mall Entrance
> x sign. f 12.("SHOPPING MAUL")
> x portrait.(ick)
> w.
Lower Level
> x ceiling.(of The Twelve Flatheads)
> f 13.
> x store.(Waldenscrolls scrollstore)
> w.
Waldenscrolls
> x shelves.(You find and pick up a book, while a puff of smoke appears briefly.)
> x dusty book.(re temporal thaumaturgical semiotics)
> x display.(Sign says the Flaro spell was here.)
> e.(You walk into an invisible barrier.)
> plumdo east.(You can't go through walls.)
> drop dusty book.
> e. n.
Lower Level North
> x fresco. f 14. x being.
> x debris. x elevator.
> n.
Cinema Lobby
> x posters.
> n.(Yellow smoke. The booth appears empty.)
> w.(Blue smoke. Nothing at the stand.)
> e.
Will Call Window
Pink smoke becomes an ancient elf. She asks what name your tickets are under.
>> Hildy
She has no tickets under that name; you step away.
Cinema Lobby
> nw.
West Hall
> x ad.(for Diddlebucker popcorn)
> e.(Green smoke becomes a huge cyclops. He asks if you have a ticket.)
>> no
You return to...
Cinema Lobby
> s. e.
Lower Level Northeast
> x slime.(It can melt armor.)
> plumdo east.(no: the slime covers more than ten feet)
> w. w.
Lower Level Northwest
> x bot. x placard.
> rezrov door. s.
Maintenance
> x panel.(Nine buttons. The columns go from A to C; the rows are numbered 1 to 3. Some buttons are lit; others are dark.)
> read label.(explains how to operate the panel)
> x scratches.(hint at the solution)
> x machines.
Okay, let's solve this:
> push c1. push a1. push b3.
> push c3. push c2.(success!)
> x machines.(all better)
> n.
Lower Level Northwest
The now-powered Vendbot says it needs a new personality matrix, and a slot opens for it.
> e. s. s.
Part 5: Explore Lower Level South. Kill a lurking ghoul.
Lower Level South
> x rubble. x sparkling.(A scroll is inside the rubble, but out of reach.)
> s.
JC Zorkmid
> f 15. f 16.
> x machine.(Frobozz Magic Jewelry Loupe; a silver notice falls)
> x notice.(Don't use on highly reflective items.)
> x red dial.(settings: 2X, 4X, and 6X.)
> x green dial.(settings: 1/2 min, 1/4 min, and 1/6 min)
> x tray.
Come back to this later.
> n. e.
Quendorian Phoenix
> e.(A ghoul attacks you!)
> whip ghoul. g. g.(+5; it dies; its body is removed by black fog.)
> f 17.
> e.
Dressing Room
> take scroll. read it.(+5; rella: mend torn fabric)
> x vial.(dysmu: temporarily change one's appearance to that of another; four doses)
> take vial.(a slip of paper falls)
> take slip. x it.
> learn rella.
> w. w. n. n. u.
Part 6: Explore Upper Level.
Upper Level North
> x store.("Bab-Witches")
> w.
Bab-Witches
> x cartridge. take it.
> e. s.
Upper Level
> x sign. f 18. x pile.
> plumdo pile.
Top of Pile
> plumdo south.
Upper Level South
> x sign.(It's fifteen feet from here.)
> s.
They "B" Toys
> x box. take it. open it.(The box disappears, leaving the doll.)
> x doll.(Its nightshirt glows in the dark.)
> take nightshirt.
> f 19. f 20.
> n. plumdo pile. plumdo n. n. n.
Food Court
> ne.
Little Flatheads
> x chalkboard.("This Month's Special: The Famous Garlic Lover's Pizza!")
> x portrait.(of pretty teen girl; "Employee of the Month")
> x chalk. take it.
> sw. w.
Restroom
> x mirror.("Gash hovor Zava Dreden")
Unfortunately, the phrase echoes in your mind for the next few turns,...
> e. e. e. e.
And now you are at ...
Part 7: Explore the abyss.
Abyss
You can't get anywhere in this abyss by walking.
> plumdo chest.
Abyss (Near Chest)
> rezrov chest. open chest.
> take all from chest.
> x manuscript.(You don't know the language.)
> x magenta vial.(shisa: comprehend other languages)
> drink it.
> x manuscript.(A vampire lord named Zava Dreden was imprisoned here but he escaped.)
> x linen.(hundreds of pieces with markings on them)
> rella linen.(It's now a linen scroll!)
The darkness encloses you and you're back in...
(random location in the lower level hallway)
> x scroll.(+5. aometh: sanctify a place)
Because I don't know where you are now, please make your own way to Lower Level Northwest.
