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Key & Compass presents:
Grue
by Charles Mangin

Grue is a Z-machine interactive fiction game written with Inform 7 and is © 2017 by Charles Mangin. It was an entry in IF Comp 2017 where it took 54th place.

In this tiny adventure, you play as a grue, lurking in your lair. It is pitch black. Your goal is simple: eat a tasty adventurer.

This solution is by David Welbourn, and is based on Release 5 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Lair cavern tunnel grotto hollow pit out followadventurer followadventurer followadventurer followadventurer

Notea:


Walkthrough

Lair

> x me. i. open eyes. close eyes.

> listen. smell. xyzzy. out.

Darkness / cavern

> listen

> taste adventurer. (They leave.)

> follow adventurer

Darkness / tunnel

> listen

> touch adventurer. (They leave.)

> follow adventurer

Darkness / grotto

> listen

> smell adventurer. (They leave.)

> follow adventurer

Darkness / hollow

> listen

> listen to adventurer. (They fall into the pit.)

> follow adventurer

Darkness / pit

> listen

> lurk. eat adventurer. (+1. If lucky)

*** You are no longer hungry. Sated, you shuffle back to your lair to sleep. ***


Extras

Characters

Also:


Endings


Inventory

As a grue, you have no inventory, but you do have these body parts:


Score

The response to SCORE is:

In that game you scored your-score out of a possible 1, in some turns.

The point is awarded as follows:


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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