Key & Compass presents:
by Timothy Peers

Heated is a Z-machine interactive fiction game written with Inform 7 and is © 2010 by Timothy Peers. It was an entry in IF Comp 2010 where it took 20th place.

In this frustrating slice of life, you wake up to the blaring of your alarm clock. But don't get heated! Your future is at stake! Can you get to work on time, looking good, smelling good, and with a cool head? If you fail, you could lose your job. But success could mean a raise or even a promotion!

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


behindyour house cornerof yourbackyard bathroom bedroom east sideof yourhouse kitchen livingroom patio front lawn driveway head ofyour car side ofyour car boot ofyour car unlock carwith keys

The epilogue happens in your boss's office.


Your boss offers you a promotion, and hands you a paper to sign.


It was a dream. You need to show up early to work, look sharp, and get your report in today.



The game begins at 5:50 am. Time is not on your side, but LOOK and EXAMINE are free actions. You also have to worry about Heat; that is, how angry you are.

CAUTION: Using UNDO will increase your heat.

> x me. (smelly and naked)

> x bed. x alarm.

> x nightstand. g. g. g. g. g. g.

> stand. (heat up)

> break alarm. (You toss the pieces aside.)

> w.

your bathroom

> x shower. x counter. x sink.

> x mirror. x toilet. x keys.

> take shower. (heat down)

CAUTION: If the toilet is closed when you try to take the keys, they bounce off the floor, push the lid up long enough for them to fall inside, and lid closes again. So don't bother closing the toilet ahead of time.

> take keys. (heat up: They fall into the toilet.)

> e.


> open closet.

> x shoes.

> search shoes. (You find and take an iron.)

> x iron. (has cord and is cool)

> x clothes. (bit wrinkly; on hanger)

> take clothes.

> s.

living room

> x couch. x TV. x crate. x shoes.

> move couch. (outlet found)

> plug iron into outlet. iron clothes.

> unplug iron.

> wear clothes. (taking the hanger out)

> wear shoes.

> e.


> x gum. take gum.

> w. n. w.

your bathroom

> bend hanger. take keys. (using the hanger)

You automatically clean the keys and discard the hanger.

> e. s. w.


> x cupboard. x counter. x stove.

> x fridge. open it.

> x lunch sack. take it. (heat down)

> e. s. e.


> x car. unlock car with keys.

On the freeway, your car overheats. You pull over to the shoulder and get out.

side of your car

> s.

boot of your car

> x stickers. g. g. g. g. g. g.

> hit trunk. (it opens)

> look. x jug.

> chew gum. take jug. (it starts leaking)

> put gum on hole.

> n. n.

hood of your car

> open radiator. open jug.

> pour jug in radiator.

You head off to work, and the boss promotes you! Congratulations!

*** You get back what you put in, as mother always said! ***





If you do make it to work, the boss makes a decision at the end of his evaluation. I replayed the game several times to get an idea of the possible outcomes.


There are six levels of heat: normal, twitchy, agitated, frustrated, angry, and heated. If your heat goes above heated, the game ends with you giving up and going back to bed.

Note also that your heat also represents your "attitude" during your meeting with the boss in the epilogue, the cooler the better.

Actions or events that raise your heat include:

Actions or events that lower your heat include:


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