> DIRECTION.(as applicable)
Part 8: Meet Rufus One-Eye.
Lower Level Northwest
> put cartridge in slot.(+5)
The Vendbot now calls himself Rufus One-Eye and talks like a pirate. He heads south around the corner.
> e. s.
A horrible voice promises you will die and soon.
Lower Level
I'm assuming Rufus stops here long enough for you to interact with him here. If necessary, follow him.
> noogle Rufus.(He now wears an eyepatch and tricorn hat.)
> buy compact from Rufus.
>> yes.
> open compact.(dry dust falls out)
> x mirror. x top lid. x bottom lid.
Return to JC Zorkmid:
> s. s.
Part 9: The Incredible Shrinking Hildy.
JC Zorkmid
If you experiment with the machine, such as by putting the chalk into the tray, you learn that it normally enlarges the item in the tray for a fraction of a minute.
However, if you put the open compact into the tray, the enlarging ray is transformed by the mirror into a shrinking ray that shrinks whatever the mirror is aimed at for two to six minutes.
Yeah, you can AIM THE MIRROR at something. I had no idea whatsoever that AIM was a supported verb! This was not covered in the INTRO! And what if you aim the mirror at yourself?
Make sure the compact is open and that the nightshirt is off the doll. Set the machine for one-sixth size for six minutes.
> put compact in tray.
> set red to 6X.
> set green to 1/6 min.
> aim mirror at me.
> push button.(You get smaller and drop everything.)
Dark Softness
You're now naked and without any spells. The doll's nightshirt provides modesty and light. Do not waste time looking around.
> wear nightshirt. out.
On the Floor (JC Zorkmid) (two locations)
Remember that earlier puzzle in the caves where you had to RUN? You must RUN to save time! Every second counts!
> run ne. run n.
On The Floor (Lower Level South)
> in.
Center of Rubble
If you mistime this, you'll be trapped inside the rubble when you grow back to normal and die days later.
> take scroll. out.
Back at normal size and naked, you race back to...
JC Zorkmid
...where you immediately get dressed with your outfit.
> wear gloves.(You can carry lots again.)
> take all.
> wear jacket.(Hunger and thirst stop.)
> wear headband.(To remember spells again.)
> wear glasses.(So auto-gnusto works again.)
> x scroll.(+10; embrow: "send caster backward temporally by seventy-five years for five minutes")
> x nightshirt.(It's torn.)
> spells.(You have nothing memorized.)
> learn rella. rella nightshirt.(mended)
You probably should learn all your other spells.
> learn plumdo. learn rezrov.
> learn noogle. learn aometh. learn embrow.
That was intense. What's next?
> n. n. w.
Part 10: Time-travel in Waldenscrolls.
Waldenscrolls
During your visit here, you'll hear the horrible sound of Rufus being destroyed.
> x shelves. x dusty book.(You learn that embrow needs to be cast onto a certain type of temporal rune to activate.)
> x rune. learn rune.
> embrow rune.
Waldenscrolls (Evening, 75 years ago)
> take citrine.(A gnome tells you it costs 5 zm.)
>> yes
> x citrine.(+5. flaro: "cause a burst of sunlight to appear")
> z. z. z.(embrow wears off)
Waldenscrolls
> drop dusty book.
> learn flaro. flaro.(A bright sphere of light now hovers up int the air.)
> x light.
> e. n.
Upper Level North
I'm assuming this is where you'll find what used to be Rufus One-Eye.
> x pile of scrap.(You acquire some zorkmids.)
> f 21.
> take all.(eyepatch and tricorn hat)
> u. n. w.
Part 11: Bless the restroom. Time-travel in Little Flatheads.
Restroom
> aometh.(The unpleasant symbols are replaced with little ducks, and the mirror is now clean and shiny.)
> x mirror.
> e. ne.
Little Flatheads
> draw rune.(using up all the chalk)
> embrow rune.
Little Flatheads (Evening, 75 years ago)
> x counter. z.(A boy from the back tells you they're closed and to come back tomorrow.)
> z. z. z.(embrow wears off)
Little Flatheads
> drink vial. x portrait.(You now look like the girl in the portrait.)
> embrow rune.
Little Flatheads (Evening, 75 years ago)
> z. z.
The pimply boy calls you Theophania and shows you a garlic pizza with "PROM?" written in pepperoni.
>> yes(+5; the flat box is yours.)
> x box.
> sw.(The wet floor makes crossing it perilous.)
Your transformation wears off.
> z.
Embrow wears off.
Little Flatheads
> open box. take envelope.(You shut the box.)
> x envelope. open it. take all from it.
> x flower. x letter.(Tickets under Aleryc; lotus is a symbol of purity and faith.)
