Guilded Youth is a Web browser interactive fiction game written with Inform 7 and is © 2012 by Jim Munroe. It was an entry in IF Comp 2012 where it took 3rd place; it also won the Miss Congenality award. At the 2012 XYZZY Awards, it won the Best NPCs award; it was also a finalist in the Best Use of Innovation category.
In this game that switches between a BBS guild of RPG-themed adventurers and their real-life teenage counterparts, you play as Tony the Thief. In a few days, the Oakville Manor will be demolished. You intend to make several midnight raids to loot the place of its remaining valuables before then, but you may need a little help.
This solution is by David Welbourn, and is based on Version 1.1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
This game is designed to be merciful; you can't mess it up. You also cannot SAVE your game; the author felt you should never need to.
If you've played the game before and want to see all four endings, or give yourself more turns to interact with the Dining Room scene, type SKIPTHRU as your first command to jump to when you and Paula seat yourselves in the Dining Room.
(opening screen)
> login
Adventurers' Lounge
> credits. help.
> x me. i. take map. x it.
After five turns here, regardless of what you do, you decide to logout.
> logout
Your Front Porch
> e.
End of the Street
> x forest. e.
The Woods
> x moon. e.
The Field
> x developement. e.
In Front of the Manor
> n.
Portico of the Manor
> x paper. (manor to be demolished in three days)
> x planks.
> s. ne.
Outside the Coachhouse
> n.
Inside the Coachhouse
> x corner. take magazine. read it.
> s.
Outside the Coachhouse
>> SPACE
Adventurers' Lounge
> show tome to Harry. (Harry joins your party.)
> logout
In Front of the Manor
> n.
Portico of the Manor
> n. (Harry uses a crowbar; you hear a clink and rustle from inside.)
Inside the Manor
> x shapes. (unvaluable furniture)
> e. (You pull out and drop the doorknob.)
> x knob. take it.
> x staircase. x hole. (The rail is sturdy, but not enough to bet your life on.)
> w.
Hallway
> x wallpaper.
> w. (You hear voices, grab a fork, then retreat.)
In Front of the Manor
Time to head home.
> x fork. w.
>> SPACE
Adventurers' Lounge
> show fork to Chris. (He joins your party.)
> show knob to Ryan. (He joins your party.)
> logout.
Your Front Porch
> x Ryan. e. e. e. e.
In Front of the Manor
> x Chris. n.
Portico of the Manor
> n.
Inside the Manor
> e. (Ryan won't pick a lock with Chris watching.)
> x hole. (Chris uses gymnastics to get up to the second floor.)
> e.
Study
> x bookshelves. x desk.
> x inkwell. (You acquire a letter opener.)
> x opener.
> w.
Inside the Manor
> w. (Ryan abandons the mission.)
Hallway
> w.
You glimpse a long haired oen, a guy in a suit jacket, two or three more, setting up the table? Chris pulls you back.
> listen. listen.
Chris urges you to get out; return with more people.
> e. s. s.
In Front of the Manor
Chris kneels to tie her shoe and you see gold gleam in her pocket.
> take gold.
> kiss Chris.
She lets you, but finds the opener. She lets you keep both the opener and watch for now, but runs off west.
> w.
>> SPACE
Adventurers' Lounge
> show watch to Maximus. (He joins your party.)
> show opener to Paula. (She joins your party.)
> logout
The Field
> x backpack. e.
In Front of the Manor
> n. n.
Inside the Manor
> w. (no: Max wants to find the wine cellar.)
> x hole. (Max ties a rope to the banister.)
> d. (Max climbs down.)
You and Paula hear a laugh and cutlery to the west.
> w. (Paula boldly takes you into...)
Dining Room
Paula seats herself and you, then grabs a drumstick.
> x people. (Paula tells Erik that he stole her idea and didn't invite her.)
> x candelabra. (unsteady)
Max arrives with wine bottles.
> x bird.
Paula grabs the wine bottles from Max's hands; he runs away.
> eat bird. (no)
She splashes wine around. The candelabra sways.
> x bottle.
> take it.
The inevitable fire happens. You run home.
(three weeks later)
> login
Adventurers' Lounge
Everyone's here, and you still have the wine. Decide which companion should get it, except for Harry. Max banishes Harry before you can attempt giving the wine to him.
> give wine to SOMEONE.
Are you sure?
> yes (whoever you chose joins your party)
> logout
In Front of the Manor
> x tape. ne. n.
Inside the Coachhouse
You meet your chosen friend. Each friend's meeting goes differently.
>> SPACE
The epilogue tells you of a second encounter with the same friend, years later. Then the game concludes with the game title and terse credits.
Don't forget that if you use the special SKIPTHRU command as your first command in the game, you skip through to the Dining Room scene and can replay the alternate endings from there.
This game uses two styles of artwork to represent the online BBS guild and the real world. Here are a couple examples of how people and inventory items were represented; there are more examples in the game itself, including a couple location graphics.
Also, the words "GUILDED YOUTH" at game's end is particularly awesome:
This is the response to CREDITS:
Jim Munroe wrote and designed Guilded Youth. His other games are here. Art and animation by Matt Hammill. Sound by Troy Morrissey. It uses the marvellous Vorple JavaScript user interface library by Juhana Leinonen, who also helped with coding. A bare-bones prototype was made during Toronto Game Jam 2012, and the first version was publicly released for the Interactive Fiction Competition 2012 where it placed 3rd. This is the post-Comp release. Beta testers: Ori Avtalion, Adam Axbey, Matthew Bin, Raigan Burns, Jake Eakle, David Faulkner, Mark Tilford & Wiley Wiggins. Thanks also to the Inform 7 team and the interactive fiction community.
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