Haunted P is a Glulx interactive fiction game written with Inform 7 and is © 2017 by Chad Rocketman. It was an entry in IF Comp 2017 where it took 78th place. (Which wasn't last place, but close!)
In this short sorry excuse for a game, you play as PLAYER, an enby in a hat, shades, and tie. Bilbert (who is dressed the same way) wants you to go inside him and heal him using SCIENCE and MAGICK.
This solution is by David Welbourn, and is based on Release 1 of the game.
Note that this map represents an ideal of how this game is supposed to work, but the connections aren't really coded this way. In particular:
Haunted P
This game has no room or object descriptions, doesn't use conventional movement commands, and has almost no objects. Fortunately, the author did provide source code, so we can figure out that way what we're supposed to do.
Oh geez. The author is so new to Inform 7, he doesn't use properties of objects either.
> x me. i.
> x hat. x shades. x tie.
> x bilbert.
> talk to bilbert. g. g.
Bilbert says you must go into him to heal him. Don't TALK to him again or he'll die. No, really. You can still ASK him about stuff, though.
> ask bilbert about science.
> ask bilbert about magick.
> ask bilbert about inside.
There was supposed to be a response to "ask bilbert about affliction", but the author forgot to write it.
Anyway, let's get on with this farce.
> enter bilbert.
BilbertBody
You automatically continue to...
BilbertMouth
Nothing here. No room description. No objects. No exits.
> heal.
This appears to work, but looking at the source code suggests it's the wrong location.
> enter throat.
BilbertThroat
> enter stomach.
BilbertStomach
> enter intestine.
BilbertSmallIntestine
> enter left kidney —or— enter right kidney.
BilbertLeftKidney or BilbertRightKidney
> enter secret place. (You don't enter anywhere secret, but you are prompted to heal.)
> heal bilbert. exit bilbert.
Haunted P
Hm. Now what? Let me look at the source code again.
> xyzzy. plugh.
Hmph. That seems to be it. Pretend you won and quit.
> quit.
Despite the game's caution not to remove anything, nothing happens if you do.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.