> sw. s. d. n.
Part 12: Get a movie ticket. Kill ghouls.
Cinema Lobby
> e.
Will Call Window
>> Aleryc(You get a ticket.)
Cinema Lobby
> x ticket.
CAUTION: Entering the theater as yourself is fatal. You need to disguise yourself as Zava, using the viridian vial, but the portrait in the main entrance is too far away. But remember, he's also in the ceiling fresco.
> s.
Lower Level North
> drink potion. x being. n. nw.
West Hall
> e.
>> yes(The cyclops takes your ticket and bullwhip and locks the door behind you.)
Theater
The ghouls do not attack their master.
> aometh.(The ghouls are gone and a twill scroll is now here.)
> take scroll.(You hear violent destruction above you.)
> x scroll.(+10; usgo: undo a deliberate transformation or alteration)
> learn usgo.
> rella screen.(It's fixed!)
> x screen. f 22.
> rezrov door.(fail: Doesn't work on this door.)
> ne. u.
Outside Manager's Office
> x sign.("MALL MANAGER")
> n.
Manager's Office
> x rectangles. x broken. x safe.
> x display.(number is randomized)
> rezrov safe. f 23. open safe.
> take pass. x it.
Remember which color shows an unfamiliar store; the room-to-color assignments are randomized.
> x red. x orange. x yellow.
> x green. x blue. x purple.
> x silver. x white. x black.
You're about to enter a to-the-death battle with a vampire. You must be directly carrying the pizza box, the lotus flower, and the open compact. You must have flaro, aometh, usgo, and plumdo pre-memorized.
> save.
> enter COLOR.(for unfamiliar store)
>> yes
If you enter the wrong rectangle, UNDO or RESTORE or use the pass you got from the safe.
Part 13: Kill a vampire. Escape.
The Sharper Mage / Darkness
Your lantern and nightshirt are destroyed and the lights go out.
> flaro.
> f 24.(Use "diagnose" to track your condition.)
While Zava can talk, he can stop you from casting any spells. Use other attacks. Meanwhile, you have no defenses against his attacks against you. Ouch.
> open flat box.
> aim mirror at Zava.
> give flower to Zava.
Now's your chance to cast a spell before he regnerates!
> aometh.
Finally, Zava is damaged so badly that you have two turns before he regenerates and casts a final spell at you!
> usgo spellbook.(Your spellbook is restored back to how it was this morning.)
> x spellbook.(Plumdo is back to its original unaltered form.)
> plumdo Zava.
He's gone. You wake up later with most of your stuff on the floor.
> x me.(You have rags and the gloves on.)
> diagnose.(You need serious medical attention.)
> take all. wear jacket. wear headband. wear glasses.
> x tube. open it. x gold.
Hm. Same dimensions as the rectangles in the manager's office.
> put gold on wall.(+10)
> enter gold.
Mall Entrance
You pass out. Three days later...
Part 14: Epilogue with breakfast.
Dorm Room (Your Side)
> x me. x nightshirt. x desk.
> stand.(What's for breakfast?)
> open closet. wear gloves. wear headband.
> wear glasses. take spell book.
> x it.(noogle is back)
> remove nightshirt.
> learn noogle. noogle me.
> i. x socks. x bathrobe. x teal pajamas.
> put nightshirt in closet.
Leave the jacket and other stuff in the closet.
> close closet. s.
Female Dormitory
> close door. e.
Apprentice Quarters
> sit at bench.
A plate of toast and bacon, and a cup of Antharian coffee appear.
> x plate. x toast. x bacon.
> x cup. x coffee.
> eat bacon.(A delivery nymph leaves a package for you.)
> eat toast. drink coffee.
> x package. take it. open it.
> x whip. take it.
> take letter. read it.
Belboz got your bullwhip back from the cyclops. He also hopes you agree to stay in the guild.
> z.
A boy wearing an identical outfit as yours plops down at the bench and starts eating. His name is Cuthbert, but call him Cutty. You soon become fast friends.
*** Congratulations! You have won! ***
Extras
Artwork
Most of this isn't ASCII art in the usual sense of the term; it's text with omitted characters to show age and decay. I've taken the liberty of filling in the blanks with what you're most likely supposed to infer the text originally said.
RUFUS ONE-EYE
PIRATE: MALE
Another fine product of the
Frobozz Magic Vendbot
Personality Matrix Company.
Characters
Hildy (short for Hildegund) is a twenty-year-old apprentice enchantress and the player-character. She has a bit of an independent streak.
Master Frobar is Hildy's godfather and her sponsor in the Guild of Enchanters.
A nymph stops Hildy if she tries to enter the male dormitory.
Mabellabeth is Hildy's roommate. She's pretty, popular, rich, and does her best to ignore Hildy the majority of the time.
A spectral coyote in the forest leads Hildy into a cave. It's implied late in the game that it is a collective of sparks which were part of Zava Dreden's many victims.
A ghoul in the dressing room attacks Hildy viciously at first sight.
Rufus One-Eye is the pirate-like Vendbot that roams the mall's halls, once Hildy gives him a new personality matrix.
A gnome in Waldenscrolls's past sells Hildy a scroll.
Eager shoppers in Waldenscrolls's past prevent Hildy from leaving the store.
Aleryc is the slightly pimply adolescent boy working at Little Flathead's seventy-five years ago. He gives Hildy a flat box containing a pizza.
An ancient elf still works at the cinema's will call window, despite her extreme age.
A cyclops demands Hildy's ticket if she tries to enter the theater proper.
A horde of ghouls are in the theater. They're more interested in throwing garbage around than watching Gruebusters II.
Zava Dreden is a vampire lord haunting the mall. He was once a cruel nobleman who learned very dark magic. Anyone who dies in his domain becomes a ghoul in his service. He can regenerate. He was once imprisoned in an abyss, but he somehow escaped.
Another nymph delivers a package to Hildy as she eats breakfast.
Cutty (real name Cuthbert) is a slightly older appreentice who joins Hildy at breakfast. He and Hildy have a lot in common.
Mentioned:
Belboz the Necromancer is the Guildmaster of the Accardi Guild of Enchanters.
Master Rostopher found Hildy's gloves to be "unnecessary and unfashionable."
Master Disandretta dubbed Hildy's headband as "less than useless."
Master Helistar was unimpressed with Hildy's jacket.
The examination committee included Frobar and Belboz.
A troll was "subdued" when Hildy teleported inside it.
Hildy's grandmother sent her the coins as a recent birthday present.
Hildy's great grandfather gifted the whip to Hildy on her eighth birthday.
Brogmoids love doing the laundry.
The Accardi Lucksuckers are a team of field snooker players perpetually in last place.
The Twelve Flatheads, painted by Leonardo Flathead, are depicted on the mall's ceiling.
Theophania Plotz is the name of the female Employee of the Month as seen in her portrait at Little Flatheads.
Brandon Lionrider is Aleryc's rival for Theophania's affections.
A janitor washed the floor in the food court, making it too dangerous to traverse when wet.
Eddleblort wrote The Path of the Grue series.
Credits
Type ABOUT, select Thanks, Acknowledgements, Citations and Credit from the menu, then press ENTER. Omitting the hint-numbering notations, the text of the three submenu items is:
Thanks and Acknowledgements
First, I would like to thank my wife and our two children. Your support, encouragement and beta testing has been invaluable to me as I worked on this project. I couldn't have done it without all three of you. I cannot describe how much fun it is for me to watch each of you smile as you play one of my games.
Next, I would like to thank the following volunteer beta testers from intfiction.org: Lance Cirone, Matt Devins, Mel Jason, Robert Eglleston, Garry Francis, Virtuadept, and Andrew Schultz. Your suggestions and advice made my game much better than it would have been otherwise. Mel Jason also gets full credit for the footnote joke about the Pajama Party Barbarian doll. Thanks! I would also like to thank all of the other contributors to intfiction.org who have answered my many questions. There are far too many of you for me to acknowledge individually, but know that I am very grateful for your help.
Of course I would also like to thank all of the players who gave Hildy a chance. My hope is that you had as much fun going on this adventure with Hildegund as I did writing it.
Many thanks are also due all of the tireless volunteers who run the Interactive Fiction Competition (IFComp). Thanks!
Finally, I would like to acknowledge the original Infocom Implementors who created the Great Underground Empire, a vast playground that I have visited countless times as a child and an adult. Adding my own contribution to that world has been a dream come true.
Citations
The image of the female figure in the cover art was adapted from an image by Gordon Johnson.
The original image was used under the Pixabay content license and can be found at the following site:
Hildy was created to be a work of fanfiction and is believed by its author to have been created under the terms of fair use due to the fact that it is transformative, it is non-commercial, it appropriates little of the original material and it does not reduce the value or potential market of the original work. The world of Zork is the creation of the Infocom programmers and others. Certain minor passages in this game quote or refer to passages in their original creations.
Endings
You have died due to an excess of gravity.
if you attempt to plumdo across the gap on the bridge.
You have been turned into a ghoul.
if the ghoul in Quendorian Phoenix kills you.
if you accidentally entrap yourself inside the center of the pile of rubble outside JC Zorkmid and die days later.
if the ghouls in the theater kill you.
if Zava Dreden kills you personally.
Congratulations! You have won!
if you make a friend at breakfast after surviving your adventure.
Inventory
Containers
a package. In Mabellebeth's side of the dorm room, ask Mabellebeth about the package; she produces it and leaves it on the floor for you to take.
Take it and open it; you now have the scarlet scroll; the package itself vanishes.
a pink box. It's on the nearly empty shelves in They "B" Toys.
a flat box. At Little Flatheads (of 75 years ago), the pizza boy gives it to you when you (disguised as the pizza girl) answers yes, you'll go to prom with him. (See embrow, chalk, and viridian vial.)
Open the box; there's a pizza and an envelope inside. Take the envelope. You immediately re-close the box to keep the garlic smell contained. You won't willingly re-open the box until you're facing a vampire.
In the Smarter Mage, during your battle with Zava Dreden, open the flat box to hurt him.
You won't and you can't eat the pizza. The flat box won't be in your closet during the epilogue.
Your spell book initially contains just two spells: plumdo and rezrov. New spells are added by finding a spell scroll and examining it while wearing your gnusto glasses. You must be holding both the scroll and the spell book for this to work.
See the section on Spells regarding actually casting spells.
Before taking your bath in the alcove, put the book onto the shelf. Don't just drop it on the ground where it could get damaged. Make sure you take your book afterwards.
Never abandon your spell book. However, when you shrink to doll size in JC Zorkmid, you drop everything including your spell book. Don't bother looking for it until you're back to normal size.
In the Sharper Mage, during your battle with Zava Dreden when he's at his weakest, cast usgo on your spellbook. Your spellbook is restored to how it was this morning, with only the originalplumdo and rezrov spells remaining. Teleport inside his heart by using unaltered plumdo. Zava explodes and you drop everything including your spell book. Put your gloves back on and take all.
In the epilogue, when you wake up in bed, most of your former inventory items, including your spell book, are now all in your closet.
a crumpled parchment. A few turns after you arrive in the woods, a spectral coyote drops this in front of you, wherever in the woods you might be.
Read it to learn it's a receipt from an underground shopping mall.
You need not do anything with the receipt. It's merely an incentive for you to follow the coyote and lure you into finding the mall.
a dusty book. Find it by examining the broken shelves in Waldenscrolls.
Note that you cannot take the dusty book from the store; a force field prevents you from leaving with it.
After you learn the embrow spell, read the dusty book to learn that embrow must be cast upon a particular temporal rune.
Cast embrow on the rune in the dusty book to visit Waldenscrolls in the past; see citrine scroll.
Learn the rune from the dusty book so you can draw the rune elsewhere; see chalk.
a silver notice. In the JC Zorkmid store, this notice falls to the floor when you first examine the unusual machine.
Read the notice to learn highly reflective items interact oddly with the machine. This is clue to use a mirror, such as the one inside the compact.
a slip of paper. In the Quendorian Phoenix dressing room, this slip falls to the floor when you first pick up the viridian vial.
Read the slip to learn how to use the viridian vial.
a manuscript. It's in the locked chest in the abyss; unlock it with rezrov.
The manuscript is written in an unknown language. Drink the magenta vial to understand what it says, then read the manuscript to learn that a vampire lord named Zava Dreden escaped from the abyss where he was imprisoned.
a letter. This letter is inside the envelope you find in the flat box.
Read the letter to learn (1) the boy's name is Aleryc, (2) there's a ticket in his name at the cinema's will call window, (3) the lotus flower is a symbol of purity.
a ticket. Obtain it from the will call window by answering Aleryc to the elf's question. You know this name by reading the pizza boy's letter.
In the cinema's west hall, with the ticket and while disguised as Zava Dreden (see viridian vial), attempt to go east into the theater. A cyclops stops you and asks if you have a ticket. Answer yes. He takes your ticket and bullwhip then lets you in.
a lifetime movie pass. It's inside the locked safe in the manager's office. Unlock the safe with the rezrov spell.
If you enter any of the non-red rectangles in the manager's office, you can re-enter the theater with the pass. Otherwise, the game becomes unwinnable.
a letter. It's in the package delivered to you during your breakfast in the epilogue.
Read it; it's from Guildmaster Belboz. He hopes you now see that you do belong in the Guild. He also got your bullwhip from the cyclops and returns it to you.
Examine each scroll while wearing your glasses and holding both the scroll and your spell book. This copies the scroll's spell into your spell book. The scroll itself vanishes when the copying is complete.
a scarlet scroll. Acquire it by opening the package (from your roommate).
The scarlet scroll has the noogle spell (dress the target in an outfit perfect for his or her personality) written on it.
a crinkly scroll. It's in the Quendorian Phoenix's dressing room.
The crinkly scroll has the rella spell (mend torn fabric) written on it.
The linen scroll has the aometh spell (sanctify a place) written on it.
a sparkly scroll. It's in the center of the pile of rubble in Lower Level South.
Getting this scroll is complicated, and you need both the compact and the doll-sized nightshirt before you can try to get it.
In JC Zorkmid, pre-set the machine. Set the red dial to 6X, set the green dial to 1/6 min, put the open compact in the machine's tray, and aim the mirror at yourself.
Now push the button to shrink yourself to one-sixth your size for six minutes! CAUTION: You are now naked and have forgotten all your spells!
While shrunk, you must do following actions exactly: WEAR NIGHTSHIRT. OUT. RUN NE. RUN N. IN. TAKE SCROLL. OUT.
The sparkly scroll has the embrow spell (send caster backward temporally by seventy-five years for five minutes) written on it.
a citrine scroll. It's in Waldenscrolls, 75 years in the past.
In Waldenscrolls (your time), cast embrow on the rune in the dusty book to go back in time when the mall was thriving. Pick up the citrine scroll. A gnome asks if you want to buy it for five zorkmids. Answer yes; you pay the coins and keep the scroll. Soon, embrow wears off and you return to the present day.
The citrine scroll has the flaro spell (cause a burst of sunlight to appear) written on it.
a twill scroll. It's in the theater after you cast aometh, which eridicates all the ghouls there.
The twill scroll has the usgo spell (undo a deliberate transformation or alteration) written on it.
Vials
a magenta vial. It's in the locked chest in the abyss; unlock it with rezrov.
This vial contains the shisa potion (comprehend other languages).
a viridian vial. It's in the Quendorian Phoenix's dressing room.
This vial contains the dysmu potion (temporarily change one's appearance to that of another; four doses). A slip of paper that you find with it tells you that to use this potion, you drink it then look at the person (or a reasonable facsimile of the person) you wish to imitate. The impersonation effect wears off quickly, so act fast.
In Little Flatheads, after drawing the temporal rune (with the chalk), drink the dysmu potion then look at the portrait to imitate the female employee of the month. Cast embrow on the rune to visit Little Flatheads of 75 years ago. After two turns there, a pimply male employee asks (via a garlic pizza) if you'd like to go to prom with him. Answer yes. You now have the flat box including all its contents.
After you've obtained the ticket, go to Lower Level North, examine the ceiling and note the being depicted; it's Zava Dreden. Drink a dose of the viridian vial and look at the being to imitiate Zava. Quickly go to the cinema's west hall and go east. Say yes to the cyclops. He takes your ticket and bullwhip, and you're now inside the theater looking like Zava so the crowd of ghouls there don't immediately kill you.
Wearables
some disgusting robes. You're wearing them.
In a bathing alcove, remove the robes and put them in the laundry chute.
Note that your roommate won't let you enter your shared dorm room while you're covered in troll guts.
a fluffy yellow towel. It's in the bathing alcove.
After washing yourself, dry yourself with the towel, then wear it.
In your side of your dorm room, after you've learned noogle, remove the towel and noogle yourself to dress yourself in a new outfit.
Put the towel into the dorm room's chute. You can't keep the towel; if you try to leave the dorm room carrying it, you auto-drop the towel into the chute.
a pair of ekato gloves. It's on your desk in your dorm room.
While you wear these gloves, it's as if you have a hundred arms. In other words, you can now carry as many items as you like, as long as the items are ones that you could normally carry.
Whenever you want to pick up a lot of things quickly, put the gloves on first, then TAKE ALL.
a memorizing headband. It's on your desk in your dorm room.
Wear it. Now you can learn as many spells as you can, and you remember them perfectly as if they were permanently memorized — at least until the headband comes off for whatever reason.
a pair of gnusto glasses. It's on your desk in your dorm room.
While you wear these glasses and carry a spell scroll and your spell book, simply read the scroll to copy its spell into your book.
a denim berzio jacket. It's in the closet in your dorm room.
While you wear this jacket, you don't need to eat or drink; you won't get hungry or thirsty.
You keep any zorkmids you have in the jacket's pocket. You can't use the jacket as a general container for other items, though.
Remember that jackets go on top of other clothes. You won't wear the jacket with nothing underneath; you do follow some norms.
a pair of orange high tops, a pair of yellow leggings, a pair of pink shorts, and an oversized T-shirt. These items appear on your body when you noogle yourself. This only works when you're naked.
This is your outfit for most of the game. You will not willingly remove it, but when you shrink yourself in JC Zorkmid; these items become the "Dark Softness" you find yourself in. When the shrinking effect wears off, you automatically put these on again.
During your battle with Zava in The Sharper Mage, your clothes are reduced to tattered rags.
a doll-sized nightshirt. The doll is wearing it. It also glows, providing light.
In JC Zorkmid, when you shrink yourself down to one-sixth your size, you find yourself naked in the "Dark Softness". Wear the nightshirt. You won't be willing to explore the mall when naked.
When the shrink effect wears off and you return to normal size, you automatically run back to JC Zorkmid and put on your outfit. The nightshirt is torn, but you can repair it with rella.
When you first enter The Sharper Mage, this nightshirt is destroyed utterly.
an eyepatch and a tricorn hat. These appear on Rufus One-Eye, the vendbot, when you cast noogle on him.
After Rufus is destroyed, you can take his eyepatch and hat to remember him by. Both are too large for you to wear.
a nightshirt. You're wearing this when you wake up in bed, after Frobar rescues you and you've had three days to recover from your battle with Zava Dreden.
After you've re-learned noogle, remove the nightshirt and cast noogle on yourself to create a new outfit for breakfast. Leave the nightshirt in your closet.
some fuzzy green socks, an orange bathrobe, and some teal flannel pajamas. This outfit appears on your naked body when you cast noogle on yourself three days after your battle with Zava Dreden.
While dressed, you can now leave your dorm room and get breakfast.
Other items
a bullwhip. It's in the closet in your dorm room.
On the great bridge, east of the collapse, whip the beams then go west to cross the gap in the bridge. (You can return the same way, but there's no need to do that.)
In the Quendorian Phoenix store, opening the east door releases a ghoul who starts attacking you. Whip the ghoul three times in a row to destroy him. If you fail to destroy him, he kills you and you become a ghoul as well.
In the mall's upper level, north of the gap, you can try to whip the sign then go south, but you don't swing far enough to reach the other side of that gap.
In the cinema's west hall, when you give your ticket to the cyclops, you automatically surrender your bullwhip as well; no weapons are allowed in the theater. Three days later, while you're having breakfast, a package from Belboz arrives. He got your whip back from the cyclops and is returning it to you.
10 zorkmid coins. They're in a pocket of your jacket.
Note that you won't be willing to remove the coins as individual items; you cannot map the woods with them.
Once Rufus is operational (see cartridge), buy a makeup compact from Rufus for 1 zm. Don't bother buying anything else listed on his placard.
When in the Waldenscrolls of 75 years ago, pick up the citrine scroll and buy it for 5 zm.
After Rufus is destroyed, examine the pile of scrap that used to be him to scavenge some zorkmids. You now have 19 zm but nowhere to spend it.
a brass lantern. Frobar gives it to you when you first arrive in the woods.
Keep it and keep it on. It's a light source, and you need light when exploring the caves and other dark locations.
When you first enter The Sharper Mage, Zava Dreden destroys the lantern. Cast flaro; you now see Zava directly for the first time, and the artificial sunlight hurts him.
a magiware cartridge. It's in Bab-Witches.
In Lower Level Northwest, put the cartridge into the Vendbot's slot. The bot now calls himself Rufus One-Eye and starts wandering the mall's hallways. Also, you can now purchase any of his items listed on his placard if you have the zorkmids.
a tiny nub of chalk. It's on the counter at Little Flathead's.
After you obtain the embrow spell, learn the temporal rune for it as shown in the dusty book. Return to Little Flathead's and draw the rune (on the chalkboard using the last of your chalk). Now you can cast embrow on the rune you drew there.
a Pajama Party Barbarian doll. Acquire it by opening the pink box.
Take the doll-sized nightshirt from the doll. You have no use for the doll itself, just her clothing.
some fragments of linen. It's in the locked chest in the abyss.
a makeup compact. Buy this from Rufus for one zorkmid.
Open the compact. The cosmetics are dust and fall out immediately, but the mirror in the top lid is usable. Note also that the bottom lid is weighted.
In JC Zorkmid, put the compact into the tray of the machine and aim the mirror at yourself. Now when you push the machine's button, its short-duration enlarging ray is transformed into a longer-duration shrinking ray which shrinks you! (See sparkly scroll for more details.)
In the Sharper Mage, aim the mirror at Zava to damage him. The mirror is destroyed.
a packet of Jolly Adventurers, a packet of Bottle Corks, a packet of Crossbow Gum, a packet of Blockheads, or a packet of Kettles. You can buy any one of these from Rufus for 1 zm.
Unfortunately, all the candy is too old to eat or chew, and once you've bought one sample of unedible candy, you won't be willing to buy any more candy.
a tin of shaving cream, a tube of Trollgate toothpaste, and a stick of Rogue deodorant. You can buy all of these from Rufus for 1 zm each.
Unfortunately, these products have all dried up into uselessness.
a lotus flower. It's inside the envelope you find inside the flat box.
In The Sharper Mage, show the flower to Zava. Its purity hurts him, but the flower is destroyed in the process.
a gold tube. It's found in The Sharper Mage after you destroy Zava Dreden.
Open the tube; it's now a weird gold floppy thing. Put the gold thing on the wall; it's now a gold rectangle like the rectangles in the manager's office. Enter the gold to escape The Sharper Mage and collapse in the mall entrance.
Score
This is the response to SCORE:
You have so far scored your-score out of a possible 75, in several turns.
10 points for putting the portable gold portal onto a wall.
Spells
A couple spells are in your spell book; all other spells are from scrolls. To put a spell from a scroll into your spell book, you must be directly holding both the scroll and book and be wearing your special gnusto glasses; now just read the scroll to copy the spell over. The now spell-less scroll disintegrates.
Before you can use a spell, you must first LEARN it or MEMORISE it. The command SPELLS shows you a list of the spells you currently have memorized. Normally, an enchanter can only remember a few spells at a time, but if you're wearing your headband when you learn a spell, you can remember as many as you like. CAUTION: If the headband comes off, you will likely forget all your memorized spells.
The headband also lets you remember a spell after you cast it. Normally you would have to re-learn a spell to cast it a second time.
To cast a spell with an area effect, just say the spell's name; eg: AOMETH.
To cast a spell on a target, use the spell's name as a verb: eg: REZROV DOOR to unlock a door.
The spells in this game are:
plumdo something-or-direction(teleport to a chosen location, or to its nearest empty space, within ten feet of the caster).
Limitations: Your plumdo spell is altered by the guild after the prologue so you can no longer teleport into things. You cannot teleport through walls or closed doors. You will never attempt to teleport up or down; this is considered too dangerous for reasons not spelled out. And note that plumdo is limited to short distances. If you try to teleport west over the gap in the bridge, you fall short and die. You cannot teleport all the way over the slime that's in front of The Sharper Mage.
To cross the gap in the upper level of the mall, use the pile of rubble as a stepping stone: plumdo pile then plumdo south. Return north the same way.
In the Sharper Mage, when Zava is at his weakest, cast usgo on your spell book to restore plumdo to its original unaltered form, then plumdo into Zava to utterly destroy him.
Note that in the epilogue, you get to keep the original plumdo.
rezrov something(open even locked or enchanted objects).
Limitations: You can only noogle the undressed. You can't noogle the spectral coyote; it isn't physical. You can't noogle the doll; it has no personality.
In your dorm room, remove your towel and noogle yourself to give yourself a suitable outfit for the day.
When Rufus One-Eye is fully active, you may optionally noogle him to give him an eyepatch and tricorn hat.
During your recovery, someone restored noogle to your spell book. Remove your nightshirt and noogle yourself to give yourself a suitable outfit for breakfast.
Limitations: None known. Feel free to use it anywhere. However, it's only really effective in places where necromancy is involved. It has no effect on slime, for example.
After you've got everything from the abyss, cast aometh in the restroom, restoring it to a normal restroom without fixtures. All the paint is removed from the mirror.
In the theater, cast aometh to destroy all the ghouls there.
In the Smarter Mage, when Zava can't stop you from casting a spell, cast aometh to hurt him badly.
embrow rune(send caster backward temporally by seventy-five years for five minutes).
Limitations: Embrow can only be cast on temporal runes; learn this by reading the dusty book in Waldenscrolls after you have embrow. Learn the rune so you can draw it again elsewhere.
Cast embrow on the dusty book's rune to visit Waldenscrolls in the past. While there, pick up the citrine scroll and buy it for five zorkmids.
In Little Flatheads, draw the rune (using the chalk). While in the guise of the female employee (see viridian vial), cast embrow on the chalk rune to visit Little Flatheads in the past; see flat box.
Limitations: None known. Feel free to use it anywhere to summon a miniature sun into your location.
When you enter the red rectangle in the manager's office, you arrive in the Sharper Mage, but all your light sources (the lantern and the doll-sized nightshirt) are immediately destroyed, plunging the room into darkness. Cast flaro immediately to restore light and counter-attack.
usgo something(undo a deliberate transformation or alteration).
Limitations: Unclear. I think the spell is limited to things that were altered magically.
In the Sharper Mage, during your battle with Zava Dreden, just after you cast aometh, he's at his weakest. Cast usgo on your spell book to restore it back to how it was before your plumdo spell was altered, then cast plumdo on Zava to destroy him utterly.